Will/SS Build


Finduilas

 

Posted

HIya

Just made this toon let me know what ya think

Thx Tig

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Tigur's Will SS: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Impervium Armor - Psionic Resistance
  • (3) Impervium Armor - Resistance/Endurance/Recharge
  • (3) Numina's Convalescence - Heal/Endurance/Recharge
Level 1: Jab
  • (A) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Mind Over Body
  • (A) Impervium Armor - Psionic Resistance
  • (5) Impervium Armor - Resistance/Endurance/Recharge
  • (5) Impervium Armor - Resistance/Endurance
Level 4: Haymaker
  • (A) Crushing Impact - Accuracy/Damage/Recharge
  • (48) Crushing Impact - Accuracy/Damage/Endurance
  • (50) Crushing Impact - Damage/Endurance/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - Heal/Endurance/Recharge
  • (9) Numina's Convalescence - Heal/Recharge
  • (46) Numina's Convalescence - Endurance/Recharge
  • (46) Numina's Convalescence - Heal/Endurance
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
  • (11) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
  • (13) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Endurance/Recharge
Level 14: Super Jump
  • (A) Springfoot - Endurance/Jumping
  • (15) Springfoot - Endurance
  • (15) Springfoot - Jumping
Level 16: Rise to the Challenge
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (17) Dark Watcher's Despair - Recharge/Endurance
  • (19) Dark Watcher's Despair - To Hit Debuff
  • (19) Numina's Convalescence - Heal/Endurance/Recharge
  • (43) Numina's Convalescence - Heal/Endurance
Level 18: Swift
  • (A) Run Speed IO
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Miracle - +Recovery
  • (21) Regenerative Tissue - +Regeneration
Level 22: Stamina
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (23) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Accuracy
Level 24: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod/Accuracy/Recharge
  • (25) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Accuracy
  • (40) Performance Shifter - Accuracy/Recharge
Level 26: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Endurance
Level 28: Hand Clap
  • (A) Absolute Amazement - Stun
  • (29) Absolute Amazement - Chance for ToHit Debuff
  • (29) Absolute Amazement - Stun/Recharge
  • (31) Absolute Amazement - Accuracy/Stun/Recharge
  • (31) Absolute Amazement - Accuracy/Recharge
  • (31) Absolute Amazement - Endurance/Stun
Level 30: Taunt
  • (A) Perfect Zinger - Taunt/Recharge/Range
Level 32: Knockout Blow
  • (A) Hecatomb - Damage
  • (33) Hecatomb - Chance of Damage(Negative)
  • (33) Hecatomb - Accuracy/Damage/Recharge
  • (33) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Damage/Recharge
Level 35: Rage
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 38: Hurl
  • (A) Apocalypse - Damage
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (39) Apocalypse - Accuracy/Recharge
  • (40) Apocalypse - Damage/Endurance
  • (40) Apocalypse - Chance of Damage(Negative)
Level 41: Foot Stomp
  • (A) Armageddon - Chance for Fire Damage
  • (42) Armageddon - Damage
  • (42) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Damage/Recharge
  • (43) Armageddon - Accuracy/Recharge
  • (43) Armageddon - Damage/Endurance
Level 44: Conserve Power
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 47: Strength of Will
  • (A) Impervium Armor - Psionic Resistance
  • (48) Impervium Armor - Resistance/Endurance/Recharge
  • (48) Impervium Armor - Resistance/Endurance
Level 49: Super Speed
  • (A) Celerity - +Stealth
  • (50) Celerity - RunSpeed
  • (50) Celerity - Endurance
------------
Level 1: Brawl
  • (A) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Sprint
  • (A) Quickfoot - Endurance/RunSpeed
Level 2: Rest
  • (A) Endurance Modification IO
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 2.81% Defense(Fire)
  • 2.81% Defense(Cold)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 8.75% Defense(Psionic)
  • 2.5% Defense(Melee)
  • 2.5% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 6% Enhancement(Heal)
  • 63% Enhancement(Accuracy)
  • 67.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 351.4 HP (18.8%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 4.4%
  • 24.5% (0.41 End/sec) Recovery
  • 70% (5.48 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 15% Resistance(Toxic)
  • 9% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Impervium Armor
(High Pain Tolerance)
  • 2.5% (0.04 End/sec) Recovery
  • 3% Resistance(Psionic)
Impervium Armor
(Mind Over Body)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 3% Resistance(Psionic)
Crushing Impact
(Haymaker)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
Numina's Convalescence
(Fast Healing)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
Luck of the Gambler
(Indomitable Will)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Springfoot
(Super Jump)
  • 2% JumpSpeed, 2% JumpHeight
  • 14.1 HP (0.75%) HitPoints
Dark Watcher's Despair
(Rise to the Challenge)
  • 28.1 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.94 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Absolute Amazement
(Hand Clap)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Hecatomb
(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Apocalypse
(Hurl)
  • 16% (1.25 HP/sec) Regeneration
  • 56.2 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Armageddon
(Foot Stomp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Impervium Armor
(Strength of Will)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 1.88% Defense(Psionic)
  • 3% Resistance(Psionic)
Celerity
(Super Speed)
  • MezResist(Immobilize) 2.2%
  • 28.1 HP (1.5%) HitPoints


 

Posted

Well, your power order and slotting needs a lot of work.

First, power order. Quick Recovery is actually better than Stamina and available much earlier. Between QR and FH, you can delay the Fitness pool until much later in your build.

Knock Out Blow and Foot Stomp are the best attacks in SS and should be taken as soon as they're available. Rage should also be taken ASAP. Personally, I think taking 4 powers from the travel pools is too much, but if you really want to take them, fine, just don't delay important primary/secondary powers to do so.

Hand Clap is not a great choice for a set like WP that depends on having foes in melee range. If you decide to take it, be sure to use it judiciously.

In a build with both QR and Stamina, Conserve Power really is overkill. You should consider taking a ranged or AoE power from one of the other ancilliary pools instead.

Okay, slotting. I can't tell what if you have a particular goal in mind for set bonuses, but your slotting is all over the place. It would be to your advantage to decide what sort of bonuses you want and work toward them; this build is very...random.

Some basics:

High Pain Tolerance, Mind Over Body, Jab and Haymaker are severely underslotted. You should be aiming for around 56% resist enhancement in MoB and 95% heal enhancement in HPT, something close to 56% resist enhancement in HPT would be nice too, though not as essential as the heal. The Psi resist slot in MoB is doing you very little good, you'd be better off slotting it normally with a resist set like Reactive Armor. There is no earthly reason to slot a single Heal/End/Rchg in a passive like HPT; unless you're going for a specific bonus, commons IOs are all you need.

I like at least 4 slots in all my attacks, but even if you decide to keep Jab underslotted, Haymaker needs at least five slots, IMO. If you're not going for defense bonuses, 5 Crushing Impact would be a good choice.

Fast Healing is overslotted; I'd take out at least one, if not two, slots. Again, all it needs is 95% Heal enhancement; the bonus on the 5th Numina is useless.

Heightened Senses gives E/NE/F/C defense, but you've given it less slots than IW, which only gives Psi defense. Pull a slot from IW and put a 4th LotG in HS to get it up close to 56% defense enhancement.

The base value of CJ very small, so all those LotG are doing very little for you. I'd give it two slots, max, the +Recharge and the Defense IO, for instance.

The ToHit Debuff in RttC is far less important than the regen boost it gives; so replace two of those Dark Watcher's with Numina's or some other Heal set. The Taunt aura in RttC is pretty weak, so you might also want to add a Taunt IO.

QR is way overslotted. Make sure it's slotted to 95% End Mod enhancement, and pull the rest of the slots. IMO, the bonuses will help you a lot less than adequately slotting the rest of your build.

Both SJ and SS are also overslotted, IMO. If you end up with enough slots to 3 slot them both, fine, but they should be a low priority compared to slotting your primary and secondary powers.

I'd also recommend getting the Steadfast +Def unique. It's inexpensive compared to a lot of the IOs you have in your build, and it'll give you a nice defense boost. It won't help much with S/L defense since you have so little, but it'll get your defense to the other damage types up near 30%, which is useful.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Hi thx for the info I built a new build let me know if I can tweak it

ThX Tig

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Will//SS Test build: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(3), RgnTis-Heal/EndRdx/Rchg(5), RgnTis-Regen+(5), RgnTis-Heal/EndRdx(7)
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/EndRdx(50)
Level 2: Mind Over Body -- RctvArm-EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 4: Fast Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(7), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 6: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg(21), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(46), Hectmb-Acc/Rchg(48)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def/EndRdx(25), LkGmblr-EndRdx/Rchg(27)
Level 12: Rise to the Challenge -- Taunt(A), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx(42), Numna-Heal/EndRdx/Rchg(45)
Level 14: Quick Recovery -- EndMod-I(A), EndMod(15), EndMod(15)
Level 16: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(37)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(40)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A)
Level 26: Resurgence -- EndMod(A), EndMod(36), EndMod(37)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(43), GSFC-Build%(45)
Level 30: Stamina -- EndMod(A), EndMod(34), EndMod(34)
Level 32: Strength of Will -- Aegis-ResDam/EndRdx/Rchg(A)
Level 35: Hurl -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(37), Dev'n-Dmg/EndRdx(40), Dev'n-Dmg/Rchg(40), Dev'n-Acc/Dmg/Rchg(42)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(45), Achilles-ResDeb%(48)
Level 47: Fire Ball -- Det'tn-Dmg/EndRdx/Rng(A), Det'tn-Acc/Dmg/EndRdx(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run


 

Posted

Much better, but it could use a liitle more tweaking.

Manuevers? Ugh, no, the tank values for it are terrible. Combat Jumping actually gives more defense at a fraction of the cost. I'd swap out Manuevers for CJ and take CJ much earlier. The slotting you have for Manuevers is okay for CJ, but swap the LotG Def/End/Rchg for a LotG Def IO.

Heal is still very underslotted in HPT; you need to look at the enhancement values as well as the number of slots. Personally, I'd put the Regen Tissue unique in either Health or FH, then slot HPT with heal commons or a Heal set that goes to 50. And no triples! They do very little for you in a passive. Slotting the Steadfast +Def there is fine, but WP does not need additional KB protection and the small bonus for slotting the SP Res/End is not worth the loss of resist enhancement. Slot it with the Steadfast +Def and two level 50 common IOs instead.

Mind Over Body is overslotted, anything more than 4 slots is just giving you additional end reduction, which you don't need. Take out the End and End/Rchg IOs and move the slots to Health.

Indomitable Will is overslotted for end reduction; swap out the LotG End/Rchg for the LotG Defense.

If you're going to slot an attack with a high-recharge purple set like Hecatomb, it should be your biggest, slowest recharging attack, in other words, KoB. So switch the slotting of Haymaker with KoB.

Mind Over Body is still underslotted for Heal and way overslotted for end reduction. Replace the Heal/End/Rchg with and NC Heal.

The BotZ -KB is not needed for WP and its bonus values are about to be nerfed. (See separate thread for more details.) If you think the E/NE bonus is still worth it, fine, but drop the -KB.

I'm not a fan of self-rez powers so I'm no expert on slotting Resurgance, but I'd think slotting some Recharge would be more useful than all end mods. Though personally, given that RttC is a relatively weak Taunt aura, I think Taunt would be a more useful choice than Resurgance. 5-slotted with Mocking Beratement it will give you nice S/L and F/C def bonuses.

You might also want to consider switching the Devastion set in Hurl for Thunder Strike. 6 slots of TS gives you a 3.75% E/NE bonus.

EDIT: Oh, and take that End/Rechg out of FH and replace it with the Heal IO. Passives don't need either endurance reduction or recharge, and it's underslotted for heal.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Hi

Thx for all the help updatd it again let me know what ya think


Tig

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Will//SS Test build: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), ResDam(3), ResDam-I(3), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7)
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/EndRdx(50)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 4: Fast Healing -- Heal-I(A), Numna-Heal(7), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 6: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg(21), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(48)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def(27)
Level 12: Rise to the Challenge -- Taunt(A), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx(42), Numna-Heal/EndRdx/Rchg(45)
Level 14: Quick Recovery -- EndMod-I(A), EndMod(15), EndMod(15)
Level 16: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(17), QckFt-EndRdx/RunSpd(37)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
Level 20: Knockout Blow -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dmg/Rchg(33), Hectmb-Dmg(40)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46), RgnTis-Regen+(46)
Level 26: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rng(36)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(43), GSFC-Build%(45)
Level 30: Stamina -- EndMod(A), EndMod(34), EndMod(34)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
Level 35: Hurl -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg(40), Thundr-Dmg/EndRdx(42)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(45), Achilles-ResDeb%(48)
Level 47: Fire Ball -- Det'tn-Dmg/EndRdx/Rng(A), Det'tn-Acc/Dmg/EndRdx(48)
Level 49: Strength of Will -- ImpArm-ResDam/EndRdx/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run


 

Posted

Much, much better, almost there!

Presumably you'll replace the SOs you have slotted in Mid's with common IOs, and slot HPT with level 50s, or something close to it, rather than level 30s. (Except for the Steadfast +Def, of course.)

A couple of things:

Fast Healing is close to the ED cutoff without the Heal common, and you'd get better regen numbers (648% vs 619%) if you moved the Heal common to Health.

RttC is still way overslotted with end reduction. You need to replace the Numina's triple with a Numina's Heal to more fully slot it for heal. (On top of the previous suggestion, this will increase your regen rate to 671%.)

Also, I think 5 slotting Taunt with Mocking Beratement is a better use of slots than 3 slotting SS. So I'd take 2 slots from SS and one from Hasten to do that, but that's more personal preference.

Other than that, looks good!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

here is the last build hope its good lol

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Will//SS Test build: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), ResDam(3), ResDam-I(3), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7)
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/EndRdx(50)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 6: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg(21), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(48)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def(27)
Level 12: Rise to the Challenge -- Taunt(A), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx(42), Numna-Heal(45)
Level 14: Quick Recovery -- EndMod-I(A), EndMod(15), EndMod(15)
Level 16: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx/RunSpd(17)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 20: Knockout Blow -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dmg/Rchg(33), Hectmb-Dmg(40)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A), Mrcl-Rcvry+(46), RgnTis-Regen+(46)
Level 26: Taunt -- Zinger-Taunt(A), Mocking-Taunt(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rng(43), Mocking-Taunt/Rchg(45)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-Build%(48)
Level 30: Stamina -- EndMod(A), EndMod(34), EndMod(34)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
Level 35: Hurl -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg(40), Thundr-Dmg/EndRdx(42)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(45), Achilles-ResDeb%(48)
Level 47: Fire Ball -- Det'tn-Acc/Dmg/EndRdx(A)
Level 49: Strength of Will -- ImpArm-ResDam/EndRdx/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run


 

Posted

WHOA, Halt right there.

First of all, what should have been asked here is:

Is this for PvE or PvP????

The answer to that question can make a huge change in your builds.

Depending if you want to go for durability, or sacrifice some durability for damage.

IMO, Fitness shouldn't be on a WP/SS, even with Rage, you could just pick up CP at the end, and free up 2 power slots.

Tell ya what, I'll whip up a quick build for ya, show it to you, and you'll see what I mean.
not telling you to scrap your builds, they are pretty good, but needs tweaking to slotting and power choosing.


 

Posted

As promised, here it is. (PvE)

Went for rounded-ness, with 3 damage attacks, and Rage, kept Fitness since it seems that you really want it, like I said, IMO, Fitness shouldn't be in the build, but anyways, take a look................

[color:#489AFF]Hero Plan by Mids' Hero Designer 1.621[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

[color:#B1C9F5]Click this DataLink to open the build![/color]

[color:#489AFF]PvE WP/SS:[/color][color:#B3CAF7] Level 50 Mutation Tanker[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Willpower[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Super Strength[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]

[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]High Pain Tolerance[/color]

  • (A) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Status Resistance[/color]
  • (3) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
  • (3) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Knockback Protection[/color]
  • (5) [color:#7AA4EF]Impervium Armor - [/color][color:#7AA4EF]Resistance[/color]
  • (5) [color:#7AA4EF]Impervium Armor - [/color][color:#7AA4EF]Psionic Resistance[/color]
  • (7) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Psionic/Status Resistance[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Jab[/color]
  • (A) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Chance of Damage(Negative)[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Mind Over Body[/color]
  • (A) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Status Resistance[/color]
  • (7) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Knockback Protection[/color]
  • (9) [color:#7AA4EF]Impervium Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
  • (9) [color:#7AA4EF]Impervium Armor - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
  • (11) [color:#7AA4EF]Impervium Armor - [/color][color:#7AA4EF]Resistance[/color]
  • (11) [color:#7AA4EF]Impervium Armor - [/color][color:#7AA4EF]Psionic Resistance[/color]
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Fast Healing[/color]
  • (A) [color:#7AA4EF]Regenerative Tissue - [/color][color:#7AA4EF]+Regeneration[/color]
  • (13) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]Heal[/color]
  • (13) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]+Recovery[/color]
  • (15) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hasten[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
  • (15) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Combat Jumping[/color]
  • (A) [color:#7AA4EF]Karma - [/color][color:#7AA4EF]Knockback Protection[/color]
  • (17) [color:#7AA4EF]Kismet - [/color][color:#7AA4EF]Accuracy +6%[/color]
  • (17) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Boxing[/color]
  • (A) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Stun[/color]
  • (19) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Chance for ToHit Debuff[/color]
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Hurdle[/color]
  • (A) [color:#8BAFF1]Jumping[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Indomitable Will[/color]
  • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
  • (19) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Endurance/Recharge[/color]
  • (21) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
  • (21) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
  • (23) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Rise to the Challenge[/color]
  • (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
  • (23) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
  • (25) [color:#7AA4EF]Panacea - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Quick Recovery[/color]
  • (A) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod[/color]
  • (25) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Recharge[/color]
  • (27) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
  • (27) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
  • (29) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Tough[/color]
  • (A) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Status Resistance[/color]
  • (29) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/Endurance[/color]
  • (31) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Knockback Protection[/color]
  • (31) [color:#7AA4EF]Gladiator's Armor - [/color][color:#7AA4EF]Resistance[/color]
  • (31) [color:#7AA4EF]Gladiator's Armor - [/color][color:#7AA4EF]End/Resist[/color]
  • (33) [color:#7AA4EF]Gladiator's Armor - [/color][color:#7AA4EF]Recharge/Resist[/color]
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Weave[/color]
  • (A) [color:#7AA4EF]Karma - [/color][color:#7AA4EF]Knockback Protection[/color]
  • (33) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
  • (33) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
  • (34) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
  • (34) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Health[/color]
  • (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
  • (34) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal[/color]
  • (36) [color:#7AA4EF]Panacea - [/color][color:#7AA4EF]Heal[/color]
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Stamina[/color]
  • (A) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod[/color]
  • (36) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Recharge[/color]
  • (36) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
  • (37) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
  • (37) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Heightened Senses[/color]
  • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
  • (37) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
  • (39) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
  • (39) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Taunt[/color]
  • (A) [color:#7AA4EF]Perfect Zinger - [/color][color:#7AA4EF]Chance for Psi Damage[/color]
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Knockout Blow[/color]
  • (A) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Damage[/color]
  • (39) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Damage/Recharge[/color]
  • (40) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
  • (40) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (40) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Damage/Endurance[/color]
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Rage[/color]
  • (A) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff[/color]
  • (42) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
  • (42) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Recharge/Endurance[/color]
  • (42) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]Recharge/Endurance[/color]
  • (43) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Endurance[/color]
  • (43) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]Chance for Build Up[/color]
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Hurl[/color]
  • (A) [color:#7AA4EF]Apocalypse - [/color][color:#7AA4EF]Damage[/color]
  • (43) [color:#7AA4EF]Apocalypse - [/color][color:#7AA4EF]Damage/Recharge[/color]
  • (45) [color:#7AA4EF]Apocalypse - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
  • (45) [color:#7AA4EF]Apocalypse - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (45) [color:#7AA4EF]Apocalypse - [/color][color:#7AA4EF]Damage/Endurance[/color]
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Foot Stomp[/color]
  • (A) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Damage[/color]
  • (46) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Damage/Recharge[/color]
  • (46) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
  • (46) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (48) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Damage/Endurance[/color]
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Super Speed[/color]
  • (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
  • (48) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Knockback Reduction (4 points)[/color]
  • (50) [color:#7AA4EF]Celerity - [/color][color:#7AA4EF]+Stealth[/color]
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Super Jump[/color]
  • (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
  • (48) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Knockback Reduction (4 points)[/color]
  • (50) [color:#7AA4EF]Winter's Gift - [/color][color:#7AA4EF]Slow Resistance (20%)[/color]
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Strength of Will[/color]
  • (A) [color:#7AA4EF]Impervium Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
  • (50) [color:#7AA4EF]Impervium Armor - [/color][color:#7AA4EF]Psionic Resistance[/color]
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
  • (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color]
  • (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color]
  • (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Gauntlet[/color]
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Ninja Run[/color]


 

Posted

Ok first of all, the build isn't awful, it's built to do what it's meant to do.

The fact is, Tankers are meant to take damage and hold it.

Just because the build is rounded to DEF and RES, doesn't make it bad. If you want to make a character that does damage, and takes it, you should go with a Scrapper.

Tankers are meant to endure anything.

That's it, you can't change that, but you can get close to something that does both, and the build I made, it does exactly that. Takes damage, and it dishes it back out.

*EDIT* - The OP never said anything about PvE or PvP, so that comment in itself makes no sense. That's exactly why I assumed he was going for PvE, and went with it. Never in the OP did he state what it was for, he just said I want a build for so and so, and here is a draft. Bottom line.


 

Posted

When I first looked at the build I thought you were giving him a PvP build even though he didn't ask for one, since your slotting choices make absolutely no sense for PvE.

In what CoH universe does a WP tanker need an additional 24 points of KB protection on top of the 10 pts (and 1000% resistance) provided in Indom Will for *PvE*? Likewise for those status protection IOs; they are completely unnecessary for 99% of PvE situations.

You say that part of a tank's job is to take damage, but HPT's primary function is add additional HP so they CAN take more damage, and it's completey unslotted for heal, which would enhance the amount of additional HP available. Even worse, you've allotted 6 resistance slots to HPT, and it isn't even fully slotted for resistance. Same thing for MoB; you've wasted so many slots on superfluous KB and status protection that you've neglected to slot it for its main function.

And in terms of "dishing out" damage, this build has no ST attack chain to speak of; Jab and Boxing are very low level attacks, and you've left them essentially unslotted.

I have no idea where or how you got the idea that this is the way to build a PvE tank, but I can guarantee you that the OP's last build will be far more durable and able to dish out damage than a tank with the build you posted.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

That's exactly why, HPT is slotted for resistance, not regen. You have to remember, that the resistance in PvE completely sucks. That's the main reason why WP was nerfed to begin with, according to Mids, the only good aspect of it is Smashing/Lethal resitance, the other, you need to have Tough to make up for it.

Another thing, how good of a Tanker does he want it to be? (Semi-resistant, or an all-out hardcore Tanker....)
What's the budget?
PvE or PvP? <---- Has yet to be answered.




His RTTC will cover for the unslotted regen in HPT. It's single-target damage with the PBAoE Foot Stomp.

I don't see why a Tanker would go for more than that.

As for the KB, one can't have enough KB and status resistance. Likewise for defense, in none of the builds did I see Fighting, that is a absolute must for a Tanker.

If anything, Fitness shouldn't be there, but needs to be for his Rage END crashing. Especially if he manages to double-stack it, which would kill his endurance.

Quote:
And in terms of "dishing out" damage, this build has no ST attack chain to speak of; Jab and Boxing are very low level attacks, and you've left them essentially unslotted.
The build I sketched wasn't 'dishing out' damage to begin with, it needs to be revised, it always needs to be tweaked, adjusted, made better. That's just a rough idea where he should look into. I can't stress enough that Tankers are meant to take damage and not give, they can if you know how to build them.


 

Posted

I'll throw my two cent's worth in here. There is going overboard and your build goes a bit overboard Hit.

10 kb protection covers most of the game. 14 kb covers probably 99.9% of the game. More then that is PvP needs, not PvE needs.

Besides it's typed defenses WP's biggest strength is it's ability to regen. The high regen helps make up for the lack of overall resistance. You're build with one in range gives around 61.6 hp/sec, the other build around 75.9 hp/sec. Pushing that to 5 in range: yours-78.5 hp/sec vs. 97.2.

Thirdly, the use of the PVP enhancements doesn't make sense either, much less some of your enhancement suggestions either. Health doesn't get better with the three IO's you've put in their compared to three straight lvl 50 IO's.

RttC would be better off with three Heal/End redux IO's since it's a toggle that you'll rarely need any recharge on. The Panacea one would give better results than a Miracle, but if I recall it's quite expensive.

The Gladiator's Armor in Tough? You're already over the top on +recovery and kb resistance and adding in more expensive PvP IO's to get set bonus' the build doesn't need? Again, it doesn't make sense for a PvE build.

One final thing, I understand you wanted to make a "tough as nails" tank. But having no attacks until later in the build just makes the tank a boring meatshield that isn't contributing to the speed of the team. Defeating your enemies contributes to your survival.

It's not that I think you're on the wrong track, but I don't think it's as good as you believe it to be.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Take a look at this build and see how it compares. I don't know if this would work better for the OP or not, but it takes your main idea Hitman and removes the more expensive PvP IO's and I personally think that it's a better build. Hopefully others will too.



Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

PvE WP/SS: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), ResDam-I(3), ResDam-I(3), Heal-I(5), Numna-Heal(5), Numna-Heal/EndRdx(7)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(31)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 4: Fast Healing -- RgnTis-Regen+(A), Mrcl-Heal(13), Numna-Heal(13), Numna-Regen/Rcvry+(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(17)
Level 10: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(19), S'ngH'mkr-Dmg/EndRdx/Rchg(19), S'ngH'mkr-Dmg/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 12: Hurdle -- Jump-I(A)
Level 14: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(21), LkGmblr-Rchg+(23)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Mrcl-Heal/EndRdx(25), DampS-ToHitDeb/EndRdx(37), Taunt-I(37)
Level 18: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(27)
Level 20: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(31), Mocking-Acc/Rchg(34)
Level 22: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(33), S'ngH'mkr-Dmg/Rchg(33), S'ngH'mkr-Dmg/EndRdx/Rchg(34)
Level 24: Health -- Heal-I(A), Heal-I(34), Heal-I(36)
Level 26: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(50)
Level 32: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 35: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 38: Hurl -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(45)
Level 41: Foot Stomp -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dmg/EndRdx(48)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(50)
Level 47: Super Speed -- EndRdx-I(A)
Level 49: Strength of Will -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by zII_HITMAN_IIz View Post
That's exactly why, HPT is slotted for resistance, not regen. You have to remember, that the resistance in PvE completely sucks. That's the main reason why WP was nerfed to begin with, according to Mids, the only good aspect of it is Smashing/Lethal resitance, the other, you need to have Tough to make up for it.
Having additional HP is a major component of a tank's ability to withstand damage, and WP tank's primary additional means of damage mitigation is the ability to regen damage. A WP tank that doesn't take advantage of the tools the set offers is always going to be able to withstand less than a tank that does.

Besides, slotting HPT is not a "either/or" situation where you have to choose between slotting for heal and slotting for resistance. It's a passive, so end reduction and recharge are not needed and a player can fully slot it with common resist and heal IOs. Getting IO bonuses is fine, but not if it's at the expense of slotting core powers.

What's really ironic is that you talk about how important resistance is, but your build that has Tough still has *less* S/L resistance than the OP's build without Tough, just because HPT and MoB are so poorly slotted. The OP's build also has around 200 more hit points, so, tell me, which one has the better slotting?

Quote:
His RTTC will cover for the unslotted regen in HPT.
It's not regen in HPT, it's +MaxHealth, which is different. Besides, RttC and the other main source of +regen in WP, Fast Healing, are also underslotted. The OP's build has significantly higher regen than your build (681% vs 596%) which is important for a set that is so dependent on regen as damage mitigation.

Quote:
It's single-target damage with the PBAoE Foot Stomp.

I don't see why a Tanker would go for more than that.
Umm, because defeating foes is *also* a form of damage mitigation? Because it's awfully damn boring to stand around getting hit and doing nothing about it?

Quote:
As for the KB, one can't have enough KB and status resistance. Likewise for defense, in none of the builds did I see Fighting, that is a absolute must for a Tanker.
Complete and utter hogwash. I have 2 level 50 Invul tanks (which have the same level of KB protection as a WP tank) and I have never, NOT ONCE had one of them KB'd through UY except by Rikti bombs, which are unresistable. I'm sure it's possible, but so rare that it's not at all worth slotting for in PvE. And even 34 points of KB protection will be useless against Ritki bombs.

And your argument about the Fighting Pool would be more convincing if your build had better defense and resistance numbers across the board. It has more defense because of Weave, but in all other forms of damage mitigation (and I include regen and HP in that) it falls short of the OP's build and just about any more conventionally slotted WP build.

Quote:
The build I sketched wasn't 'dishing out' damage to begin with, it needs to be revised, it always needs to be tweaked, adjusted, made better. That's just a rough idea where he should look into. I can't stress enough that Tankers are meant to take damage and not give, they can if you know how to build them.
Also BS. A tank's primary role is to manage aggro and taking damage is part of that, but doing damage is an important secondary role.

I do agree, however, with your last comment, that tankers can be adequate damage dealers if built properly, but unslotted attacks is about as far from "built properly" as can be, IMO.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Umm, because defeating foes is *also* a form of damage mitigation? Because it's awfully damn boring to stand around getting hit and doing nothing about it?
Foot-stomp, K.O. Blow, Hurl, are very strong attacks, which is already known, but those attacks should suffice for any Tanker, IMO. Like I said before, should have chosen a Scrapper if they wanted to deal more damage.

Quote:
Fast Healing, are also underslotted.
Complete BS, +Regen, Heal - +Recovery, and +Regen/+Recovery is good enough for Fast Healing. RTTC Covers for the Regen, while freeing up more slots to distribute, if you focus on Fast Healing with just 2 more slots, or even 1, you throw off the slots balance.

Quote:
And your argument about the Fighting Pool would be more convincing if your build had better defense and resistance numbers across the board............. falls short of the OP's build and just about any more conventionally slotted WP build.
This is true.

Well, like I've said in a previous posts, there are still questions needed to be answered.

Budget?
PvE or PvP? <--- Which at this point doesn't matter as far as the build is concerned.

Of course, you already know this, the higher the budget, the better the build. It is damn certain that the build I made, isn't the best it could be, it is a rough idea of what he should consider.

And yes, I must admit, the build I rallied up was in the PvP ball park............


 

Posted

Here's a new one...........



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Posted

I Have just one comment to make on this debate;

Fighting is NOT a must for a tanker in general. My only level 50 is an INV/SS and someone convinced me to take the fighting pool and 99% of the time I never use it, but since I hate respecs it will be there.

I am currently working on a WP/AXE tank and have no intention of taking the fighting pool as it appears to be a waste of endurance and powers to me, at least on my Inv/SS anyway.


 

Posted

Quote:
Originally Posted by sherlockho View Post
I Have just one comment to make on this debate;

Fighting is NOT a must for a tanker in general. My only level 50 is an INV/SS and someone convinced me to take the fighting pool and 99% of the time I never use it, but since I hate respecs it will be there.

I am currently working on a WP/AXE tank and have no intention of taking the fighting pool as it appears to be a waste of endurance and powers to me, at least on my Inv/SS anyway.
Nope. Fighting isn't a must for a tank, but it can be a nice bonus. Tough has taken my Fire/ and Dark/ tanks to 70% s/l resist and Weave has gotten their s/l defenses into the mid to upper 20% helping their survivability.

Tough and or Weave on my stone tank would be useless at best. I could see someone wanting them if they didn't want to run in Granite all the time, but even then Granite makes a great "oh s**t" button.

I can still soft cap any of my SD tanks without Weave if I choose to do so, and I may on a couple of them.

As for a WP tank, for me it would depend on whether there was something that would work better for the tank or not.

So again, the fighting pool isn't a must for a tank.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by zII_HITMAN_IIz View Post
Here's a new one...........



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Aid self for a WP tanker? Uhm... I can see it for a SD/ tanks as the set has no heals, but unless you're PvP'ing I can't see it being needed for well built Willpower tank in PvE.

You also seem to feel there is a need for two travel powers, which again seems very very PvP.

Personally, unless you've got Vet attacks I'd hate to solo on this toon at lower levels.

Again, why the need for recharge in RttC? It's a toggle, and unless you've gotten mezzed or killed, you aren't going to be turning it off and on. You can ED cap both the end & heal by using the Miracle, Numina's, Doctored Wounds, and Harmonized Healing's Heal/End enhancements. Using the Panacea instead of the Harmonized Healing gives you an extra .1% extra regen. The want/need for recharge is again VERY PvP.


If the OP was looking for PvP build your direction/suggestions would probably be quite helpful.

If the OP was looking for a PvP build we would send him to the PvP forums to get such assistance.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
If the OP was looking for PvP build your direction/suggestions would probably be quite helpful.

If the OP was looking for a PvP build we would send him to the PvP forums to get such assistance.
Well, never in the OP does it state PvP or PvE. So please look at the OP again.


Yes, like I said before, I did sketch up the build towards PvP.