Elec/WP PvE build?


drogoh

 

Posted

I have a level 50 Elec/WP Stalker that I primarily throw sharks with in RV, but there are occasions that I would like to play this toon in PvE, ie. Barracuda SF, for one. Are there any decent, not necessarily expensive, builds I could poke away at in Mids to get a better understanding of slotting and power selection?


 

Posted

How bout this? Power order is messy but I just put this together, capped HP and nice defenses, plus 400% regen (27 hp/sec). I used 4 LoTG +rech tho...

Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/

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Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7)
Level 1: Hide -- Ksmt-ToHit+(A), LkGmblr-Rchg+(3)
Level 2: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(9), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 6: Assassin's Shock -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 10: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(27)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(31)
Level 20: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(33)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 24: Hurdle -- Jump-I(A)
Level 26: Thunder Strike -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37)
Level 28: Health -- Numna-Heal/EndRdx(A), Numna-Heal(50), Heal-I(50)
Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(39), P'Shift-End%(39)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 35: Fast Healing -- Heal-I(A), Numna-Heal/EndRdx(46), Numna-Heal(46)
Level 38: Super Jump -- Jump-I(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 5,5% DamageBuff(Smashing)
  • 5,5% DamageBuff(Lethal)
  • 5,5% DamageBuff(Fire)
  • 5,5% DamageBuff(Cold)
  • 5,5% DamageBuff(Energy)
  • 5,5% DamageBuff(Negative)
  • 5,5% DamageBuff(Toxic)
  • 5,5% DamageBuff(Psionic)
  • 14,9% Defense(Smashing)
  • 14,9% Defense(Lethal)
  • 4,25% Defense(Fire)
  • 4,25% Defense(Cold)
  • 15,5% Defense(Energy)
  • 15,5% Defense(Negative)
  • 3% Defense(Psionic)
  • 13,6% Defense(Melee)
  • 13% Defense(Ranged)
  • 5,5% Defense(AoE)
  • 3,6% Max End
  • 58,8% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 50% Enhancement(Accuracy)
  • 14% FlySpeed
  • 162,6 HP (13,5%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • MezResist(Immobilize) 8,8%
  • MezResist(Stun) 2,2%
  • MezResist(Terrorized) 2,2%
  • 9,5% (0,16 End/sec) Recovery
  • 74% (3,72 HP/sec) Regeneration
  • 2,84% Resistance(Fire)
  • 2,84% Resistance(Cold)
  • 3,13% Resistance(Negative)
  • 14% RunSpeed




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