A little build advice please
Here's something quick I did. I sorta gutted the build and added a lot of crucial powers you skipped (swoop, phalanx fighting, build up) and took out the patron pool and one with the shield (I never took OWTS on a tank or brute, never had the room). This caps positional defense and should increase survivability a lot.
If endurance is still a problem, put the numina and miracle uniques into Health.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Morrlok-Ruff: Level 50 Technology Brute
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Chop -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Def/Rchg(3), Aegis-ResDam(7), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(9)
Level 2: Gash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 4: True Grit -- Heal-I(A), Heal-I(5), Heal-I(5), Aegis-ResDam/Rchg(13), Aegis-ResDam/EndRdx(15), Aegis-ResDam(15)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Swoop -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Whirling Axe -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), FrcFbk-Rechg%(34), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Acc/Rchg(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(27)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(25), LkGmblr-Def(27)
Level 26: Cleave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(36), Oblit-%Dam(36)
Level 28: Boxing -- HO:Nucle(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(31), ResDam-I(31)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33)
Level 35: Pendulum -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(50), Sciroc-Acc/Dmg/EndRdx(50)
Level 38: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Grant Cover -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(42), LkGmblr-Def(43)
Level 44: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 47: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
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Thanks. I'll take a look.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
ArcWeld, the build you posted is good, but I would recommend a couple of changes. Both Tough and Weave are underslotted for end reduction and they're fairly expensive toggles. You're also over the cap on 10% regen bonuses, so I'd pull two slots from Grant Cover (which is only helping your allies anyway) and put one slot each in Tough and Weave.
Adding a LotG Def/End/Rchg, and 3-slotting Tough with a set like Titanium Coating or Aegis, (Res/End, Res, Res/End/Rchg) will give you nearly 48% end reduction in each power.
Another Aegis set would put you well over the soft-cap for AoE, so you could replace one of the Scirocco's sets with 3 or 4 Eradication, which would boost E/NE def over the soft-cap.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I dusted off my Axe/Shield Brute last night. Looked at the build and realized that I'm not too fond of it. The thing sucks end like a vacuum, and is not too sturdy. Any advice is welcome.
Here is the build
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Morrlok-Ruff: Level 50 Technology Brute
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Chop -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40), Empty(43)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Def/Rchg(3), Aegis-ResDam(7), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(9)
Level 2: Gash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Empty(46)
Level 4: True Grit -- Heal-I(A), Heal-I(5), Heal-I(5), Aegis-ResDam/Rchg(13), Aegis-ResDam/EndRdx(15), Aegis-ResDam(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11), EndRdx-I(11)
Level 12: Taunt -- RechRdx-I(A), Taunt-I(13)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Whirling Axe -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), FrcFbk-Rechg%(34), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(48)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Against All Odds -- EndRdx-I(A), RechRdx-I(23), Taunt-I(23)
Level 24: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-EndRdx(27), HO:Cyto(29)
Level 26: Cleave -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Boxing -- HO:Nucle(A)
Level 30: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(31)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33)
Level 35: Pendulum -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 38: Shield Charge -- Dmg-I(A), Dmg-I(39), Dmg-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: One with the Shield -- ResDam-I(A), ResDam-I(42), EndRdx-I(42), EndRdx-I(42), Heal-I(43), EndMod-I(43)
Level 44: Soul Tentacles -- TotHntr-Immob/Acc(A), TotHntr-Acc/EndRdx(45), TotHntr-EndRdx/Immob(45)
Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(48), DarkWD-Slow%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
Thanks in advance
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho