fire/kin/eath... guess what he does :P


protector_knight

 

Posted

Yeah, yeah, so I might get slaugthered for making a farmer... pfft. I put in my time. and I don't farm people generally. I usually farm for drops with my wife on her fire/kin/fire and my bs/sd scrap....

So here it is, it came 5% shy of t he soft cap on S/L, however with many of the mystic fortunes, you generally can make up that 5%

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Hunk N Stuff: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Acc/Hold(37)
Level 1: Transfusion -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7)
Level 2: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Rchg(13)
Level 4: Siphon Power -- Acc(A), Acc(46), RechRdx(46)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Hasten -- RechRdx(A), RechRdx(9)
Level 10: Siphon Speed -- RechRdx(A), RechRdx(13), Acc(40), Acc(43)
Level 12: Hurdle -- Jump(A)
Level 14: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15), Mrcl-Heal(15)
Level 16: Flashfire -- RzDz-Immob%(A), RzDz-Acc/Stun/Rchg(17), RzDz-Acc/Rchg(17), RzDz-EndRdx/Stun(19), RzDz-Acc/EndRdx(19), RzDz-Stun/Rng(25)
Level 18: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
Level 22: Speed Boost -- Winter-ResSlow(A), EnManip-EndMod(23), EnManip-EndMod/Rchg(23)
Level 24: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(25), ImpArm-ResDam(29), ImpArm-ResDam/EndRdx(31)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 28: Hot Feet -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(31), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Rchg(46)
Level 30: Increase Density -- Aegis-Psi/Status(A)
Level 32: Fire Imps -- SvgnRt-PetResDam(A), C'Arms-+Def(Pets)(33), C'Arms-EndRdx/Dmg/Rchg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(34), C'Arms-Acc/Rchg(34)
Level 35: Transference -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(36), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37)
Level 38: Fulcrum Shift -- Acc(A), Acc(39), Acc(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 41: Fissure -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Stpfy-EndRdx/Stun(43), Stpfy-Acc/Stun/Rchg(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Earth's Embrace -- Numna-Heal(A), Numna-Heal/Rchg(48), Numna-Heal/EndRdx(48), RechRdx(48)
Level 49: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 5% Defense
  • 8.31% Defense(Smashing)
  • 8.31% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 8% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 43% Enhancement(Accuracy)
  • 2% Enhancement(Stun)
  • 6% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 37.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 133.5 HP (13.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 2.2%
  • 21% (0.35 End/sec) Recovery
  • 64% (2.72 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 11.9% Resistance(Smashing)
  • 11.9% Resistance(Lethal)
  • 11.6% Resistance(Fire)
  • 11.6% Resistance(Cold)
  • 10% Resistance(Energy)
  • 15% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 5% RunSpeed


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

<<double post>>


 

Posted

It's not quite how I would go about things...

You loose a lot of global recharge with your slotting which you could get in with some minor changes. I want flashfires up as much as possible as well as my AOE epics and AOE holds.

There is no accuracy slotting in Transfusion, and even with your defense you'll get hit. Missing on a heal would really stink. I'd find some way to get Hasten another slot. You want to be fast if you are going to be a farmer. Speed is what defines a good farmer from an average to poor one.

You seem to be slotting for +rec which is good, but leave Hot Feet, your main +END hog with not enough -END. I'd slot for better effects in your powers and try to lesen your main end drag and you'll actually come out better for it.

In heal I'd take the +regen/+recovery over just the +regen. You have a brilliant heal, regen should not be much of a factor for you.

If you are a farming build, you have no reason to take ID or SB. However, you do farm with another toon there is some use for it. Still I'd never take ID on any farming toon ever. I'm much rather have the AOE hold.

Your flashfire is only up every 33 seconds, that should be your opener on every mob. I think you are going to be rather slow if you have to wait for that every time. It goes back to you global recharge being rather low. When hasten is down (abou 20% of the time, and if you haven't hit on Siphon Speed you have a long wait for your main alpha mitigation.

At level 50 I don't know that I'd bother with Siphon Power. It's kind of redundant for a farmer and over slotted for a character with Fulcrum Shift. You can use those slots to gain much more effect for your character.


 

Posted

Quote:
Originally Posted by Torrynt View Post
It's not quite how I would go about things...

You loose a lot of global recharge with your slotting which you could get in with some minor changes. I want flashfires up as much as possible as well as my AOE epics and AOE holds.

There is no accuracy slotting in Transfusion, and even with your defense you'll get hit. Missing on a heal would really stink. I'd find some way to get Hasten another slot. You want to be fast if you are going to be a farmer. Speed is what defines a good farmer from an average to poor one.

You seem to be slotting for +rec which is good, but leave Hot Feet, your main +END hog with not enough -END. I'd slot for better effects in your powers and try to lesen your main end drag and you'll actually come out better for it.

In heal I'd take the +regen/+recovery over just the +regen. You have a brilliant heal, regen should not be much of a factor for you.

If you are a farming build, you have no reason to take ID or SB. However, you do farm with another toon there is some use for it. Still I'd never take ID on any farming toon ever. I'm much rather have the AOE hold.

Your flashfire is only up every 33 seconds, that should be your opener on every mob. I think you are going to be rather slow if you have to wait for that every time. It goes back to you global recharge being rather low. When hasten is down (abou 20% of the time, and if you haven't hit on Siphon Speed you have a long wait for your main alpha mitigation.

At level 50 I don't know that I'd bother with Siphon Power. It's kind of redundant for a farmer and over slotted for a character with Fulcrum Shift. You can use those slots to gain much more effect for your character.
I appreciate that. yeah that build was whipped up in about 10 minutes, just to give my self some stepping stones on where I need to be.

I took ID... yeah I forgot about cinders. SB I will keep, for the said duo. Also like I said I won't be farming people, or chargeing them, basically this toon will be something I can get on when I ain't on my BS/SD. If some one wants on my team and I ain't as fast as another fire/kin, then they can kick rocks, cuz I ain't doing it for their lvl speed. That is why I slotted for the actualy holds, immobs, sets, cuz FS would cap my dmg.

I didn't realize transfusion didn't have acc in the numina set... thank you for pointing that out. I basically wanted the unique in there, just incase of a exzemption of some sort, ie lower lvl TF's. But I appreciate the advice and I will try to get some more global recharge out of it. I don't particularly enjoy farming persay so I guess I was building too broad of a playing field. I will keep that in check.

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Double post? naw this ain't no double post that other fire/kin builder was straight out ignorant. I didn't want to post my build there and automatically be slammed cuz of that person.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll