Slotting Considerations - BS/SR/Phys


Mercator

 

Posted

With the Guassian set having a build up proc that works on toggled options, I would believe it'd have more effectiveness in Focused Accuracy over Build Up.

If I see the math properly, that'd be like 2 Build Ups instead of one every 40s that would 'occasionally' proc, put you at damage cap and wear off 10s later.

I am right, right?


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

Quote:
Originally Posted by Mercator View Post
With the Guassian set having a build up proc that works on toggled options, I would believe it'd have more effectiveness in Focused Accuracy over Build Up.
On average, yes, you will get more benefit out of slotting the Gauss proc into FA than into BU. When slotted into toggles, procs check once every 10 seconds. The fastest that BU can recharge is 18 seconds, so, at the recharge cap, you're checking roughly half as often. Of course, you're trading off the ability to have some control over when you get the massive +dam, so there's that to consider.

Quote:
If I see the math properly, that'd be like 2 Build Ups instead of one every 40s that would 'occasionally' proc, put you at damage cap and wear off 10s later.
The Scrapper damage cap is 400% +dam (500% total) so it's doubtful that 2 BUs is going to send you to the damage cap. Even with 95% +dam slotting and 20-30% +dam from IO set bonuses, you'd still need 275% +dam in order to get to the cap. You might be able to cap yourself on a */Shield toon, but it would be hard and would require some serious +dam IO slotting.

Something else to remember: the Gauss proc only lasts 5.25 seconds (functionally 5 seconds thanks to the power animation using up some of that duration). It is not a "full strength" build up.

Honestly, the bigger consideration where I'm concerned isn't which power you'll get more benefit out of but rather which power would benefit from 6 slotting with Gaussian's. The Gauss proc is unique so you can only get one power in your build that gets that wonderful 6 piece set bonus. Build Up doesn't really get much from it because it doesn't redzone the recharge and you don't really need to enhance the tohit all that much because 20% +tohit is already going to be enough to let you hit except in all but the most extreme cases. FA, on the other hand, actually gets some use from increasing your +tohit as well as getting something out of the end redux.


 

Posted

What Umbral said. The benefit is so tiny either way that it's all about where the set itself does the most good, and it doesn't do much good in Build Up. High end builds with it in Build Up are likely doing it because they couldn't fit in Tactics or Focused Accuracy.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

And then there's something I hadn't considered.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Midnight Mask - softcap attempt: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- (A)(3)(3)(5)(5)(7)
Level 1: Focused Fighting -- (A)(13)(13)(15)(15)(17)
Level 2: Slice -- (A)(7)(9)(9)(11)(11)
Level 4: Focused Senses -- (A)(17)(19)(19)(21)(21)
Level 6: Agile -- (A)(48)
Level 8: Hurdle -- (A)
Level 10: Practiced Brawler -- (A)(23)
Level 12: Hasten -- (A)
Level 14: Super Speed -- (A)(23)(25)
Level 16: Dodge -- (A)(50)
Level 18: Health -- (A)(25)(27)(27)(29)(29)
Level 20: Stamina -- (A)(31)(31)(31)(33)(33)
Level 22: Quickness -- (A)
Level 24: Build Up -- (A)(50)
Level 26: Disembowel -- (A)(33)(34)(34)(34)(36)
Level 28: Lucky -- (A)(50)
Level 30: Kick -- (A)
Level 32: Head Splitter -- (A)(36)(36)(37)(37)(37)
Level 35: Evasion -- (A)(39)(39)(39)(40)(40)
Level 38: Tough -- (A)(40)(42)(42)(42)(43)
Level 41: Weave -- (A)(43)(43)(45)(45)(45)
Level 44: Focused Accuracy -- (A)(46)(46)(46)(48)(48)
Level 47: Physical Perfection -- (A)
Level 49: Conserve Power -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Critical Hit
Level 2: Ninja Run


This is my current build. I hadn't considered Leadership pool until I saw Werner's comment and then I got to thinking. Could I drop Weave in favor of Maneuvers, pick up Tactics instead of FA and have a lower resulting end drain - while still maintaining the defensive edge provided by Weave.


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

Quote:
Originally Posted by Mercator View Post
Could I drop Weave in favor of Maneuvers, pick up Tactics instead of FA and have a lower resulting end drain - while still maintaining the defensive edge provided by Weave.
Doable with the right slotting, yes. It feels strange to get all the way to Tough and not take Weave on a defense-based character, but yeah, Maneuvers and Tactics could be a better choice on some builds.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Doable with the right slotting, yes. It feels strange to get all the way to Tough and not take Weave on a defense-based character, but yeah, Maneuvers and Tactics could be a better choice on some builds.
Could you maybe clue me into the philosophy or idea of what some of those builds might be?


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

Quote:
Originally Posted by Mercator View Post
Could you maybe clue me into the philosophy or idea of what some of those builds might be?
Well, I can try. If you're going for survivability on a Super Reflexes, your first task is to get to the defensive soft cap, which is 45% defense. You may or may not want to go a couple percentage points over to deal with defense debuffs. I didn't bother myself, but it would be nice.

There are some pretty standard things you do on a Super Reflexes while chasing after that magic 45% number. You take the defensive toggles and passives in your secondary, certainly. But I'd say almost as standard would be taking Combat Jumping or Hover, slotting a Steadfast Protection unique, and putting a Gaussian set somewhere. If you ALSO add Weave to that mix, you'll be practically at the soft cap without any additional effort. You then get to devote most of the rest of your set bonuses to chasing OTHER things, like recharge and hit points.

But you don't HAVE to go that route. You might intentionally or even as a side effect end up with other set bonuses that give you defense. Maybe the defense those bonuses give you makes up at least the difference in the defense between Weave and Maneuvers. I'd still recommend the Fighting pool for Tough, but maybe you're not planning on soloing any AVs without inspirations, or are willing to take a little more risk while doing so. You could skip the Fighting pool and take Leadership instead. You can still get enough defense, plus if you want, add on some damage and improve your chance to hit. The chance to hit, in particular, is quite useful when fighting uplevel. Also, Tactics is a great place for the Gaussian set, which is something we want in almost every Super Reflexes build anyway. And if you DO want to fight uplevel a lot, you pretty much need to take Tactics or Focused Accuracy. Tactics is a lot easier on the blue bar. Even if you take Tough, there might be no good reason to take Weave if you can get enough defense out of Maneuvers. Maneuvers is a prerequisite for Tactics, plus it helps the whole team instead of just you. If it's enough, better to take it than Weave, probably.

I'm not sure I've clarified at all when you might want to go one way or the other, but I'm not sure I can. It's hard to say what's better without planning out a whole build. In my Dark Melee/Super Reflexes, I have BOTH Weave and Maneuvers, which let me skimp a bit on my defensive slotting of my secondary powers, all to serve other goals in the build. Lots of ways to skin a cat.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Actually you helped a ton. I'm sorta vague on design philosophy around these parts. I get certain concepts fairly well but i'm out of practice in terms of how to achieve them.

I've gotten what I feel is solid footing on the defense soft cap idea and what I would need on my build to achieve it. It was looking at the end costs on FA and your other comment on Tactics that got me looking at Leadership and thusly, the two following builds:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1429;691;1382;HEX;|
|78DA9D934973124118867B5842D82104939085311B649B2437978355315A6595286|
|1620E9A849A40036328A066308B5EFC019E5C4FDE34EA4FB0FC27EA3F71C16FE9E0|
|C19B53F03ECC37FDF6FB75335D38D98C08F1F49AD062D79B96EB96CD8A63753AD2F|
|117ACBA5D992AD8D5965D6F74F582E51EEA2BFA6D6955A5E336EC8E7E249D801022|
|73EE281764534A63C3695BD5B279DC76AAD9FEA34D59932D571AE623BC2BC95A539|
|E483779ABD5908E6C758DF31F9162BBDD346EDADD9674DD10DD981D29AB5155874E|
|EC563D4E777F5B49DEE8D81563A35D3D2D439B5DE99C8E42630BF02D638774F5FCE|
|23E20273C0F18BB04DF1E639F30502614D0A52957087EAC8B48981121C4628C2821|
|112758016502977624B034704C187CCC7842089D304E0977C0E555595ECE4A70D61|
|0670D71C830470E73D65D70F9D925FC539C05A5802A05F2542A4229C81D69C1252A|
|5D604CC393303F11612ECD4029CA254FF4AB87067F238C7E276CC180380778E29CB|
|9CA5867046040522D25B9457D8E96081993B14D98B8C7D8210C822BA55CA9379434|
|F582F19CF192A0BF62BC2694C09556AB4DAF50FC019446D49A46784D35288DA9BF6|
|4AC4625BD4EB8D860D88C87BC058704135CE36AEE715E9A074A936AEEC90C95EA50|
|CAAAB9B33FA8A9999F8C5F84D9DF8C1E437811DBE09A56AB9D4ED006CC2719438C1|
|42137CC4813BCE09A53AEB9590DDFD1DC1C61619E9163E4098B0B8424B8F2CA95E7|
|AC45CE5AE4AC65CE5AE6AC65CE4A816B49B996DE51EF2BEF19678C0F84D58F8C4F0|
|4135667A80D3278F3CFE06D5AE389B4359D5F14C684AF7F2AE10397B8FD4FA5E8EB|
|9F26A1F184595FFF58F68289FEE3FFBD3E47CE3383A510E8364A1165076517650F6|
|51FC5423940A9A0F4BEF4DDF14BD8D765942B285751D2D09F7886230378CEC22811|
|94284A0C258E924049A16450DEA2F4FE00276CF57F|
|-------------------------------------------------------------------|
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1439;705;1410;HEX;|
|78DA9D93C972125114866F33843043082621034806C84412570E0BAB62B4CA2A5B0|
|960169A84EAC085B4C186A23B26D18D0FE0CA71E54EA33E82E59BA86FE28067B8A1|
|CA726717FC5FF7B9FDF77FEEEDBEFAF1464888A7578516B9D6326CBB5AAE758D4E4|
|776BDBAD1346B69DDAC5B6673DFC9E8867D9059CED8ED8653333A19C371E4C38EE3|
|1342A4CE2C555DB6A42CAC77DB46BD5A3E6A77EBE9FED0866C48CB9685F2215E956|
|4A3258FA51DBF69EDCBAEB49CC2D949A8D86EB70A374CC792B61DA08B7247CA7A58|
|D5A115D36AC6E94A372CB373D8321CB36DC5AF77CC5A61BD5D3FA942A78EEC9E8C4|
|26BF3F0AF628F74F4BCE21E20275CF719DB04CF0E6397305025E8E8D2942B00276B|
|22146484089108234C884509864F99C0A53D12581A38220C3E663C21048E192784D|
|BE072AB2C3767C5386B88B386386498238739EB0EB8BCECD2BC53F4A015C6008CF8|
|7844F8F2542A42C9AF6EF62F52E91C230B23416E5904B9340DA530975CE1AF2EBAF|
|91B61F43B61136E88AAA74539738DE18391B89A4A7C93FA1C2D1152654685307197|
|B14518045742B9126F2862EA05E339E32521F38AF19A500257524D33B94CF17B501|
|AE1CEB5119ECCDA05420346C6D49B196B5029D3249CDF67988C07BC04078432B8C6|
|D544C7FF9AA80B4626D5B24DA6A8D484525A45A47F508BD33F19BF0833BF193D867|
|0232AE0CAAAB96763B41C7371C6102341C80D33920437B866956B7646C32F36374B|
|989F63E41879C2C23CC103AEBC72E5396B81B316386B89B396386B89B32AD0E7A29|
|AD7E23BEA7DF93DE394F181B0F291F189700A5F5041BD9D428657131EB4AAD66C95|
|DFCE84A7BF39E10787B8F54FA5E8E96F2AA1B12DEDE9EFCE9E3FD61FFEDFE373E82|
|CD35F0A8056508A285B28DB283B28BB2806CA1E4A0DA5F7A5EF8E5EC4BE2EA15C46|
|B9829284FEC433BCD387FB2C88124209A34450A2283194044A0AE52D4AEF0F9948F|
|7D6|
|-------------------------------------------------------------------|
Both are virtually identical until 38. The second follows the Weave/Body Mastery path, the first visits Leadership for Maneuvers and Tactics before hitting Body Mastery.

I moved a couple of slots on the Leadership build, to patch up a deficiency on Melee Def. Comparatively, i lose a little defense across the board, but I gain two toggles to help out any potential teammates. The upside is the Leadership variation is lighter on the end usage but all of .18 end/s.

If anything, it's two builds for my two options ingame. One for solo work, to make me nigh unstoppable (I do get stopped. I have some Carnies that suffered for proving it.) And another for the late game TF/Team Operations.

All in an attempt to do one thing well, Kick *** and Look Good Doing It.

Following that idea, I got to thinking about Ninja Run as an alternative to SS and the mental exercise "What would I take instead?"


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov