Mind/psi or Mind/Thorn?
For Farming, you'll want a Fire/Psy. It can stacks stuns and has more damage in the primary. Mind lacks the constant AoE damage you need to farm, even with /Psy or /Thorns.
That being said, a Mind/Psy will have a long way to 50, but it's a good team and solo character, especially after getting Psychic Shockwave at lv 38. Mind/Thorns has more damage at the beginning, and it also carries debuffs, so you'll have an easier time leveling pre-38. Both will need you to be in or close to melee range in order to use its powers.
Too many alts to list.
Thorns has aim for a bit of damage bonus, but I'd say drain psyche trumps it for survival and energy. Thorns is in a well resisted damage type, while psy is a dichotically resisted type: many have no resistance, but those that do resist it by higher margins.
By and by, most dominators' AoE's have a 10 target cap. /Psy's AoE's have a 16 target cap.
So Mind/psy then? I know that fire/psy is the best, but again I'm not looking for the best.
I'm biased, as my main character is a mind/psy, but it's a darned fine combo. It's a jack of all trades that can also claim mastery in hard target AND mass control, whilst being capable of decent AoE/ranged tactics. Oh, and if you need a dom for AV's, this is the one to bring. Mesmerize works wonders against the worst of foes, and drain psyche does a good -regen as well.
Fun facts:
A full third of your primary cause no aggro,so stealthing becomes very easy. (Both confuses and your AoE sleep) Note, these do not suppress stealth/invisibility,
Drain psyche, slotted for healing and hitting its cap of targets grants you 1999% regeneration. (Yes, that's with 1000% recovery besides)
For comparision, RA gives 400% recovery, and instant healing 600% regen.
-Also, while the -940% regen it gives to its victims may be handy,the -500% recovery helps if you have somebody with -end abilities.
Most robots are highly resistant to psychic damage. They are also weaker vs. Smashing damage. Levitate is smashing damage. Capiche?
Mesmerize is 3.5 magnitude. You need more than three to put a boss to sleep in one hit. 3.5 happens to be more than 3. Also, under domination this effect on a slotted power can last almost 140 seconds. (This with a mag 7 sleep)
The contagious confusion proc can make simple 'confuse' confuse a whole group. It also functions even at lower levels.
Minds/Psy is the only combo that has every mez effect in the game. Sleep/fear/hold/immobilize (chance based)/stun (chance based)/confuse, with the soft controls besides. (Knockback/repel)
I was wondering exactly what the title says whats better? My uses are as follows, farming mostly, but fun as well.
Broken Voltage (War Mace / Electric Armor Brute) Main Toon