SA/SS -- Let me know your thoughts


New Dawn

 

Posted

Deleted my purpled SS/Stone Brute to create this toon for when GR goes live; yeah guess I could be called a min/maxer. +25% more effectiveness in the armor set/More HP -- plus being able to drop Boxing/Tough/Weave for Hasten/SS/Team TP yeah that's just sexy.


Couple caveats with some of the power choices from my point of view:
-I see a stone armor as a "quintessential" tank (yeah nothing in this game requires a real tank. a stoney gets it done best %-wise though of all the armor sets.)

-Rage: Is an awesome power in the SS set -- too awesome no, not with the downside(s). No I didn't take it in the build -- this toon doesn't need the to hit buff (yeah it's always "appreciated"), does not want the +dmg -- his primary job is to hold aggro and survive, the end crash of course sucks. Rage really deserves 5 slots minimum if not 6 -- other power choices were more worthwhile to me.

--SS over SM: The first 2 powers in either set are bread and butter clicks with the -rech on granite armor and both of SS's are half the recharge time, unbelieveably yes half. So FF+Rech procs are going off more with Punch's faster cast time and recharge; also they make a better attack chain. The other 2 attack powers -- 4.33 vs. 4.8 cast times so SS wins a little there and KO blow's multiple status effects are wonderful (and another FF proc slot lol) yeah tremor is pure win over footstomp except the cast time differential. SM's animations are just superb while SS's are lack-luster, in comparisson.



Anything you could suggest to improve on the below build? Want to make sure there isn't a way to improve him I might have missed.


Hero Plan by Mids' Hero Designer 1.621
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Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Stone Skin

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (3) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 1: Jab
  • (A) Absolute Amazement - Accuracy/Recharge: Level 50
  • (13) Absolute Amazement - Stun/Recharge: Level 50
  • (25) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (27) Absolute Amazement - Endurance/Stun: Level 50
  • (27) Absolute Amazement - Stun: Level 50
Level 2: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed: Level 43
  • (3) Gift of the Ancients - Run Speed +7.5%: Level 40
  • (5) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 4: Punch
  • (A) Force Feedback - Chance for +Recharge: Level 41
  • (5) Force Feedback - Recharge/Endurance: Level 50
  • (9) Perfect Zinger - Accuracy/Recharge: Level 50
  • (9) Perfect Zinger - Taunt/Recharge: Level 50
  • (11) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (11) Perfect Zinger - Chance for Psi Damage: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50
Level 8: Swift
  • (A) Run Speed IO: Level 50
  • (13) Run Speed IO: Level 50
  • (50) Run Speed IO: Level 50
Level 10: Recall Friend
  • (A) Interrupt Reduction IO: Level 50
Level 12: Earth's Embrace
  • (A) Doctored Wounds - Recharge: Level 50
  • (29) Doctored Wounds - Heal/Recharge: Level 50
  • (29) Doctored Wounds - Endurance/Recharge: Level 50
  • (31) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (31) Doctored Wounds - Heal: Level 50
Level 14: Health
  • (A) Panacea - +Hit Points/Endurance: Level 50
  • (15) Miracle - +Recovery: Level 40
  • (15) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (19) Regenerative Tissue - +Regeneration: Level 30
  • (19) Miracle - Heal: Level 40
  • (25) Regenerative Tissue - Heal/Endurance: Level 30
Level 16: Teleport
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50
  • (17) Winter's Gift - Slow Resistance (20%): Level 50
  • (17) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 18: Taunt
  • (A) Perfect Zinger - Taunt/Recharge: Level 50
  • (42) Perfect Zinger - Accuracy/Recharge: Level 50
  • (42) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (42) Perfect Zinger - Taunt/Range: Level 50
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Accuracy: Level 50
  • (23) Performance Shifter - EndMod/Recharge: Level 50
  • (23) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 22: Mud Pots
  • (A) Obliteration - Chance for Smashing Damage: Level 50
  • (31) Obliteration - Accuracy/Recharge: Level 50
  • (34) Obliteration - Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Damage: Level 50
Level 24: Rooted
  • (A) Healing IO: Level 50
  • (43) Regenerative Tissue - Heal/Recharge: Level 30
  • (43) Regenerative Tissue - Heal/Endurance: Level 30
Level 26: Super Speed
  • (A) Run Speed IO: Level 50
Level 28: Team Teleport
  • (A) Endurance Reduction IO: Level 50
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 43
  • (46) Luck of the Gambler - Defense: Level 50
  • (48) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 32: Granite Armor
  • (A) Luck of the Gambler - Recharge Speed: Level 43
  • (33) Luck of the Gambler - Defense: Level 50
  • (33) Gift of the Ancients - Run Speed +7.5%: Level 40
  • (33) Aegis - Resistance: Level 50
  • (34) Aegis - Resistance/Endurance: Level 50
  • (34) Resist Damage IO: Level 50
Level 35: Knockout Blow
  • (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
  • (36) Hecatomb - Chance of Damage(Negative): Level 50
  • (36) Hecatomb - Accuracy/Recharge: Level 50
  • (36) Hecatomb - Damage/Recharge: Level 50
  • (37) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (37) Hecatomb - Damage/Endurance: Level 50
Level 38: Foot Stomp
  • (A) Force Feedback - Chance for +Recharge: Level 48
  • (39) Armageddon - Chance for Fire Damage: Level 50
  • (39) Armageddon - Accuracy/Recharge: Level 50
  • (39) Armageddon - Damage/Recharge: Level 50
  • (40) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (40) Armageddon - Damage/Endurance: Level 50
Level 41: Stone Prison
  • (A) Apocalypse - Chance of Damage(Negative): Level 50
  • (43) Apocalypse - Accuracy/Recharge: Level 50
  • (45) Apocalypse - Damage/Recharge: Level 50
  • (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (45) Apocalypse - Damage/Endurance: Level 50
Level 44: Fossilize
  • (A) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (46) Unbreakable Constraint - Hold/Recharge: Level 50
  • (46) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (48) Unbreakable Constraint - Endurance/Hold: Level 50
  • (48) Unbreakable Constraint - Hold: Level 50
Level 47: Crystal Armor
  • (A) Luck of the Gambler - Recharge Speed: Level 43
  • (50) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 49: Minerals
  • (A) Luck of the Gambler - Recharge Speed: Level 43
  • (50) Gift of the Ancients - Run Speed +7.5%: Level 40
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth: Level 50
Level 2: Rest
  • (A) Healing IO: Level 50
Level 1: Gauntlet
Level 0: Ninja Run



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Posted

Some of the slotting in Health might fair better in Rooted. Your overall regen would be higher.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.