sonic/mm build seeking critique/advice
Well without knowing what your inteded use for the toon is it's hard to tell.
Somethings that jump out are:
You are way over slotted on ranged defense and on endurance recovery.
With Sirens you can put the spawn to sleep and waltz in and position yourself perfectly for Drain Psyche. With all the regeneration that grants you you don't need so much defense unless your only intended purpose is to farm.
End recovery is the same deal. Drain Psyche is enough with the end red slotting that you have especially when paired with the Sonic primary. Most of Sonic's animations are painfully slow ostensibly to compensate for the resistance debuff in the primary.
My Sonic/Mental has a seemless AoE attack chain and I rarely run out of end with Drain Psyche alone. (My Sonic/Mental doesn't even have the fitness pool.)
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I agree with the above poster, though I still keep the Fitness pool on My Sonic/MM blaster. Drain Psyche is a wonderful power, but sometimes it misses or only hits one enemy, and I like to be able to fight even if it tanks.
Too many alts to list.
hiya. decided to whip up a build for my sonic/mm blaster and here it is. i plan on using the cone attack strategy so i went for some decent ranged def while trying not to give up too much. anyone see any improvements or something i missed? thanks for looking.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
echo gold: Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Shriek
- (A) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (3) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (3) Thunderstrike - Damage/Endurance: Level 50
- (31) Thunderstrike - Accuracy/Damage: Level 50
- (31) Thunderstrike - Damage/Recharge: Level 50
- (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
Level 1: Subdual- (A) Accuracy IO: Level 50
Level 2: Scream- (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (5) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (9) Thunderstrike - Damage/Recharge: Level 50
- (17) Thunderstrike - Damage/Endurance: Level 50
- (17) Thunderstrike - Accuracy/Damage: Level 50
Level 4: Howl- (A) Positron's Blast - Chance of Damage(Energy): Level 50
- (7) Positron's Blast - Accuracy/Damage: Level 50
- (7) Positron's Blast - Damage/Recharge: Level 50
- (9) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (15) Positron's Blast - Damage/Range: Level 50
Level 6: Hurdle- (A) Jumping IO: Level 50
Level 8: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Psychic Scream- (A) Positron's Blast - Chance of Damage(Energy): Level 50
- (11) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (11) Positron's Blast - Accuracy/Damage: Level 50
- (13) Positron's Blast - Damage/Recharge: Level 50
- (15) Positron's Blast - Damage/Range: Level 50
Level 12: Amplify- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
Level 16: Health- (A) Miracle - +Recovery: Level 40
- (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 18: Sirens Song- (A) Fortunata Hypnosis - Sleep/Recharge: Level 50
- (19) Fortunata Hypnosis - Chance for Placate: Level 50
- (19) Fortunata Hypnosis - Sleep/Endurance: Level 50
- (36) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
- (36) Fortunata Hypnosis - Accuracy/Recharge: Level 50
Level 20: Stamina- (A) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy: Level 50
- (21) Performance Shifter - EndMod: Level 50
- (34) Performance Shifter - Chance for +End: Level 50
Level 22: Drain Psyche- (A) Doctored Wounds - Recharge: Level 50
- (23) Doctored Wounds - Endurance/Recharge: Level 50
- (23) Doctored Wounds - Heal/Recharge: Level 50
- (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (34) Doctored Wounds - Heal/Endurance: Level 50
Level 24: Concentration- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
Level 26: Screech- (A) Stupefy - Chance of Knockback: Level 50
- (27) Stupefy - Accuracy/Endurance: Level 50
- (27) Stupefy - Stun/Range: Level 50
- (36) Stupefy - Accuracy/Stun/Recharge: Level 50
- (37) Stupefy - Endurance/Stun: Level 50
- (37) Stupefy - Accuracy/Recharge: Level 50
Level 28: Hasten- (A) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
Level 30: World of Confusion- (A) Coercive Persuasion - Contagious Confusion: Level 50
- (43) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (43) Coercive Persuasion - Confused/Endurance: Level 50
- (46) Coercive Persuasion - Accuracy/Recharge: Level 50
- (46) Coercive Persuasion - Confused/Recharge: Level 50
- (46) Coercive Persuasion - Confused: Level 50
Level 32: Dreadful Wail- (A) Eradication - Chance for Energy Damage: Level 30
- (33) Eradication - Accuracy/Damage/Recharge: Level 30
- (33) Eradication - Damage/Recharge: Level 30
- (33) Cleaving Blow - Accuracy/Damage: Level 50
- (34) Cleaving Blow - Accuracy/Recharge: Level 50
- (48) Cleaving Blow - Damage/Recharge: Level 50
Level 35: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (40) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 38: Psychic Shockwave- (A) Eradication - Accuracy/Damage/Recharge: Level 30
- (39) Eradication - Damage/Recharge: Level 30
- (39) Eradication - Chance for Energy Damage: Level 30
- (39) Cleaving Blow - Accuracy/Recharge: Level 50
- (40) Cleaving Blow - Damage/Recharge: Level 50
- (48) Cleaving Blow - Accuracy/Damage: Level 50
Level 41: Static Discharge- (A) Positron's Blast - Chance of Damage(Energy): Level 50
- (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (42) Positron's Blast - Damage/Range: Level 50
- (42) Positron's Blast - Damage/Recharge: Level 50
- (43) Positron's Blast - Accuracy/Damage: Level 50
Level 44: Charged Armor- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (45) Reactive Armor - Resistance: Level 40
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (45) Reactive Armor - Resistance/Endurance: Level 40
Level 47: Surge of Power- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
Level 49: Stealth- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DefianceLevel 2: Ninja Run