Ok, I have been working on a DM/DA brute and am loving him so far. I have been working on his build but I am lost as where to go after lev 34. I don't want the leaping Pool if I can avoid it, which means I will have to find IO's that have knock back res on them. But I figure I have enough toggles without adding Acrobatics to the mix.
At this point I can not figure out if I should get Cloak of Darkness or Combat jumping. CoD has better Def(3.75), but more end usage at 0.26. CJ has less End usage (0.07), but less Def(1.88) as well. CJ seems like the best choice, but if all I am really getting is Immob def couldn't I just get that off a IO as well? Also after that I don't really see what else I can really get.
Oppressive Gloom. Why would I need a 2nd fear/stun? It is a lower magnitude also. Cloak of Fear seems like the better of the two and would work well with Touch of Fear.
Soul Mastery:
Gloom: Looks like it would be a nice add on but there is still a gap between 34 and 42 I need to fill to be able to get it. Don't seem much after that that would be useful in Soul Mastery, but I could prefer to stay with it for concept if possible. Darkest Night maybe if it wasn't for the insane end cost.
Anyway any feed back, suggestions, build help would be appreciated. Thanks in advance.
Ok, I have been working on a DM/DA brute and am loving him so far. I have been working on his build but I am lost as where to go after lev 34. I don't want the leaping Pool if I can avoid it, which means I will have to find IO's that have knock back res on them. But I figure I have enough toggles without adding Acrobatics to the mix.
At this point I can not figure out if I should get Cloak of Darkness or Combat jumping. CoD has better Def(3.75), but more end usage at 0.26. CJ has less End usage (0.07), but less Def(1.88) as well. CJ seems like the best choice, but if all I am really getting is Immob def couldn't I just get that off a IO as well? Also after that I don't really see what else I can really get.
Oppressive Gloom. Why would I need a 2nd fear/stun? It is a lower magnitude also. Cloak of Fear seems like the better of the two and would work well with Touch of Fear.
Soul Mastery:
Gloom: Looks like it would be a nice add on but there is still a gap between 34 and 42 I need to fill to be able to get it. Don't seem much after that that would be useful in Soul Mastery, but I could prefer to stay with it for concept if possible. Darkest Night maybe if it wasn't for the insane end cost.
Anyway any feed back, suggestions, build help would be appreciated. Thanks in advance.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Radu: Level 34 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fitness
Villain Profile:
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Level 1: Shadow Punch Acc-I(A), EndRdx-I(5), RechRdx-I(23)
Level 1: Dark Embrace EndRdx-I(A), ResDam-I(3), ResDam-I(5), ResDam-I(7)
Level 2: Smite Acc-I(A), EndRdx-I(3), RechRdx-I(11), Dmg-I(25)
Level 4: Murky Cloud EndRdx-I(A), ResDam-I(13), ResDam-I(13), ResDam-I(23)
Level 6: Air Superiority Acc-I(A), EndRdx-I(7), RechRdx-I(11)
Level 8: Siphon Life Acc-I(A), EndRdx-I(9), RechRdx-I(9), Dmg-I(25), Dmg-I(34)
Level 10: Obsidian Shield EndRdx-I(A)
Level 12: Swift Run-I(A)
Level 14: Health Heal-I(A), Heal-I(15), Heal-I(15)
Level 16: Dark Regeneration Acc-I(A), EndRdx-I(17), EndRdx-I(17)
Level 18: Dark Consumption RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Touch of Fear Acc-I(A)
Level 24: Fly Flight-I(A)
Level 26: Soul Drain Acc-I(A), EndRdx-I(27), RechRdx-I(27), RechRdx-I(29), ToHit-I(29), ToHit-I(31)
Level 28: Cloak of Fear EndRdx-I(A), EndRdx-I(31), Acc-I(31)
Level 30: Death Shroud EndRdx-I(A)
Level 32: Midnight Grasp Acc-I(A), EndRdx-I(33), RechRdx-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(34)
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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