Sonic Traps Build - What do you think. I cannot figure out what the last power should be also.


plainguy

 

Posted

I think the Traps part is okay as it puts the build high up on the Defense and resistance caps. DPS wise I know it's not a beast.

The last power I was either considering Summon Disruptor, Amplify or Dreadful Wail or go with Acrobatics for even more protection.

Dreadful Wail I am a bit iffy about as it kills my Endurance bar.

I don't know if Amplify would be overkill or just what I needed for GM killing.

Summon Disruptor I consider just another DPS that I can fire and forget.

Villain Plan by Mids' Villain Designer 1.621
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Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Scream

  • (A) Devastation - Accuracy/Damage: Level 50
  • (3) Devastation - Damage/Endurance: Level 50
  • (3) Devastation - Damage/Recharge: Level 50
  • (5) Devastation - Accuracy/Damage/Recharge: Level 50
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Level 1: Web Grenade
  • (A) Debiliative Action - Accuracy/Immobilize/Recharge: Level 30
Level 2: Howl
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (7) Positron's Blast - Damage/Range: Level 50
  • (7) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (13) Positron's Blast - Damage/Recharge: Level 50
Level 4: Triage Beacon
  • (A) Numina's Convalescence - Heal/Recharge: Level 50
  • (23) Doctored Wounds - Heal/Recharge: Level 50
  • (27) Harmonized Healing - Heal/Recharge: Level 40
  • (27) Miracle - Heal/Recharge: Level 40
Level 6: Shockwave
  • (A) Accuracy IO: Level 20
  • (13) Accuracy IO: Level 50
Level 8: Combat Jumping
  • (A) Serendipity - Defense/Endurance: Level 40
  • (9) Serendipity - Defense/Recharge: Level 40
  • (9) Serendipity - Endurance/Recharge: Level 40
  • (11) Serendipity - Defense/Endurance/Recharge: Level 40
  • (11) Serendipity - Defense: Level 40
  • (23) Serendipity - Endurance: Level 40
Level 10: Swift
  • (A) Run Speed IO: Level 50
Level 12: Acid Mortar
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (21) Recharge Reduction IO: Level 50
  • (34) Devastation - Accuracy/Damage/Recharge: Level 50
  • (36) Devastation - Accuracy/Damage: Level 50
Level 14: Health
  • (A) Healing IO: Level 50
  • (15) Healing IO: Level 50
  • (15) Healing IO: Level 50
Level 16: Force Field Generator
  • (A) Red Fortune - Endurance: Level 50
  • (17) Red Fortune - Defense: Level 50
  • (17) Red Fortune - Defense/Endurance: Level 50
  • (19) Red Fortune - Defense/Recharge: Level 50
  • (19) Red Fortune - Endurance/Recharge: Level 50
  • (21) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 18: Shout
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (33) Thunderstrike - Damage/Endurance: Level 50
  • (33) Thunderstrike - Damage/Recharge: Level 50
  • (33) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (34) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (34) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (29) Performance Shifter - EndMod: Level 50
  • (29) Performance Shifter - EndMod/Accuracy: Level 50
  • (31) Performance Shifter - EndMod/Recharge: Level 50
Level 22: Poison Trap
  • (A) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (36) Basilisk's Gaze - Accuracy/Hold: Level 30
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 26: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 28: Seeker Drones
  • (A) Siphon Insight - ToHit Debuff: Level 50
  • (31) Siphon Insight - Accuracy/ToHit Debuff: Level 50
  • (36) Siphon Insight - Accuracy/Recharge: Level 50
  • (37) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
  • (37) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
  • (37) Siphon Insight - Chance for +ToHit: Level 50
Level 30: Boxing
  • (A) Stupefy - Accuracy/Stun/Recharge: Level 50
Level 32: Sirens Song
  • (A) Call of the Sandman - Accuracy/Sleep/Recharge: Level 50
  • (40) Call of the Sandman - Sleep/Range: Level 50
  • (43) Call of the Sandman - Accuracy/Recharge: Level 50
Level 35: Trip Mine
  • (A) Eradication - Damage: Level 30
  • (46) Eradication - Accuracy/Recharge: Level 30
  • (46) Eradication - Damage/Recharge: Level 30
  • (46) Eradication - Accuracy/Damage/Recharge: Level 30
  • (48) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (48) Eradication - Chance for Energy Damage: Level 30
Level 38: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (39) Aegis - Resistance: Level 50
  • (39) Aegis - Resistance/Endurance: Level 50
  • (39) Aegis - Resistance/Recharge: Level 50
  • (40) Aegis - Endurance/Recharge: Level 50
  • (40) Aegis - Resistance/Endurance/Recharge: Level 50
Level 41: Weave
  • (A) Red Fortune - Endurance: Level 50
  • (42) Red Fortune - Defense: Level 50
  • (42) Red Fortune - Defense/Endurance: Level 50
  • (42) Red Fortune - Defense/Recharge: Level 50
  • (43) Red Fortune - Endurance/Recharge: Level 50
  • (43) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 44: Scorpion Shield
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (45) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (45) Red Fortune - Defense: Level 50
  • (45) Red Fortune - Defense/Recharge: Level 50
Level 47: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 49: Acrobatics
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 11.8% Defense(Fire)
  • 11.8% Defense(Cold)
  • 16.4% Defense(Energy)
  • 16.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.88% Defense(Melee)
  • 17.7% Defense(Ranged)
  • 15.8% Defense(AoE)
  • 1.8% Max End
  • 28% Enhancement(Accuracy)
  • 5% Enhancement(Sleep)
  • 10% Enhancement(RechargeTime)
  • 18% FlySpeed
  • 120.5 HP (11.2%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 6.6%
  • 7% (0.12 End/sec) Recovery
  • 28% (1.25 HP/sec) Regeneration
  • 5.36% Resistance(Fire)
  • 5.36% Resistance(Cold)
  • 1.25% Resistance(Toxic)
  • 23% RunSpeed
  • 6.5% XPDebtProtection

------------
Set Bonuses:
Devastation
(Scream)
  • 12% (0.54 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Positron's Blast
(Howl)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Serendipity
(Combat Jumping)
  • 4% (0.18 HP/sec) Regeneration
  • 8.03 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
  • 1.25% Resistance(Toxic)
Devastation
(Acid Mortar)
  • 12% (0.54 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
Red Fortune
(Force Field Generator)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Thunderstrike
(Shout)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Basilisk's Gaze
(Poison Trap)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Siphon Insight
(Seeker Drones)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
Call of the Sandman
(Sirens Song)
  • 5% Enhancement(Sleep)
  • 20.1 HP (1.87%) HitPoints
Eradication
(Trip Mine)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 24.1 HP (2.25%) HitPoints
  • 2% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Red Fortune
(Scorpion Shield)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed




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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives