Posted 03-09-2010 03:03 PM I think the Traps part is okay as it puts the build high up on the Defense and resistance caps. DPS wise I know it's not a beast. The last power I was either considering Summon Disruptor, Amplify or Dreadful Wail or go with Acrobatics for even more protection. Dreadful Wail I am a bit iffy about as it kills my Endurance bar. I don't know if Amplify would be overkill or just what I needed for GM killing. Summon Disruptor I consider just another DPS that I can fire and forget. Villain Plan by Mids' Villain Designer 1.621 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Sonic Attacks Secondary Power Set: Traps Power Pool: Leaping Power Pool: Fitness Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Scream (A) Devastation - Accuracy/Damage: Level 50 (3) Devastation - Damage/Endurance: Level 50 (3) Devastation - Damage/Recharge: Level 50 (5) Devastation - Accuracy/Damage/Recharge: Level 50 (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50 Level 1: Web Grenade (A) Debiliative Action - Accuracy/Immobilize/Recharge: Level 30 Level 2: Howl (A) Positron's Blast - Accuracy/Damage: Level 50 (7) Positron's Blast - Damage/Range: Level 50 (7) Positron's Blast - Accuracy/Damage/Endurance: Level 50 (13) Positron's Blast - Damage/Recharge: Level 50 Level 4: Triage Beacon (A) Numina's Convalescence - Heal/Recharge: Level 50 (23) Doctored Wounds - Heal/Recharge: Level 50 (27) Harmonized Healing - Heal/Recharge: Level 40 (27) Miracle - Heal/Recharge: Level 40 Level 6: Shockwave (A) Accuracy IO: Level 20 (13) Accuracy IO: Level 50 Level 8: Combat Jumping (A) Serendipity - Defense/Endurance: Level 40 (9) Serendipity - Defense/Recharge: Level 40 (9) Serendipity - Endurance/Recharge: Level 40 (11) Serendipity - Defense/Endurance/Recharge: Level 40 (11) Serendipity - Defense: Level 40 (23) Serendipity - Endurance: Level 40 Level 10: Swift (A) Run Speed IO: Level 50 Level 12: Acid Mortar (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50 (21) Recharge Reduction IO: Level 50 (34) Devastation - Accuracy/Damage/Recharge: Level 50 (36) Devastation - Accuracy/Damage: Level 50 Level 14: Health (A) Healing IO: Level 50 (15) Healing IO: Level 50 (15) Healing IO: Level 50 Level 16: Force Field Generator (A) Red Fortune - Endurance: Level 50 (17) Red Fortune - Defense: Level 50 (17) Red Fortune - Defense/Endurance: Level 50 (19) Red Fortune - Defense/Recharge: Level 50 (19) Red Fortune - Endurance/Recharge: Level 50 (21) Red Fortune - Defense/Endurance/Recharge: Level 50 Level 18: Shout (A) Thunderstrike - Accuracy/Damage: Level 50 (33) Thunderstrike - Damage/Endurance: Level 50 (33) Thunderstrike - Damage/Recharge: Level 50 (33) Thunderstrike - Accuracy/Damage/Recharge: Level 50 (34) Thunderstrike - Accuracy/Damage/Endurance: Level 50 (34) Thunderstrike - Damage/Endurance/Recharge: Level 50 Level 20: Stamina (A) Performance Shifter - Chance for +End: Level 50 (29) Performance Shifter - EndMod: Level 50 (29) Performance Shifter - EndMod/Accuracy: Level 50 (31) Performance Shifter - EndMod/Recharge: Level 50 Level 22: Poison Trap (A) Basilisk's Gaze - Accuracy/Recharge: Level 30 (36) Basilisk's Gaze - Accuracy/Hold: Level 30 Level 24: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50 (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50 Level 26: Hasten (A) Recharge Reduction IO: Level 50 (31) Recharge Reduction IO: Level 50 (50) Recharge Reduction IO: Level 50 Level 28: Seeker Drones (A) Siphon Insight - ToHit Debuff: Level 50 (31) Siphon Insight - Accuracy/ToHit Debuff: Level 50 (36) Siphon Insight - Accuracy/Recharge: Level 50 (37) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50 (37) Siphon Insight - Accuracy/Endurance/Recharge: Level 50 (37) Siphon Insight - Chance for +ToHit: Level 50 Level 30: Boxing (A) Stupefy - Accuracy/Stun/Recharge: Level 50 Level 32: Sirens Song (A) Call of the Sandman - Accuracy/Sleep/Recharge: Level 50 (40) Call of the Sandman - Sleep/Range: Level 50 (43) Call of the Sandman - Accuracy/Recharge: Level 50 Level 35: Trip Mine (A) Eradication - Damage: Level 30 (46) Eradication - Accuracy/Recharge: Level 30 (46) Eradication - Damage/Recharge: Level 30 (46) Eradication - Accuracy/Damage/Recharge: Level 30 (48) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30 (48) Eradication - Chance for Energy Damage: Level 30 Level 38: Tough (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (39) Aegis - Resistance: Level 50 (39) Aegis - Resistance/Endurance: Level 50 (39) Aegis - Resistance/Recharge: Level 50 (40) Aegis - Endurance/Recharge: Level 50 (40) Aegis - Resistance/Endurance/Recharge: Level 50 Level 41: Weave (A) Red Fortune - Endurance: Level 50 (42) Red Fortune - Defense: Level 50 (42) Red Fortune - Defense/Endurance: Level 50 (42) Red Fortune - Defense/Recharge: Level 50 (43) Red Fortune - Endurance/Recharge: Level 50 (43) Red Fortune - Defense/Endurance/Recharge: Level 50 Level 44: Scorpion Shield (A) Red Fortune - Defense/Endurance: Level 50 (45) Red Fortune - Defense/Endurance/Recharge: Level 50 (45) Red Fortune - Defense: Level 50 (45) Red Fortune - Defense/Recharge: Level 50 Level 47: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50 Level 49: Acrobatics (A) Empty ------------ Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Scourge Level 0: Ninja Run ------------ Set Bonus Totals:9% DamageBuff(Smashing) 9% DamageBuff(Lethal) 9% DamageBuff(Fire) 9% DamageBuff(Cold) 9% DamageBuff(Energy) 9% DamageBuff(Negative) 9% DamageBuff(Toxic) 9% DamageBuff(Psionic) 6.75% Defense(Smashing) 6.75% Defense(Lethal) 11.8% Defense(Fire) 11.8% Defense(Cold) 16.4% Defense(Energy) 16.4% Defense(Negative) 3% Defense(Psionic) 4.88% Defense(Melee) 17.7% Defense(Ranged) 15.8% Defense(AoE) 1.8% Max End 28% Enhancement(Accuracy) 5% Enhancement(Sleep) 10% Enhancement(RechargeTime) 18% FlySpeed 120.5 HP (11.2%) HitPoints 18% JumpHeight 18% JumpSpeed MezResist(Held) 3.3% MezResist(Immobilize) 6.6% 7% (0.12 End/sec) Recovery 28% (1.25 HP/sec) Regeneration 5.36% Resistance(Fire) 5.36% Resistance(Cold) 1.25% Resistance(Toxic) 23% RunSpeed 6.5% XPDebtProtection ------------ Set Bonuses: Devastation (Scream) 12% (0.54 HP/sec) Regeneration 24.1 HP (2.25%) HitPoints 3% DamageBuff(All) MezResist(Held) 3.3% Positron's Blast (Howl) 2.5% (0.04 End/sec) Recovery 1.58% Resistance(Fire,Cold) 9% Enhancement(Accuracy) Serendipity (Combat Jumping) 4% (0.18 HP/sec) Regeneration 8.03 HP (0.75%) HitPoints 3% Enhancement(Accuracy) 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold) 1.25% Resistance(Toxic) Devastation (Acid Mortar) 12% (0.54 HP/sec) Regeneration 24.1 HP (2.25%) HitPoints Red Fortune (Force Field Generator) MezResist(Immobilize) 2.2% 1.26% Resistance(Fire,Cold) 2% DamageBuff(All) 5% Enhancement(RechargeTime) 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Thunderstrike (Shout) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Performance Shifter (Stamina) 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed 20.1 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery Basilisk's Gaze (Poison Trap) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) Blessing of the Zephyr (Super Jump) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Siphon Insight (Seeker Drones) 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed 2% XPDebtProtection 9% Enhancement(Accuracy) 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee) 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold) Call of the Sandman (Sirens Song) 5% Enhancement(Sleep) 20.1 HP (1.87%) HitPoints Eradication (Trip Mine) 1.8% Max End 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged) 24.1 HP (2.25%) HitPoints 2% XPDebtProtection 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) Steadfast Protection (Tough) 3% Defense(All) Aegis (Tough) 5% RunSpeed 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) 2.5% XPDebtProtection 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) Red Fortune (Weave) MezResist(Immobilize) 2.2% 1.26% Resistance(Fire,Cold) 2% DamageBuff(All) 5% Enhancement(RechargeTime) 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Red Fortune (Scorpion Shield) MezResist(Immobilize) 2.2% 1.26% Resistance(Fire,Cold) 2% DamageBuff(All) Gaussian's Synchronized Fire-Control (Focused Accuracy) 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed Code: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1385;704;1408;HEX;| |78DA9D94CB6F12511487EFCC8053608022A5B4505AA54F5A3A2DEAC2C7C2F49D262| |5A9A2D1A891103A6D89CD40609AE8CEC4AD71A189AEEADBEADEA8896E4DF40FD08D| |EEDCF9DC1BB5E379DCB61A774EC2EFE39E7BCEB9E79EC3903F3F690871F1B050C21| |32BA546A33851ADD7576B4EB5AE17CA15CB2E5B421742A4B6CCC5A3257BC95A300B| |55BB522E8E394EA97CAE657B777C7571D13C562FD51A91597BD9AA5BB6636E7E31E| |6ABD51573CE2AD52AF6122FA62B8E6D351A7E5A146A96B51094F6A56507BC9253B5| |4AD9DC4E9F2F952D908663D52FB4415D19F88CAB423EAE47DC03E4847A9FF180E05| 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|-------------------------------------------------------------------| 1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html 2. Limits: http://paragonwiki.com/wiki/Limits 3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics 4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I think the Traps part is okay as it puts the build high up on the Defense and resistance caps. DPS wise I know it's not a beast.
The last power I was either considering Summon Disruptor, Amplify or Dreadful Wail or go with Acrobatics for even more protection.
Dreadful Wail I am a bit iffy about as it kills my Endurance bar.
I don't know if Amplify would be overkill or just what I needed for GM killing.
Summon Disruptor I consider just another DPS that I can fire and forget.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Scream
- (A) Devastation - Accuracy/Damage: Level 50
- (3) Devastation - Damage/Endurance: Level 50
- (3) Devastation - Damage/Recharge: Level 50
- (5) Devastation - Accuracy/Damage/Recharge: Level 50
- (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Level 1: Web Grenade- (A) Debiliative Action - Accuracy/Immobilize/Recharge: Level 30
Level 2: Howl- (A) Positron's Blast - Accuracy/Damage: Level 50
- (7) Positron's Blast - Damage/Range: Level 50
- (7) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (13) Positron's Blast - Damage/Recharge: Level 50
Level 4: Triage Beacon- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (23) Doctored Wounds - Heal/Recharge: Level 50
- (27) Harmonized Healing - Heal/Recharge: Level 40
- (27) Miracle - Heal/Recharge: Level 40
Level 6: Shockwave- (A) Accuracy IO: Level 20
- (13) Accuracy IO: Level 50
Level 8: Combat Jumping- (A) Serendipity - Defense/Endurance: Level 40
- (9) Serendipity - Defense/Recharge: Level 40
- (9) Serendipity - Endurance/Recharge: Level 40
- (11) Serendipity - Defense/Endurance/Recharge: Level 40
- (11) Serendipity - Defense: Level 40
- (23) Serendipity - Endurance: Level 40
Level 10: Swift- (A) Run Speed IO: Level 50
Level 12: Acid Mortar- (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (21) Recharge Reduction IO: Level 50
- (34) Devastation - Accuracy/Damage/Recharge: Level 50
- (36) Devastation - Accuracy/Damage: Level 50
Level 14: Health- (A) Healing IO: Level 50
- (15) Healing IO: Level 50
- (15) Healing IO: Level 50
Level 16: Force Field Generator- (A) Red Fortune - Endurance: Level 50
- (17) Red Fortune - Defense: Level 50
- (17) Red Fortune - Defense/Endurance: Level 50
- (19) Red Fortune - Defense/Recharge: Level 50
- (19) Red Fortune - Endurance/Recharge: Level 50
- (21) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 18: Shout- (A) Thunderstrike - Accuracy/Damage: Level 50
- (33) Thunderstrike - Damage/Endurance: Level 50
- (33) Thunderstrike - Damage/Recharge: Level 50
- (33) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (34) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (34) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 20: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (29) Performance Shifter - EndMod: Level 50
- (29) Performance Shifter - EndMod/Accuracy: Level 50
- (31) Performance Shifter - EndMod/Recharge: Level 50
Level 22: Poison Trap- (A) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (36) Basilisk's Gaze - Accuracy/Hold: Level 30
Level 24: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 26: Hasten- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
Level 28: Seeker Drones- (A) Siphon Insight - ToHit Debuff: Level 50
- (31) Siphon Insight - Accuracy/ToHit Debuff: Level 50
- (36) Siphon Insight - Accuracy/Recharge: Level 50
- (37) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
- (37) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
- (37) Siphon Insight - Chance for +ToHit: Level 50
Level 30: Boxing- (A) Stupefy - Accuracy/Stun/Recharge: Level 50
Level 32: Sirens Song- (A) Call of the Sandman - Accuracy/Sleep/Recharge: Level 50
- (40) Call of the Sandman - Sleep/Range: Level 50
- (43) Call of the Sandman - Accuracy/Recharge: Level 50
Level 35: Trip Mine- (A) Eradication - Damage: Level 30
- (46) Eradication - Accuracy/Recharge: Level 30
- (46) Eradication - Damage/Recharge: Level 30
- (46) Eradication - Accuracy/Damage/Recharge: Level 30
- (48) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (48) Eradication - Chance for Energy Damage: Level 30
Level 38: Tough- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (39) Aegis - Resistance: Level 50
- (39) Aegis - Resistance/Endurance: Level 50
- (39) Aegis - Resistance/Recharge: Level 50
- (40) Aegis - Endurance/Recharge: Level 50
- (40) Aegis - Resistance/Endurance/Recharge: Level 50
Level 41: Weave- (A) Red Fortune - Endurance: Level 50
- (42) Red Fortune - Defense: Level 50
- (42) Red Fortune - Defense/Endurance: Level 50
- (42) Red Fortune - Defense/Recharge: Level 50
- (43) Red Fortune - Endurance/Recharge: Level 50
- (43) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 44: Scorpion Shield- (A) Red Fortune - Defense/Endurance: Level 50
- (45) Red Fortune - Defense/Endurance/Recharge: Level 50
- (45) Red Fortune - Defense: Level 50
- (45) Red Fortune - Defense/Recharge: Level 50
Level 47: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 49: Acrobatics- (A) Empty
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: ScourgeLevel 0: Ninja Run
------------
Set Bonus Totals:
------------
Set Bonuses:
Devastation
(Scream)
- 12% (0.54 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
Positron's Blast(Howl)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
Serendipity(Combat Jumping)
- 4% (0.18 HP/sec) Regeneration
- 8.03 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
- 1.25% Resistance(Toxic)
Devastation(Acid Mortar)
- 12% (0.54 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
Red Fortune(Force Field Generator)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Thunderstrike(Shout)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Basilisk's Gaze(Poison Trap)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Blessing of the Zephyr(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Siphon Insight(Seeker Drones)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
Call of the Sandman(Sirens Song)
- 5% Enhancement(Sleep)
- 20.1 HP (1.87%) HitPoints
Eradication(Trip Mine)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 24.1 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Steadfast Protection(Tough)
- 3% Defense(All)
Aegis(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Red Fortune(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Red Fortune(Scorpion Shield)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
Gaussian's Synchronized Fire-Control(Focused Accuracy)
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives