Human Warshade


ShoeTattoo

 

Posted

Does anyone have a good low-to-mid cost build for a Human-only Warshade? Been wanting to get my horribly gimped Warshade out of the stables for a while, but I'm clueless as to how to do that.


To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.

 

Posted

Below is a planned build for my current all-human warshade, who is level 38, almost 39. With a few noticeable differences, the build adheres more or less to what is being given here, except that (of course) enhancer levels are different and a few enhancers are from different sets than is being listed.

This is a build that is not optimized, as eclipse is a long way from being perma. There are also quite a few ways to improve the current slotting, with minimal changes. Still, this build was paid for with influence that this character generated on his own and it is quite inexpensive. It is also quite effective in-game, functioning as a blend of a stalker and a dominator who brings along hard-hitting pets. Gravity well hits very hard as an opener from stealth, while gravitic emanation and inky aspect mez everything up to boss level, when stacked.

Minions often never get off a single shot before they're mezzed and arrested. Lieutenants find themselves facing the same fate because gravity well or gravitic emanation to open leaves them mezzed and incapable of defending themselves.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Wizard of Shadows: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership

Hero Profile:
Level 1: Shadow Bolt

  • (A) Ruin - Accuracy/Damage/Recharge
  • (3) Ruin - Accuracy/Endurance/Recharge
  • (17) Ruin - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (50) Ruin - Damage/Endurance
Level 1: Absorption
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Gravity Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Endurance
Level 4: Orbiting Death
  • (A) Cleaving Blow - Accuracy/Damage
  • (5) Multi Strike - Accuracy/Damage/Endurance
  • (5) Multi Strike - Accuracy/Damage
  • (15) Cleaving Blow - Damage/Endurance
  • (17) Endurance Reduction IO
Level 6: Shadow Blast
  • (A) Ruin - Accuracy/Damage/Recharge
  • (7) Entropic Chaos - Damage/Endurance/Recharge
  • (7) Ruin - Accuracy/Damage
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (9) Ruin - Damage/Recharge
  • (11) Ruin - Accuracy/Endurance/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Sunless Mire
  • (A) Eradication - Accuracy/Recharge
  • (13) Cleaving Blow - Accuracy/Recharge
  • (13) Recharge Reduction IO
  • (43) Obliteration - Accuracy/Damage/Recharge
Level 14: Shadow Cloak
  • (A) Karma - Knockback Protection
Level 16: Health
  • (A) Healing IO
Level 18: Gravity Well
  • (A) Focused Smite - Accuracy/Damage/Recharge
  • (19) Focused Smite - Damage/Recharge
  • (19) Smashing Haymaker - Damage/Endurance/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Endurance
  • (23) Focused Smite - Accuracy/Damage
  • (25) Recharge Reduction IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Stygian Circle
  • (A) Harmonized Healing - Heal/Endurance/Recharge
  • (23) Regenerative Tissue - Heal/Endurance/Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (37) Endurance Modification IO
Level 24: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (43) Serendipity - Defense/Endurance
Level 26: Gravitic Emanation
  • (A) Rope A Dope - Accuracy/Stun/Recharge
  • (27) Rope A Dope - Accuracy/Stun
  • (27) Razzle Dazzle - Accuracy/Stun/Recharge
  • (31) Razzle Dazzle - Accuracy/Recharge
  • (31) Rope A Dope - Endurance/Stun
  • (40) Recharge Reduction IO
Level 28: Inky Aspect
  • (A) Rope A Dope - Accuracy/Stun
  • (29) Rope A Dope - Accuracy/Stun/Recharge
  • (29) Stagger - Endurance/Stun
  • (31) Stagger - Accuracy/Stun/Recharge
  • (39) Disorient Duration IO
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Adjusted Targeting - To Hit Buff/Endurance
  • (43) Adjusted Targeting - To Hit Buff
Level 32: Dark Extraction
  • (A) Call to Arms - Accuracy/Damage/Recharge
  • (33) Call to Arms - Accuracy/Recharge
  • (33) Call to Arms - Accuracy/Damage
  • (33) Call to Arms - Endurance/Damage/Recharge
  • (34) Damage Increase IO
  • (34) Recharge Reduction IO
Level 35: Essence Drain
  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (36) Touch of the Nictus - Accuracy/Healing
  • (36) Touch of the Nictus - Healing
  • (36) Focused Smite - Accuracy/Endurance/Recharge
  • (37) Focused Smite - Accuracy/Damage/Recharge
  • (46) Harmonized Healing - Heal/Endurance/Recharge
Level 38: Eclipse
  • (A) Efficacy Adaptor - Accuracy/Recharge
  • (39) Performance Shifter - Accuracy/Recharge
  • (39) Titanium Coating - Resistance/Recharge
  • (40) Titanium Coating - Resistance
  • (40) Aegis - Resistance/Recharge
Level 41: Vengeance
  • (A) Red Fortune - Defense/Endurance/Recharge
  • (42) Gift of the Ancients - Defense/Endurance/Recharge
  • (42) Red Fortune - Defense/Recharge
  • (42) Doctored Wounds - Heal/Recharge
Level 44: Unchain Essence
  • (A) Detonation - Accuracy/Damage/Endurance
  • (45) Air Burst - Accuracy/Damage
  • (45) Detonation - Accuracy/Damage
  • (45) Detonation - Damage/Recharge
  • (46) Kinetic Crash - Recharge/Endurance
  • (46) Recharge Reduction IO
Level 47: Dark Detonation
  • (A) Detonation - Accuracy/Damage/Endurance
  • (48) Detonation - Accuracy/Damage
  • (48) Air Burst - Accuracy/Damage
  • (48) Detonation - Damage/Recharge
  • (50) Kinetic Crash - Recharge/Endurance
  • (50) Recharge Reduction IO
Level 49: Stygian Return
  • (A) Healing IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Dark Sustenance
Level 1: Ninja Run
  • (A) Empty
Level 10: Shadow Recall
  • (A) Empty
------------


The data chunk to copy into Mids is given below:

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| Copy & Paste this data into Mids' Hero Designer to view the  build |
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Posted

Interesting.

What changes would I need to make to get perma-Eclipse?


To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.

 

Posted

Quote:
Originally Posted by Staccato View Post
Interesting.

What changes would I need to make to get perma-Eclipse?
You can have eclipse up more than down fairly cheaply, overall, but if you want perma you'll probably pay quite a bit to achieve that. Three slotting hasten with recharges and maxing out recharge on eclipse are the easiest and cheapest steps to take to improve recharge for eclipse.

Copy the data chunk in my earlier posts into Mids, and play with IO sets. There are ranged sets and melee sets, as well as stun sets (stupefy), that offer +global recharge when you have enough of one set slotted. Luck of the Gambler +7.5% recharge IOs are another way to pump up global recharge, but they are very expensive to purchase on the market.

Another possibility is to find AlienOne's all-human guides and he provides guidance about how to perma eclipse. AO's high end builds are far from cheap, though.


 

Posted

I took a look at AlienOne's guide. I imported one of his builds in to Mids and played with it a bit. It's not QUITE perma-Eclipse, but it's pretty damned close.

How's this?


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To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.