Which Power Pools
That's definitely where I would start. Aid Other, Maneuvers and Tactics are a great boost to a low level MM. Try to get all three before level 18, and take Aid Other first. You should also take one or two personal attacks too at low levels, as bots can be slow damage until about 26.
I've re-leveled my bots/FF at least four times now, and the personal attacks make a big difference in leveling speed and fun.
Don't forget to take both shields (Deflection Sheild and Insulation Shield) and slot them for defense. This is very important so aid other can keep up with incoming damage. Also don't forget to slot you bots like attacks -- Accuracy and Damage. Later (post 20) add some Defense to the protector bots too.
On bots/FF you don't absolutely need Stamina, I skip it now and take other powers. I also skip my travel powers, and get a Jet Pack instead. Two whole powers can be quite a lot at low levels. Hint: save and sell your big Inspirations that you get in the tutorial. This can be a great way for a low level toon to make money. This will make affording DOs easy, and a Jet Pack is only 10k in Grandville if you don't manage the mayhem mish. Since big green Inspirations will sell easily for 50k most of the time, this isn't hard to manage.
Hey, I'm relatively new to Masterminds and I was wondering what power pools I should pick up for a Bots/FF mastermind? I was thinking leadership and maybe aid other but I wasn't terribly sure.