Thugs/Dark assistance please


evil_tim

 

Posted

My wife and I have level-pacted thugs/dark mm's that are sitting at lvl 43. We're hoping to get them close to 50 over double-xp weekend. I'm having trouble deciding on a final build.

This is what I'm looking at right now.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Violent Pete: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Twilight Grasp -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(37)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(7)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(40), DarkWD-Rchg/EndRdx(43), DarkWD-ToHitdeb/Rchg/EndRdx(43)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 10: Swift -- Run-I(A)
Level 12: Call Enforcer -- Achilles-ResDeb%(A), HO:Nucle(13), HO:Nucle(13), HO:Nucle(15), HO:Cyto(21), HO:Cyto(37)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(17), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx(19), RctvArm-EndRdx/Rchg(19), Empty(21)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(37), P'Shift-End%(50)
Level 22: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-Acc/EndRdx/Rchg(36), Abys-Acc/Fear/Rchg(36)
Level 24: Gang War -- ExRmnt-+Res(Pets)(A), C'Arms-+Def(Pets)(25), EdctM'r-PetDef(25), SvgnRt-PetResDam(42)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(33)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 30: Maneuvers -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-EndRdx/Rchg(31), GftotA-Def/EndRdx/Rchg(31)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Howling Twilight -- RechRdx-I(A)
Level 38: Dark Servant -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(39), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(40), DampS-ToHitDeb/Rchg(40)
Level 41: Scorpion Shield -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/EndRdx/Rchg(42), GftotA-EndRdx/Rchg(46)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Web Cocoon -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy



Code:
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How does this look? Any suggestions?

Thanks.


 

Posted

Just my opinion really, but a few things you might want to ask yourself are:

1. What role do you want your MM to play (Tankermind / Support / Damage / Other)?

2. Will you be staying teamed with your Wife's MM all / most of the time or will you be soloing as well?

The last question will definitely effect which role you decide (and your Wife's role too)

Looking at the build briefly, a few things I noticed were that you have placed all the pet def/res procs in Gang War. I'm pretty sure that you would be better off putting the non-recharge intensive pet procs into your enforcer/thugs/bruiser, as well as some damage procs eg: soulbound allegience & explosive strike.

I would probably drop Web Cocoon or petrifying gaze for Tactics, as they are both Hold skills, and take out a few slots from the remaining hold to use elsewhere.

Here is a build I came up with that, I think, could work well as a team or solo MM

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