Questions about spines/elec


Chaos_String

 

Posted

Ok I'm working on my second scrapper right now and decided on this combo. I didn't want to go with spines/fire cause I already have an ss/fire brute, and I don't need another shield toon at the moment. I realize electric armor is still somewhat new to scrappers so I see there isn't a plethora of builds listed like I would find for some of the other sets. I was curious as to how much defense I should be going for since I planned on taking tough/weave and combat jumping. Also how much recharge should I be aiming for with this build since its obviously a build that relies on it? And also should I be picking up all my toggles or is there some of them I can do without? If someone wouldn't mind posting their build so I can see what power picks they've chosen and also what sets they've gone with. I'm don't want to simply copy someone's build, but I just want to get a better idea of what I'm working with. Any help would be great...thanks in andvance.


 

Posted

Quote:
Originally Posted by Deep Rootz View Post
Ok I'm working on my second scrapper right now and decided on this combo. I didn't want to go with spines/fire cause I already have an ss/fire brute, and I don't need another shield toon at the moment. I realize electric armor is still somewhat new to scrappers so I see there isn't a plethora of builds listed like I would find for some of the other sets. I was curious as to how much defense I should be going for since I planned on taking tough/weave and combat jumping. Also how much recharge should I be aiming for with this build since its obviously a build that relies on it? And also should I be picking up all my toggles or is there some of them I can do without? If someone wouldn't mind posting their build so I can see what power picks they've chosen and also what sets they've gone with. I'm don't want to simply copy someone's build, but I just want to get a better idea of what I'm working with. Any help would be great...thanks in andvance.
Okay. Well, here's my build. It has 39.7% S/L defense, 36.6% melee, so not quite softcapped to anything, but can get a lot out of small purple inspitations. Also 46.3% global recharge bonuses on top of Hasten and Lightning Reflexes, so not quite perma-Energize but almost. Better than 33% uptime on Build Up and able to spam those AoE attacks very quickly.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ikonoklast: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(43)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(40)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(7), AdjTgt-Rchg(7), AdjTgt-ToHit/Rchg(36)
Level 8: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(40)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(43), Mrcl-Heal/EndRdx(48)
Level 16: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(37)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx(31), Dct'dW-EndRdx/Rchg(31)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(23)
Level 24: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(45)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(33), Posi-Dam%(34)
Level 35: Power Sink -- RechRdx-I(A)
Level 38: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/EndRdx(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1404;694;1388;HEX;|
|78DAA5934973124114C77B60C810960012B22724908D2C93707339586AB02A1A4A1|
|2624E2A85A44DA8E00C354CAACCCD0FE0C98B07B5A2A5E60B68B9945FC9DDA30BBE|
|A5C1A2CCCD29F8FFBA9BF7FEFD78DD93BFB31212E2EE59A1F55CA8951B8D52B1E29|
|4EB75E9F8F3FB6ED9ADDA566075CFB6EC3DF8D1358410895640292F6B529AEBFBD5|
|5AAD916CAFAEC85BD26A4833579315D7A9564AE79CDBB6135BB576A5232DD76C0D4|
|205DBAE9917ABAE251B8D004D8A7529B7C36A7D67D7AD5A3B1CB526CB7598C472F5|
|6AC53C6F6F1F94F2508D740E06A0A00C7C0FB1327A9A5E5100A484679D10D820448|
|B840F61804671BA48C16046E86942688C30334198EB078C8A27868A164D9FF6C323|
|4456787E1202BF083DBF09134DC2A2F0223EC1265EDEC4EB3D769324E129B8FB54D|
|1BE87E010175D8F18CFC82F7D48F8087E06FBF90CAEC2CF55F83BAA98ECA8E23364|
|75AB2ABAB98A285731D65145175411E438119C15986AC05298973CE14BDC9055C25|
|28EF005BC23CA3BC2DE69364D73FF26D93B05463165149B27EF131DF80A4671751E|
|F12B1A2EF5161879C2D865C61AC10F7E09E5977840FFB6EF3E639CFC9E4340BF6A5|
|53FB76A805B35C0AD1A39AE552F206B501DF320670D71D65047963AE605CEFA06B5|
|0FABC60D2FD2F69A81B786FB32CAD730C3D730C3D730C3D7F008E2921CA7275F52E|
|AF81BC62BC66BC2C45BC2F7302669B4538A1BE70587297502537CACD37C10D37C10|
|D37C029B50EA2CEFA4CDF21D9BE33B7604A6F3AA97F35BD4DE85AB8C75820E5B982|
|AC04CD0D2522F234AE8838065D580650E18D1FF790FB3FCCFB3DC872C3760ED6F1C|
|7CE01105BDFDAA098D56927AFB5DFDAFE75DA8E5D3BD1100DD442980685B38BA867|
|21DA7377054C6D14D940A4E9BEF43AD4A2327B1A05328A751CEA0DCC32023081244|
|09A184517A5022285194384A1FCA10CA6394E61F78610011|
|-------------------------------------------------------------------|


 

Posted

Thanks for the reply Chaos. Nice to see you managed this without any purples in your build. I noticed you had only one recharge reduction in powersink. How often do you find you even need to use this? I imagine energize+Phys perfection really helps out quite a bit especially since you said you weren't too far from having energize perma. Also I didn't realize that Rectified Reticle gave an extra 1.88% to smashing/lethal which is nice considering how cheap they are. Anyway I appreciate the info...thanks again.


 

Posted

Quote:
Originally Posted by Deep Rootz View Post
Thanks for the reply Chaos. Nice to see you managed this without any purples in your build. I noticed you had only one recharge reduction in powersink. How often do you find you even need to use this? I imagine energize+Phys perfection really helps out quite a bit especially since you said you weren't too far from having energize perma. Also I didn't realize that Rectified Reticle gave an extra 1.88% to smashing/lethal which is nice considering how cheap they are. Anyway I appreciate the info...thanks again.
Actually it's funny about Energize and Power Sink. If I'm really struggling to survive and I need to use Energize as often as it recharges, then I barely ever touch Power Sink at all. But if I'm fighting stuff like Battle Maiden warriors, and hardly ever need Energize, then I find myself reaching for Power Sink more often. If I go long enough without touching Energize, then I'll sometimes start using it just for endredux, but more often I like to save the heal/regen for when it may be needed. Just having a base slot in Power Sink lets me hold Energize in reserve as a healing power.

Though in retrospect I think I should've slotted it with an Endmod/Rech IO, rather than a straight recharge. I don't need it remotely as often as it comes up, but once in a while I find myself wanting to use it and there's only a couple guys left around me. I think Endmod/Rech would be a better slotting for the power and I've made a note to change it next time I play the toon.

At various times in the past I've built characters to use sapping as mitigation; I always found it very fiddly and unreliable, so I didn't choose to upslot Power Sink for this purpose, but instead went the route of S/L/melee defense and near-perma Energize. That covers my survivability admirably (I generally run missions at +2x8) and all I need Power Sink to do is top off my endurance every so often--less often if I need Energize a lot and more often if I need Energize less.