Spawning my custom enemies in specific groups
Quote:
If you don't care about XP, it's fairly easy to create new groups with only the desired mobs to spawn as patrols. You could create another group of bosses to spawn as an ambush very early in the AV fight. And create groups of your customs with only minions.
The final mission of the story arc I'm creating contains ONLY custom-made enemies. I created an AV-, a boss-, a lieutenant-, and a minion-level enemy. I keep running into a specific problem. I would like the "regular" groups of enemies spread through the map to contain only minions. And the "patrol" groups to contain only lieutenants. Finally, I would like the AV to always be accompanied by AT LEAST one boss (even when soloed)...but on a full group, I would love to see the AV, two Bosses flanking him, 1 (or 2) lieutants, and as many minions as possible. I'm going for the "epic battle" feel.
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The only thing preventing you is the rule that says that for maximum potential XP and reward, each group must have all three tiers of mobs.
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The final mission of the story arc I'm creating contains ONLY custom-made enemies. I created an AV-, a boss-, a lieutenant-, and a minion-level enemy. I keep running into a specific problem. I would like the "regular" groups of enemies spread through the map to contain only minions. And the "patrol" groups to contain only lieutenants. Finally, I would like the AV to always be accompanied by AT LEAST one boss (even when soloed)...but on a full group, I would love to see the AV, two Bosses flanking him, 1 (or 2) lieutants, and as many minions as possible. I'm going for the "epic battle" feel.
Honestly, I'm not really understanding the setup for the enemy group thing. I can get the AV to spawn where I want him, but I can't seem to get the boss-level guys to spawn inside the mission AT ALL. Would I have to create separate boss events for the AV and for the boss-level guys? If so, is there any way to ensure that at least one Boss would be in support range for the AV?