Claws/SR input needed...


Biospark

 

Posted

My wife has a Claws/Sr and fell in love with it. She wants to IO the toon out, so I made this build. She is very endurance heavy. Mids shows her ranged defense at 43%, but with just cj, weave, and steadfast unique the in game "CW" shows her at soft caps for all positions. so I don't know which one is off. Anyways here is the build I whipped up. If it is a decent build let me know, if you think you can make it better, please post it. Thanks in advance.


{edit} I went over cap on a buff so I edited the build to not push it over

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

GROWL POWER: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 1: Focused Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(3), GftotA-Def/Rchg(50)
Level 2: Slash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx(34)
Level 4: Focused Senses -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/EndRdx/Rchg(5), GftotA-Def/Rchg(25)
Level 6: Spin -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dam%(7), Sciroc-Acc/Dmg(13), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(50)
Level 8: Follow Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(9), GSFC-ToHit(9), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(50)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(11), RechRdx(48)
Level 12: Hurdle -- Jump(A)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(15), Mrcl-Heal(15), Numna-Regen/Rcvry+(43), Numna-Heal(43), Numna-Heal/EndRdx(43)
Level 16: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 18: Focus -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg(19), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg/EndRdx(23)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46)
Level 22: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(48)
Level 26: Eviscerate -- Oblit-%Dam(A), Oblit-Dmg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 28: Lucky -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(29), LkGmblr-Def/EndRdx(29)
Level 30: Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/EndRdx/Rchg(40)
Level 35: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(40), GftotA-Def/EndRdx/Rchg(42), GftotA-EndRdx/Rchg(42)
Level 38: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39), GftotA-EndRdx/Rchg(39)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(48)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), P'Shift-End%(45), P'Shift-EndMod(45)
Level 47: Quickness -- Run(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 8% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 7.2% Max End
  • 32% Enhancement(Accuracy)
  • 42.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 155.6 HP (11.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 4.4%
  • MezResist(Stun) 2.2%
  • 20.5% (0.34 End/sec) Recovery
  • 76% (4.25 HP/sec) Regeneration
  • 10% Resistance(Fire)
  • 3.13% Resistance(Negative)
  • 10% RunSpeed


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Your build looked eerily familiar. Here is my DM/SR build that I am working on.
The funny thing is that I was debating about dropping Superjump and picking up hasten to improve my attack chain. Hehe Martial Arts Pack FTW !

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- P'ngS'Fest-Dmg/EndRdx:30(A), P'ngS'Fest-Dmg/Rchg:30(3), C'ngImp-Acc/Dmg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(34)
Level 1: Focused Fighting -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(5), GftotA-Def/EndRdx:40(34), GftotA-Def:40(36)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(3), Sciroc-Dmg/Rchg:50(7), Sciroc-Acc/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(25), Sciroc-Dam%:50(27)
Level 4: Focused Senses -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(5), S'dpty-Def/EndRdx/Rchg:40(34)
Level 6: Swift -- Run-I:50(A)
Level 8: Siphon Life -- P'ngS'Fest-Dmg/EndRdx:30(A), P'ngS'Fest-Dmg/Rchg:30(9), C'ngImp-Acc/Dmg:50(9), C'ngImp-Acc/Dmg/Rchg:50(23), Numna-Heal/EndRdx:50(27), Numna-Heal:50(33)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(13), Zephyr-Travel/EndRdx:50(13), GftotA-Def:40(19), GftotA-Run+:40(33)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25)
Level 16: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(17), Numna-Heal/EndRdx:50(17), Heal-I:50(48)
Level 18: Boxing -- P'ngS'Fest-Dmg/EndRdx:30(A), P'ngS'Fest-Dmg/Rchg:30(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39), GftotA-Run+:40(40)
Level 24: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(40), GftotA-Run+:40(40)
Level 26: Quickness -- Run-I:50(A)
Level 28: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 30: Shadow Punch -- P'ngS'Fest-Dmg/EndRdx:30(A), P'ngS'Fest-Dmg/Rchg:30(31), C'ngImp-Acc/Dmg:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(37)
Level 32: Lucky -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(37), GftotA-Run+:40(37)
Level 35: Evasion -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(36), S'dpty-Def/EndRdx/Rchg:40(36)
Level 38: Dark Consumption -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(43), Sciroc-Acc/Dmg/EndRdx:50(43), Sciroc-Dam%:50(43)
Level 41: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam:40(42), ImpArm-ResDam/EndRdx:40(42), ImpArm-ResDam/EndRdx/Rchg:40(42)
Level 44: Weave -- LkGmblr-Rchg+:50(A), S'dpty-Def:40(45), S'dpty-Def/EndRdx:40(45), GftotA-Run+:40(45)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(50), Mrcl-Rcvry+:40(50), Mrcl-Heal:40(50)
------------
Level 1: Brawl -- P'ngS'Fest-Dmg/EndRdx:30(A), P'ngS'Fest-Dmg/Rchg:30(23)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

To answer your original question. I cannot see anything major to comment on.
Hopefully one of the more experienced Vets will chime in (BillZ comes to mind), but you went after the same things I did. Softcap, +regen, and quality of life (+hps, +acc, +rech). I noticed our slotting choices on the melee attacks differs somewhat, but I wanted as much global acc as possible, so I went 4 C.impacts plus 2 P.slugfests.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

I think BillZ is still on vacation


 

Posted

moving a few slots around and changing sets can get you to the soft cap all around.

Personally I don't think Hasten is needed unless you are going for a very tight attack chain, not using that can help the endurance situation, and free up a power pick and maybe a slot or two. But here are some things to consider.


Hero Plan by Mids' Hero Designer 1.601

http://www.cohplanner.com/

Click this DataLink to open the build!

GROWL POWER: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 1: Focused Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(3), GftotA-Def/Rchg(50)
Level 2: Slash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx(34), Achilles-ResDeb%(48)
Level 4: Focused Senses -- GftotA-Def/EndRdx(A), GftotA-Def(5), GftotA-Def/EndRdx/Rchg(5), GftotA-Def/Rchg(25)
Level 6: Spin -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(50)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/EndRdx(36)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hurdle -- Jump(A)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(15), Mrcl-Heal(15), Mrcl-Heal/EndRdx(43), Mrcl-Heal/Rchg(43), Mrcl-Heal/EndRdx/Rchg(43)
Level 16: Agile -- LkGmblr-Def/Rchg(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
Level 22: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(48)
Level 26: Eviscerate -- Oblit-%Dam(A), Oblit-Dmg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 28: Lucky -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(29)
Level 30: Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/EndRdx/Rchg(40), ImpArm-EndRdx/Rchg(48)
Level 35: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(40), GftotA-Def/EndRdx/Rchg(42), GftotA-EndRdx/Rchg(42)
Level 38: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39), GftotA-EndRdx/Rchg(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Regen/Rcvry+(45), P'Shift-End%(45), P'Shift-EndMod(45)
Level 47: Quickness -- Run(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA

 

Posted

I assume when you say she is "very endurance heavy" you are speaking of her current build not the IO version posted ... the posted build seems to have a very comfortable net recovery.

I'd consider both Practiced Brawler and Conserve Power to be overslotted. You really don't need PB to be able to stack itself with that much overlap. Nice to have some overlap to allow for -rech or allowing it to trigger (or be triggered) when convenient but 50+ seconds is overkill. And the build has sufficient net recovery I'm fairly certain that only in rare instances would you need CP. Recharge in the base slot should be fine.

Follow Up needs to land to grant the to hit and damage buff. Further to minimize the impact on your damage output it should do as much damage as possible. Hence slotting (like Jaxman has done or in similar fashion) as an attack is the way to go. Plenty of ways to get the 2.5% defense elsewhere on a /sr build. Or frankly unless you regularly run at +4/x8 and plan to take on AV's solo settle for ending up 2.5% shy of the cap .. for most pve play you'll never notice on an otherwise solid build.

Obtaining the +max end and +max health accolades would help any build. If Growl still needs them (rather than having them already and the build simply hasn't enabled them) I'd be working on those while accumulating the IO's for the build. I'd also be considering if Growl will be frequently running in exemplar status or not when considering some of the IO's in particular (and overall if she'll be doing it commonly)

When possible I like to always include both the Kismet +6% and an Achilles -resist somewhere in a build.

With some slots moved around as well as dropping Hasten from the build as Jaxman suggested to allow moving CJ sooner in the build, here's another possible build for thought. Hopefully I haven't done anything to embarrasingly stupid from lack of sleep:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

GROWL POWER (v3.00.i16): Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(34), T'Death-Dam%(50)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(11), Ksmt-ToHit+(46)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33), Achilles-ResDeb%(34)
Level 4: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Rchg+(25)
Level 6: Spin -- Erad-Dmg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(34)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Regen/Rcvry+(15), RgnTis-Heal/EndRdx(43), RgnTis-Heal/Rchg(43), RgnTis-Regen+(43)
Level 16: Agile -- GftotA-Def(A), GftotA-Run+(36), LkGmblr-Rchg+(36)
Level 18: Focus -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg(19), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg/EndRdx(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(46)
Level 22: Dodge -- GftotA-Def(A), GftotA-Run+(37), LkGmblr-Rchg+(37)
Level 24: Combat Jumping -- GftotA-Def(A), GftotA-Run+(25), Winter-ResSlow(42), Zephyr-ResKB(46), Zephyr-Travel(48), Zephyr-Travel/EndRdx(50)
Level 26: Eviscerate -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Dmg(27), Erad-Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Lucky -- GftotA-Def(A), GftotA-Run+(29), LkGmblr-Rchg+(29)
Level 30: Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(37), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(40)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-EndRdx/Rchg(42)
Level 38: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(45), Mrcl-Rcvry+(45), P'Shift-EndMod(45), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
Level 47: Quickness -- Run-I(A)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

And here is Cheat Code's build, and she's fully IO'd out now.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Cheat Code: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Mako-Dam%:50(43)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-EndRdx:50(11), RedFtn-Def:50(13), RedFtn-Def/Rchg:50(23)
Level 2: Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(40), Achilles-ResDeb%:20(46)
Level 4: Focused Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(7), RedFtn-Def/EndRdx/Rchg:50(13), RedFtn-Def:50(23), RedFtn-EndRdx:50(50)
Level 6: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(46), Ksmt-ToHit+:30(46)
Level 8: Follow Up -- Hectmb-Dam%:50(A), C'ngImp-Acc/Dmg:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(9), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(48), Numna-Heal:50(48), Mrcl-Heal:40(50), RgnTis-Regen+:30(50)
Level 16: Spin -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(17), M'Strk-Dmg/Rchg:50(17), M'Strk-Acc/EndRdx:50(37), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 18: Focus -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(19), Dev'n-Acc/Dmg/Rchg:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(25), Apoc-Dam%:50(34)
Level 20: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21), P'Shift-EndMod/Rchg:50(48)
Level 22: Quickness -- Run-I:50(A)
Level 24: Boxing -- RzDz-Immob%:30(A)
Level 26: Eviscerate -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(27), M'Strk-Dmg/Rchg:50(27), M'Strk-Acc/EndRdx:50(29), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/EndRdx:40(29), ImpArm-ResDam/EndRdx/Rchg:40(37)
Level 30: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(31), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-EndRdx:50(33), RedFtn-Def:50(37)
Level 32: Agile -- LkGmblr-Def/EndRdx:50(A), RedFtn-Def:50(33), RedFtn-Def/Rchg:50(39)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(36), S'dpty-Def:40(36), S'dpty-Def/EndRdx/Rchg:40(36)
Level 38: Dodge -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(39), LkGmblr-Def:50(39)
Level 41: Shockwave -- ExStrk-Dam%:20(A), Posi-Acc/Dmg:50(42), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(45)
Level 44: Lucky -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/Rchg:50(45)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- EnManip-Stun%:20(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit

Quote:
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

*giggles*

Why does Cheat Code have a Energy Manipulator: Chance to Stun in Physical Perfection ... for the occasional self reminder to hit Practiced Brawler? :P


 

Posted

Quote:
Originally Posted by Doomguide View Post
*giggles*

Why does Cheat Code have a Energy Manipulator: Chance to Stun in Physical Perfection ... for the occasional self reminder to hit Practiced Brawler? :P
Nope. I have Practiced Brawler on auto. I'm sure I slotted that for a good reason. I just can't think of it at the moment.