Mayhem Hospital Map Problem


Arctic_Princess

 

Posted

I know this might fit in the other AE forum a little better, but I'm a lot more familiar with the folks that frequent this forum, so...

I'm using the Mother Mayhem map in one of my arcs, but I'm having a problem. I have two mandatory civilian rescues in the mission and neither will show up in the compass text. They're single rescues and I've filled in the single compass text fields, yet they still won't show. Does anyone know if there's a known bug with that map, or is there something I might be missing.

I really need a hospital map, and that's about the only thing that's available. besides, since it's a war setting, that map works very well. Any help or thoughts would be greatly appreciated.


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496

 

Posted

I just put that same map in my newest arc. I have to admit I didn't watch the nav text as closely as I should have, but I do suspect that map's a touch buggy because the last time I ran through it a collection I had set for 'back' actually showed up within a hundred yards of the entry. :P


 

Posted

Okay, that's just flippin' weird... I just logged in and did a test run. Not only is the compass text showing up the way it should, but the mission entry clue I posted that explained what the problem was so everyone would still know to look for the rescues is now gone.

I guess the most logical theory is that one of my changes fixed the problem, and the mission entry clue was erased by another update the way it sometimes does. Otherwise, there is a good fairy flittering around fixing glaring arc problems.

I'm at a loss, but I won't complain.


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496

 

Posted

If by single rescues you mean that you've specifically set the surrounding villain group option to "Single," then the rescue is essentially nullified - it will only spawn the NPC with no guards, thereby freeing them immediately once the map is loaded and automatically completing the objective, hence the lack of navigation text.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by IanTheM1 View Post
If by single rescues you mean that you've specifically set the surrounding villain group option to "Single," then the rescue is essentially nullified - it will only spawn the NPC with no guards, thereby freeing them immediately once the map is loaded and automatically completing the objective, hence the lack of navigation text.
Nope. By "single," I meant two separate rescues with one person to rescue each. They're surrounded by Rikti set to "hard."


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496

 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
I just put that same map in my newest arc. I have to admit I didn't watch the nav text as closely as I should have, but I do suspect that map's a touch buggy because the last time I ran through it a collection I had set for 'back' actually showed up within a hundred yards of the entry. :P
Without wishing to derail too much from the OP, I think any map with elevators needs close scrutiny as to where the mission entrance is and where the Xs and Os are. On a lot of office maps, for example, the 'Back' is actually next to the entrance and the map system seems to get confused, thinking that the starting floor is the back of the map, especially if the elevators go DOWN rather than UP.

With regards to the Nav Text problem, are your rescues grouped together as '2 citizens to rescue' or are they 2 separate entities? Also check to see how many rescues are available on that map. If it's only one then it might be bugging the 2 rescues and just disregarding them. Try something simple like moving them to the top of the objective list and seeing if that helps.

Failing that, it could be a positional problem. In which case do a test run with both rescues set to Any and see if they reappear. If they don't then I'd send a bug report.


 

Posted

I'm very familiar with how to write text regarding single and multiple rescues (allies, foes, etc.) You can create multiple separate entities and as long as the plural text is identical, they'll show as "4 Citizens to Rescue," "3 Citizens to Rescue," etc. and then the single text will take over with the last one. That wasn't working properly when I wrote the original post, but, as I said, it seems to have self-corrected.

As far as the problem with map placement, yeah, it's another can of worms. I just experiment with various placements, keeping the map parameters in mind, until I get something close to what I'm striving for. If I can't, and it's a problem, I punt and re-think the plan.

Hopefully I17 will fix that bug, but I'm not holding my breath.


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496

 

Posted

Quote:
Originally Posted by Dalghryn View Post
I'm very familiar with how to write text regarding single and multiple rescues (allies, foes, etc.) You can create multiple separate entities and as long as the plural text is identical, they'll show as "4 Citizens to Rescue," "3 Citizens to Rescue," etc. and then the single text will take over with the last one. That wasn't working properly when I wrote the original post, but, as I said, it seems to have self-corrected.
The single text doesn't necessarily correspond to the last remaining objective's single text.

Weirder yet, if you have an escort as part of a plural, and other objectives in the plural that aren't the escort, the single text can actually be the "escort out" text from the escort.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

Posted

Yeah, I ran into that problem, too. It's frustrating because it keeps you from being able to personalize the escortees. What's more frustrating is that these bugs aren't even consistent. Sometimes the bug bites and sometimes it doesn't. At least if you knew a bug was going to be there you could plan against it. This "hit and miss" bugginess makes it even worse.

I hesitate to get my hopes up for I17, but I guess we'll see.


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496

 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
I just put that same map in my newest arc. I have to admit I didn't watch the nav text as closely as I should have, but I do suspect that map's a touch buggy because the last time I ran through it a collection I had set for 'back' actually showed up within a hundred yards of the entry. :P
Actually I'm noticing this kind of front-loading in regular missions (not just AE lately).

Especially hard-hit are the First couple Magic Man instances.

Several times now I've run in, and if not the first mob, the second is the boss you have to defeat.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.