Crab build help.
Your DataLink doesn't seem to work. Could you paste the DataChunk as well?
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A quick glance tells me that you're probably new to IO set builds?
Do you tend to play in teams or solo? What weaknesses do you currently find you have? What would you like to prioritise (quicker attacks, a defense softcap, etc.)? What's your typical play-style (i.e. where do you stand and what attacks do you use)?
ETA: Oh, and what's your budget like? Do you want to pay for LotGs and purple attack sets?
I try to do both team and solo I use mostly my AoE attacks which is why I got all the patron ones. I try to stay at mid range to get as many poeple in my AoE's range but when solo I up the diff to at least +5 players so defense is of some importance as well. However I don't think that soft caped defense is necessary.
Right now im doing allright I don't have any of this sloted just a few basick IO's and SO's My end consoumption seams a little high. I supect that Assult wont help any eather.
And yes I am new to set builds. I was trying to fix my psyick def/resit hole and up my damage some what. Guess I failed.
Budget will not be much mostly what ever I can earn running LGTF, ITF, LRTF and the over and over and over. I am not planing on LotG's but if I get one I'll put it in there.
You can only practically fire off so many AoEs. Suppression, Venom Grenade, Frag Grenade are all fab, and I can only find room for a fourth AoE in my build's AoE attack chain. Having School of Sharks, Arctic Breath and Bile Spray seems a bit like having AoEs just because you can.
I'm concerned about the lack of a Single Target attack chain. Since you're an SF/TF player, you'll face a lot of AVs, and an ST attack chain will be far more efficient (both in terms of DPS and DPE) than AoEs.
I'd advise switching out School of Sharks or Arctic Breath for Spirit Shark for the sake of having a viable ST chain as well as AoE.
Wolf Spider Armor is a crap version of Crab Spider Armor, and the duplication doesn't add much. I'd switch out WSA for Hasten, with a goal of having Serum up most, if not all, of the time.
I played with your build a bit, establishing what ought to be smoother AoE and ST chains. It's Ranged softcap, but only because that's so incredibly easy to do. Serum should be up most of the time, which compensates for the loss of Regen. Endurance should feel much nicer.
I'd expect it to cost around the same as your build, except perhaps the Steadfast Def, but that single IO can be bought with RMs easily enough.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
cheap build: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Channelgun
- (A) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (5) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Knockback Protection
- (A) Thunderstrike - Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Accuracy/Damage
- (17) Thunderstrike - Damage/Endurance
- (17) Thunderstrike - Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Recharge
- (A) Defense Buff IO
- (A) Defense Buff IO
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Range
- (9) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (13) Positron's Blast - Chance of Damage(Energy)
- (15) Recharge Reduction IO
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (23) Positron's Blast - Chance of Damage(Energy)
- (25) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Recharge Reduction IO
- (A) Unbounded Leap - Jumping
- (40) Unbounded Leap - Endurance
- (40) Unbounded Leap - +Stealth
- (A) Jumping IO
- (A) Healing IO
- (19) Healing IO
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (A) Run Speed IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (40) Resist Damage IO
- (46) Resist Damage IO
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Accuracy/Damage/Endurance
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Recharge Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (29) Red Fortune - Defense/Endurance
- (33) Gift of the Ancients - Defense/Endurance
- (33) Gift of the Ancients - Defense
- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Doctored Wounds - Heal
- (36) Doctored Wounds - Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Recharge
- (43) Recharge Reduction IO
- (A) Recharge Reduction IO
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Thunderstrike - Damage/Endurance/Recharge
- (42) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Accuracy/Endurance
- (45) Enfeebled Operation - Immobilize/Range
- (45) Enfeebled Operation - Endurance/Immobilize
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (46) Enfeebled Operation - Accuracy/Immobilize
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Range
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (50) Recharge Reduction IO
- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
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Yes I am new to set builds. I was trying to fix my psyick def/resit hole and up my damage some what. Guess I failed.
|
Since you probably live in ranged combat, Ranged (and AoE) Defense will give you the psi defense you're looking for, and much more easily than chasing Psi Def set bonuses.
Thank you for the help now that I think about it I do see what your saying about St and AOE attack chains gess I'll have to think about which secendary effect is better between School of Sharks and Arctic Breath, not the easiest choice.
I hate to ask but could you also take a look at my coruptor when I did this I was trying for damage, recharge, accuracy, in that order. I was also trying to perma hasten all tho I cant remember why...
(It is perma so long as force feedback procks.)
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Rivona: Level 50 Technology Corruptor
Primary Power Set: Energy Blast
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Villain Profile:
Level 1: Power Bolt
- (A) Kinetic Crash - Accuracy/Knockback
- (3) Kinetic Crash - Recharge/Knockback
- (23) Kinetic Crash - Recharge/Endurance
- (31) Kinetic Crash - Damage/Knockback
- (43) Kinetic Crash - Damage/Endurance/Knockback
- (43) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (27) Doctored Wounds - Recharge
- (A) Kinetic Crash - Damage/Knockback
- (5) Kinetic Crash - Accuracy/Knockback
- (23) Kinetic Crash - Recharge/Knockback
- (34) Kinetic Crash - Recharge/Endurance
- (42) Kinetic Crash - Damage/Endurance/Knockback
- (43) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Devastation - Accuracy/Damage
- (11) Devastation - Damage/Recharge
- (34) Devastation - Accuracy/Damage/Recharge
- (39) Devastation - Accuracy/Damage/Endurance/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (27) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (37) Doctored Wounds - Endurance/Recharge
- (A) Resist Damage IO
- (9) Resist Damage IO
- (9) Resist Damage IO
- (A) Kismet - Accuracy +6%
- (11) Luck of the Gambler - Recharge Speed
- (A) Sting of the Manticore - Accuracy/Damage
- (13) Sting of the Manticore - Damage/Endurance
- (13) Sting of the Manticore - Accuracy/Interrupt/Range
- (37) Sting of the Manticore - Damage/Interrupt/Recharge
- (46) Sting of the Manticore - Damage/Endurance/Recharge
- (48) Extreme Measures - Accuracy/Range/Recharge
- (A) Flight Speed IO
- (15) Flight Speed IO
- (15) Flight Speed IO
- (A) Resist Damage IO
- (17) Resist Damage IO
- (17) Resist Damage IO
- (A) Force Feedback - Chance for +Recharge
- (A) Devastation - Accuracy/Damage
- (21) Devastation - Damage/Recharge
- (21) Devastation - Accuracy/Damage/Recharge
- (36) Devastation - Accuracy/Damage/Endurance/Recharge
- (36) Thunderstrike - Damage/Endurance/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (A) Flight Speed IO
- (A) Recharge Reduction IO
- (25) Air Burst - Damage/Endurance
- (25) Air Burst - Damage/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Efficacy Adaptor - EndMod
- (29) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod/Accuracy
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (31) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Range
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (42) Kinetic Crash - Recharge/Endurance
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Resist Damage IO
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (39) Adjusted Targeting - Recharge
- (A) Analyze Weakness - Defense Debuff
- (45) Analyze Weakness - Accuracy/Defense Debuff
- (45) Analyze Weakness - Accuracy/Recharge
- (45) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (46) Analyze Weakness - Accuracy/Endurance/Recharge
- (50) Undermined Defenses - Defense Debuff/Recharge/Endurance
- (A) Accuracy IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Damage Increase IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
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Thank you for the help now that I think about it I do see what your saying about St and AOE attack chains gess I'll have to think about which secendary effect is better between School of Sharks and Arctic Breath, not the easiest choice.
I hate to ask but could you also take a look at my coruptor when I did this I was trying for damage, recharge, accuracy, in that order. I was also trying to perma hasten all tho I cant remember why... (It is perma so long as force feedback procks.) |
I've given your Corr a quick scan, but I don't have any experience with Energy Blast or Thermal Radiation myself. A few general tips though:
It's sometimes tricky to Ranged softcap a Corr, and it's always expensive. The S/L softcap, however, is very easy to achieve with Scorpion's Shield, Weave and CJ (and/or Hover). It does mean the commitment of several power slots though, so you'd need to drop some of your Primary or Secondary powers to do it.
Those would mostly come from your Primary, I'd imagine: A Snipe is usually a fun power, but it's never an efficient part of an attack chain. As a battle is about to begin, I'd expect you to be refreshing buffs, not worrying about the pull. Similarly, if your intent is to be always supporting your team-mates, the nuke pulls you away from that goal for fun rather than effective results (Power of the Phoenix does more damage, rezzes and doesn't cause end crash). Power Push also strikes me as a fun, but not efficient, power.
Perma-hasten is expensive, and Procs only stand a chance of firing if you activate their power. So you have 5 seconds of +100% Recharge Reduction every 10 times (on average) that you use Power Push... which is underslotted and so prolly not a power you use often.
That said, I can see why you'd want a high Recharge on this build and "perma-hasten" was the pseudo-goal-of-the-month at one point. The practical reality is: Is your Recharge good enough? Can you use your buffs often enough? Is your attack chain smooth?
I never really worry about Accuracy. Sets with high Recharge usually seem to come with Accuracy bonuses. Worrying about Damage is a tricky one because you're better off worrying about a smooth attack chain, which usually involves Recharge.
Since Thermals are team-focused, the S/L softcap might prove to skew your build too far from the Recharge goal, but I'd test out a build or two before giving up on the idea.
And then I'd ask on the Corr forum
Ok here is what I'm planing on doing. Any advice is welcome.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
CSWG 4: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Channelgun
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (5) Devastation - Damage/Recharge
- (23) Devastation - Accuracy/Damage/Recharge
- (25) Devastation - Accuracy/Damage/Endurance/Recharge
- (25) Devastation - Chance of Hold
Level 1: Crab Spider Armor Upgrade- (A) Resist Damage IO
- (3) Resist Damage IO
- (5) Resist Damage IO
- (50) Aegis - Psionic/Status Resistance
Level 2: Longfang- (A) Devastation - Accuracy/Damage
- (7) Devastation - Damage/Endurance
- (7) Devastation - Damage/Recharge
- (21) Devastation - Accuracy/Damage/Recharge
- (21) Devastation - Accuracy/Damage/Endurance/Recharge
- (23) Devastation - Chance of Hold
Level 4: Wolf Spider Armor- (A) Resist Damage IO
- (9) Resist Damage IO
- (9) Impervium Armor - Psionic Resistance
Level 6: Combat Jumping- (A) Red Fortune - Defense
- (13) Red Fortune - Defense/Endurance
- (40) Red Fortune - Defense/Endurance/Recharge
Level 8: Suppression- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
Level 10: Combat Training: Defensive- (A) Red Fortune - Defense
- (13) Red Fortune - Defense/Endurance
- (15) Red Fortune - Defense/Recharge
Level 12: Venom Grenade- (A) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (19) Positron's Blast - Chance of Damage(Energy)
Level 14: Super Jump- (A) Jumping IO
- (40) Jumping IO
Level 16: Hurdle- (A) Jumping IO
Level 18: Health- (A) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Heal/Recharge
Level 20: Stamina- (A) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod/Accuracy
Level 22: Mental Training- (A) Run Speed IO
Level 24: Fortification- (A) Resist Damage IO
- (31) Resist Damage IO
- (31) Resist Damage IO
Level 26: Frag Grenade- (A) Kinetic Crash - Accuracy/Damage/Knockback
- (31) Kinetic Crash - Damage/Endurance/Knockback
- (33) Kinetic Crash - Accuracy/Knockback
- (33) Kinetic Crash - Damage/Knockback
- (33) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Tactical Training: Maneuvers- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Tactical Training: Assault- (A) Endurance Reduction IO
Level 32: Tactical Training: Leadership- (A) Adjusted Targeting - To Hit Buff
- (36) Adjusted Targeting - To Hit Buff/Endurance
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 35: Serum- (A) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Endurance/Recharge
- (37) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal
- (39) Doctored Wounds - Recharge
Level 38: Aim- (A) Adjusted Targeting - To Hit Buff
- (39) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 41: School of Sharks- (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (42) Enfeebled Operation - Endurance/Immobilize
- (42) Enfeebled Operation - Immobilize/Range
- (42) Detonation - Damage/Recharge
- (43) Detonation - Accuracy/Damage/Endurance
- (43) Detonation - Accuracy/Damage
Level 44: Bile Spray- (A) Detonation - Accuracy/Damage/Endurance
- (45) Detonation - Accuracy/Damage
- (45) Detonation - Damage/Recharge
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Accuracy/Damage
Level 47: Arctic Breath- (A) Analyze Weakness - Defense Debuff
- (48) Analyze Weakness - Accuracy/Defense Debuff
- (48) Analyze Weakness - Accuracy/Recharge
- (48) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (50) Analyze Weakness - Accuracy/Endurance/Recharge
- (50) Analyze Weakness - Chance for +ToHit
Level 49: Assault- (A) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Conditioning------------