I've been playing CoH since preorder, and had never got a tank to 50 (nor controller, but that's my next project). I just couldn't seem to find one that was really fun for me.
While I'm sure I must have been doing something wrong, they all seemed either too fragile (my Fire/Fire), too weak damage-wise (my Ice/Ice), or just plain not as fun as a scrapper, blaster, or even defender.
Then I tried out Elec/SS.
Shocking Blow went 1-50 in about a week and a half and I had an absolute blast doing it. I can take on large spawns solo and absolutely destroy them without relying on long-recharge powers, timing heals (though one's there when needed), or worrying about cascading defense failure. I can even pop an orange or two to finish the last few percent to cap my S/L res, and things fall fast enough that I can keep that up about as long as I want when solo.
Here's my current build (ignore the slot levels, though enhancement levels are correct). I do plan to respec eventually; for one thing, I'm probably going to spec out of Power Surge since I have never, ever used it in combat; I'd probably replace it with Combat Jumping for some extra immob protection, and throw a Karma -KB in there so I don't get knocked around when jumping. I might also pull that extra slot out of Taunt and put it... somewhere, I dunno. It's kind of a low priority since aside from a couple outlier cases (heavy toxic, psi or negative damage, or massive -res or -rech) I can plow through hordes of enemies just fine.
Elec-SS: Level 50 Magic Tanker Primary Power Set: Electric Armor Secondary Power Set: Super Strength Power Pool: Fitness Power Pool: Fighting Power Pool: Teleportation Ancillary Pool: Pyre Mastery
I've been playing CoH since preorder, and had never got a tank to 50 (nor controller, but that's my next project). I just couldn't seem to find one that was really fun for me.
While I'm sure I must have been doing something wrong, they all seemed either too fragile (my Fire/Fire), too weak damage-wise (my Ice/Ice), or just plain not as fun as a scrapper, blaster, or even defender.
Then I tried out Elec/SS.
Shocking Blow went 1-50 in about a week and a half and I had an absolute blast doing it. I can take on large spawns solo and absolutely destroy them without relying on long-recharge powers, timing heals (though one's there when needed), or worrying about cascading defense failure. I can even pop an orange or two to finish the last few percent to cap my S/L res, and things fall fast enough that I can keep that up about as long as I want when solo.
Here's my current build (ignore the slot levels, though enhancement levels are correct). I do plan to respec eventually; for one thing, I'm probably going to spec out of Power Surge since I have never, ever used it in combat; I'd probably replace it with Combat Jumping for some extra immob protection, and throw a Karma -KB in there so I don't get knocked around when jumping. I might also pull that extra slot out of Taunt and put it... somewhere, I dunno. It's kind of a low priority since aside from a couple outlier cases (heavy toxic, psi or negative damage, or massive -res or -rech) I can plow through hordes of enemies just fine.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec-SS: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Lightning Field -- Sciroc-Acc/Dmg:20(A), Sciroc-Dmg/EndRdx:29(5), Sciroc-Acc/Dmg/EndRdx:32(9), Sciroc-Dam%:30(19), M'Strk-Dmg/EndRdx:32(19), C'ngBlow-Dmg/EndRdx:41(23)
Level 1: Jab -- Stpfy-Acc/EndRdx:32(A), Stpfy-Acc/Rchg:24(23), Stpfy-Acc/Stun/Rchg:32(33), Dmg-I:40(33), Stpfy-EndRdx/Stun:30(34), Stpfy-KB%:31(34)
Level 2: Charged Armor -- ImpSkn-ResDam/EndRdx:30(A), ImpArm-ResDam/EndRdx:29(3), TtmC'tng-ResDam/EndRdx:31(3), ResDam-I:40(5)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Dmg/EndRdx:30(34), C'ngImp-Dmg/Rchg:30(36), C'ngImp-Acc/Dmg/Rchg:32(36), C'ngImp-Dmg/EndRdx/Rchg:31(37), KinCrsh-Rechg/EndRdx:42(37)
Level 6: Static Shield -- ImpSkn-ResDam/EndRdx:30(A), ResDam-I:30(7), RctvArm-ResDam/EndRdx:30(7), ImpArm-ResDam/EndRdx:29(9)
Level 8: Grounded -- ResDam-I:30(A)
Level 10: Conductive Shield -- ImpArm-ResDam/EndRdx:29(A), ImpSkn-ResDam/EndRdx:28(11), ResDam-I:30(11), ResDam-I:30(13)
Level 12: Energize -- Dct'dW-Heal/EndRdx:32(A), Dct'dW-EndRdx/Rchg:30(13), Dct'dW-Heal/Rchg:32(15), H'zdH-Heal/Rchg:32(15), Dct'dW-Heal:32(17), Dct'dW-Rchg:32(17)
Level 14: Hurdle -- Jump-I:30(A)
Level 16: Health -- Heal-I:30(A)
Level 18: Lightning Reflexes -- Run-I:30(A)
Level 20: Stamina -- EndMod-I:30(A), P'Shift-EndMod:32(21), P'Shift-End%:30(21)
Level 22: Boxing -- Acc-I:30(A)
Level 24: Tough -- ImpSkn-ResDam/EndRdx:28(A), ImpArm-ResDam/EndRdx:29(25), ResDam-I:30(25), ResDam-I:30(27)
Level 26: Power Sink -- Efficacy-EndMod:29(A), Efficacy-EndMod/Rchg:24(27), Efficacy-EndMod/Acc:30(31), Efficacy-EndMod/Acc/Rchg:27(31), Efficacy-EndMod/EndRdx:21(31), Efficacy-Acc/Rchg:30(33)
Level 28: Rage -- RechRdx-I:30(A), RechRdx-I:30(29), RechRdx-I:30(29)
Level 30: Knockout Blow -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:28(37), Dmg-I:40(40), Dmg-I:40(43), BasGaze-Acc/Rchg:30(46), BasGaze-EndRdx/Rchg/Hold:30(50)
Level 32: Taunt -- Zinger-Taunt/Rchg:37(A), Zinger-Dam%:26(36)
Level 35: Power Surge -- RechRdx-I:30(A)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:28(A), Erad-Acc/Dmg/Rchg:30(39), Sciroc-Dmg/Rchg:32(39), M'Strk-Dmg/Rchg:42(39), C'ngBlow-Dmg/Rchg:32(40), FrcFbk-Rechg%:42(40)
Level 41: Char -- BasGaze-Rchg/Hold:30(A), BasGaze-Acc/Rchg:20(42), BasGaze-Acc/Hold:27(42), BasGaze-EndRdx/Rchg/Hold:25(42), Lock-Rchg/Hold:32(43), Lock-EndRdx/Rchg/Hold:32(43)
Level 44: Melt Armor -- ShldBrk-Acc/Rchg:30(A), AnWeak-Acc/Rchg:32(45), LdyGrey-DefDeb/Rchg:32(45), LdyGrey-%Dam:30(45), Achilles-ResDeb%:16(46), Achilles-DefDeb/Rchg:20(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:29(A), Posi-Dmg/EndRdx:30(48), Posi-Dmg/Rchg:31(48), Posi-Acc/Dmg/EndRdx:29(48), Posi-Dam%:30(50), AirB'st-Dmg/Rchg:49(50)
Level 49: Teleport -- Jnt-EndRdx/Rng:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Tech support IRL, CLR/DRU/MED/WHM/PRI/DEF. Hmm, I sense a pattern...
S 80% E 80% A 40% K 0%
A few of my alts