Fire/Fire, softcapped S/L


DaveMebs

 

Posted

I'm considering respecing into this build. Like the title says, it's softcapped to S/L, 56% Recharge, 27% Accuracy. I would like to reduce the overall endurance cost of the build, and so far this is the best I can come up with. Any advice in doing so would be appreciated.



Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(40)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Acc/Immob(29), Enf'dOp-Immob/Rng(31), Enf'dOp-Acc/Immob/Rchg(37)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(34)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(34)
Level 8: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(37), Krma-ResKB(37)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21)
Level 22: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 26: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/EndRdx(27), EndRdx-I(27)
Level 28: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(33), EndRdx-I(33)
Level 35: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(36), GftotA-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Hot Feet -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(39), CtlSpd-Acc/EndRdx(39), CtlSpd-Rng/Slow(39), CtlSpd-EndRdx/Rchg/Slow(40), EndRdx-I(40)
Level 41: Flash Freeze -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/EndRdx(42), LgcRps-Sleep/Rng(42)
Level 44: Frozen Armor -- GftotA-Def/EndRdx(A), GftotA-Def(45), GftotA-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 47: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50), Dct'dW-Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 20.8% Defense(Smashing)
  • 20.8% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 18.9% Defense(Melee)
  • 6.44% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 4.5% Max End
  • 2% Enhancement(JumpHeight)
  • 4% Enhancement(Sleep)
  • 2% Enhancement(JumpSpeed)
  • 2% Enhancement(RunSpeed)
  • 2% Enhancement(FlySpeed)
  • 27% Enhancement(Accuracy)
  • 56.3% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 5% FlySpeed
  • 112.9 HP (9.37%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 12.1%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 16.5% (0.28 End/sec) Recovery
  • 9.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed



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Posted

A few immediate thoughts:

Blaze and Fire Ball are both so fantastic that they deserve 6 slots each, always.

I usually put the Build Up Proc in Fire Blast, where the loss of DPA is minimal but the overall boon (i.e. when the Proc fires) is worth it.

I'd switch out Swift & Super Jump for Hurdle & Super Speed. You can put the BotZ KB Prot in Super Speed, saving yourself an IO from Combat Jumping. If you add a Stealth Proc to Sprint, you can effectively toggle Invisibility on and off.

I've played around with your build and come up with something very similar, except the Recharge Rate is a lot faster, I've put Aim back in, and I'd expect you be doing more damage overall. Endurance should be better, esp with the improved Consume slotting.

(The radius on BA is poor, and your slotting left it ineffective. Build-Up is going to give you active DPA improvement.)

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

S/L softcap: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Decimation - Chance of Build Up
  • (7) Decimation - Accuracy/Damage
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (9) Decimation - Accuracy/Damage/Recharge
  • (11) Decimation - Damage/Recharge
Level 1: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Endurance
  • (11) Enfeebled Operation - Immobilize/Range
  • (13) Enfeebled Operation - Endurance/Immobilize
  • (13) Enfeebled Operation - Accuracy/Recharge
  • (15) Enfeebled Operation - Accuracy/Immobilize
  • (15) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 2: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (3) Positron's Blast - Accuracy/Damage/Endurance
  • (3) Positron's Blast - Damage/Recharge
  • (5) Positron's Blast - Damage/Endurance
  • (5) Positron's Blast - Chance of Damage(Energy)
  • (7) Recharge Reduction IO
Level 4: Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
Level 10: Fire Sword Circle
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (17) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage
  • (27) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Accuracy/Damage/Recharge
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Miracle - +Recovery
Level 18: Blaze
  • (A) Decimation - Accuracy/Damage
  • (19) Decimation - Damage/Endurance
  • (19) Decimation - Damage/Recharge
  • (21) Decimation - Accuracy/Endurance/Recharge
  • (21) Decimation - Accuracy/Damage/Recharge
  • (23) Devastation - Accuracy/Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod
Level 22: Aim
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 28: Consume
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (46) Efficacy Adaptor - Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Recharge
  • (48) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Accuracy
  • (50) Efficacy Adaptor - EndMod/Endurance
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 32: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Red Fortune - Defense/Endurance
  • (36) Gift of the Ancients - Defense/Endurance
Level 38: Hot Feet
  • (A) Curtail Speed - Damage/Slow
  • (39) Curtail Speed - Accuracy/Endurance
  • (39) Curtail Speed - Accuracy/Slow
  • (39) Curtail Speed - Endurance/Recharge/Slow
  • (40) Eradication - Chance for Energy Damage
  • (40) Endurance Reduction IO
Level 41: Flash Freeze
  • (A) Lethargic Repose - Accuracy/Sleep/Recharge
  • (42) Lethargic Repose - Accuracy/Sleep
  • (42) Lethargic Repose - Accuracy/Recharge
  • (42) Lethargic Repose - Sleep/Range
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Red Fortune - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Endurance
Level 47: Hoarfrost
  • (A) Doctored Wounds - Heal/Recharge
  • (48) Numina's Convalescence - Heal/Recharge
  • (48) Miracle - Heal/Recharge
Level 49: Hibernate
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (50) Performance Shifter - EndMod/Recharge
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Defiance



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Posted

Don't have time at the moment to look at the builds so far but this is my current build

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Posted

Quote:
Originally Posted by DaveMebs View Post
Don't have time at the moment to look at the builds so far but this is my current build
You're breaking the Rule of Five.

Dropping the three additional slots from CJ will brings you back under, and still leave you over the SL softcap. I'd put two of those into Hot Feet.

I dislike the lack of Hasten, but that's a subjective preference. I think skipping Aim is a genuine mistake though. A 62.5% Damage Buff for 10 seconds can be profound.

Tough has a high End cost for little benefit with your slotting. I wouldn't be running with it active, esp. with all of your other toggles. With Acrobatics running, the KB Prot in Tough is unnecessary.

Given that you're only SL softcapped, you're going to get mezzed a fair amount of the time. So I'm always surprised when people skip one of the only three powers Blasters can use when mezzed.

I'm also surprised to see a SL softcap Blaster not go for the full set of Enfeebled Operation in their first Secondary, not only because it maxes out one of those three when-mezzed powers, but also because it adds a nice chunk of Recharge and SL Def in IO set bonuses, freeing you up elsewhere.

I'm guessing that you're a bit of a blapper, running in with HF and then smashing the crowd with Fire Ball, Combustion, FSC and Fire Sword, maybe with RoF thrown in there if the scatter isn't too bad?

Combustion is, sadly, a poor DPA power. You'd be better served with fully-slotting Fire Sword and using that between your other attacks, building up Defiance for the next Fire Ball instead of getting trapped in Combustion's painful 2s casting time.

I tinkered with your build, removing Combustion and the under-slotted RoF, and adding in Aim and Flares.

It's still SL softcapped, and the Accuracy is the same, but its Recharge is slightly faster and Endurance should be much more pleasant. I also reslotted a few of the powers for additional DPS.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

blapper mode: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast
  • (A) Decimation - Chance of Build Up
  • (5) Decimation - Accuracy/Damage
  • (17) Decimation - Damage/Recharge
  • (17) Decimation - Accuracy/Endurance/Recharge
  • (31) Decimation - Accuracy/Damage/Recharge
  • (31) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (3) Enfeebled Operation - Endurance/Immobilize
  • (3) Enfeebled Operation - Accuracy/Endurance
  • (5) Enfeebled Operation - Immobilize/Range
  • (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (19) Enfeebled Operation - Accuracy/Immobilize
Level 2: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Chance of Damage(Energy)
  • (33) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Damage/Recharge
  • (34) Recharge Reduction IO
Level 4: Flares
  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Accuracy/Damage/Recharge
  • (19) Decimation - Damage/Endurance
  • (21) Decimation - Damage/Recharge
  • (21) Decimation - Accuracy/Endurance/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Recharge
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Swift
  • (A) Run Speed IO
Level 10: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Endurance/Recharge
  • (13) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Health
  • (A) Miracle - +Recovery
  • (31) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod/Accuracy
  • (36) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Recharge
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Endurance/Recharge
  • (23) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Fire Sword Circle
  • (A) Obliteration - Damage
  • (25) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Chance for Smashing Damage
Level 26: Blaze
  • (A) Decimation - Accuracy/Damage
  • (37) Decimation - Damage/Endurance
  • (37) Decimation - Damage/Recharge
  • (40) Decimation - Accuracy/Endurance/Recharge
  • (40) Decimation - Accuracy/Damage/Recharge
  • (40) Devastation - Accuracy/Damage/Endurance/Recharge
Level 28: Build Up
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 30: Acrobatics
  • (A) Endurance Reduction IO
Level 32: Consume
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (33) Performance Shifter - EndMod/Accuracy/Recharge
  • (34) Adrenal Adjustment - EndMod/Accuracy/Recharge
Level 35: Fire Sword
  • (A) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Knockdown Bonus
  • (43) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Kinetic Combat - Accuracy/Damage
  • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 38: Hot Feet
  • (A) Tempered Readiness - Accuracy/Damage/Slow
  • (39) Tempered Readiness - Accuracy/Endurance
  • (39) Tempered Readiness - Damage/Slow
  • (39) Tempered Readiness - Accuracy/Slow
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (46) Endurance Reduction IO
Level 41: Flash Freeze
  • (A) Lethargic Repose - Accuracy/Recharge
  • (42) Lethargic Repose - Accuracy/Sleep/Recharge
  • (42) Lethargic Repose - Sleep/Range
  • (42) Lethargic Repose - Accuracy/Endurance
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Recharge Speed
Level 47: Hoarfrost
  • (A) Doctored Wounds - Endurance/Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (48) Doctored Wounds - Heal
  • (50) Doctored Wounds - Recharge
Level 49: Aim
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance



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Posted

Quote:
Originally Posted by Hatred666 View Post
...
Kinetic combat goes in Brawl as well. Also, drop the triple and use the KD proc instead in Boxing and Brawl to save money. Set mules don't require good enhancement values.

HotFeet needs to be slotted for damage - it's the best damage aura in the game. Consume needs more accuracy to hit.

You can use a BotZ in SJ instead to get your -KB protection. This saves a slot, but is more expensive (to the tune of 100m or so - it's your call)

You can get easy S/L defense with Rectified Reticle in Aim/BU. Do not slot GSFC, since 6 slots for 1.25 S/L defense isn't a good deal (positional defense melees who need to softcap all 3 positions are another issue).

Don't skip Build Up at any cost. Skipping Flares is acceptable, but only if you are slotting and using Ring of Fire as a blast; otherwise your ranged single target damage output and damage output while mezzed suffers. If you're using RoF as an S/L defense mule I wouldn't advise it.

What to drop for these powers is up to you, but I would recommend:

1) Hoarfrost - I have no personal experience with it, but considering that with all accolades and set bonuses you are very close to the Blaster HP cap, you don't benefit from the +MaxHP, and you already have Hibernate to heal yourself
2) Blazing Aura - costs more endurance than it should, tiny radius, and the scatter from RoF and Hotfeet will chase things out of it

In order to improve your endurance recovery I'd also suggest not turning on Tough and simply using it as a Steadfast +3 def set mule. Another 15% or so S/L resistance when you are already S/L defense softcapped does not strike me as significant. Dropping Blazing Aura and not running tough is likely to solve your endurance problems altogether.

My example. S/L softcapped, BU and Flares instead of Blazing Aura and Hoarfrost, all attacks properly slotted, better recharge. Note that this build uses debuff HOs to boost defense, which you may or may not consider kosher. You can replace them, but at the cost of less slot efficiency. I also used 5 sleep purples; replace with Call of the Sandman if you prefer not to use any purples.



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Posted

Thanks for the advice.