Fire/MM Advice


Harkness

 

Posted

I'm dearly loving my Fire/MM Blaster (everything I dislike about Fire/Fire is gone and replaced with love), and as I'm getting into the upper 30s, I'm looking at IO builds.

I've built a Fire/Fire/Fire for speed before, and while it was great on groups, I've never enjoyed playing it solo. At all. He just dies too often.

I die a lot less with my Fire/MM, which is largely due to not needing to enter Melee range, and somewhat to do with improved playstyle. I'd like to continue dying less.

I can build for the S/L softcap quite easily with Frozen Armor and Weave, and I'm enclosing that build below for comment.

I'd rather build for Ranged softcap, but I'm struggling to do that without needing to be a hover-blaster or gimp my build in some significant fashion. I'd appreciate seeing any builds that have achieved Ranged softcap and still use a CJ/SS approach to combat.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

S/L Softcap: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares

  • (A) Decimation - Accuracy/Damage
  • (23) Decimation - Damage/Endurance
  • (33) Decimation - Accuracy/Endurance/Recharge
  • (34) Decimation - Chance of Build Up
  • (34) Decimation - Accuracy/Damage/Recharge
  • (36) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Subdual
  • (A) Enfeebled Operation - Endurance/Immobilize
  • (3) Enfeebled Operation - Accuracy/Immobilize
  • (25) Enfeebled Operation - Immobilize/Range
  • (34) Enfeebled Operation - Accuracy/Endurance
  • (36) Enfeebled Operation - Accuracy/Recharge
  • (37) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 2: Fire Blast
  • (A) Decimation - Damage/Endurance
  • (3) Decimation - Accuracy/Damage/Recharge
  • (37) Decimation - Damage/Recharge
  • (40) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage
Level 4: Fire Ball
  • (A) Positron's Blast - Damage/Recharge
  • (5) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Accuracy/Damage/Endurance
  • (7) Positron's Blast - Chance of Damage(Energy)
  • (21) Recharge Reduction IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 8: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Damage/Range
  • (13) Positron's Blast - Chance of Damage(Energy)
Level 10: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Chance of Damage(Energy)
Level 12: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Hurdle
  • (A) Jumping IO
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Miracle - +Recovery
  • (19) Numina's Convalescence - Heal
Level 18: Blaze
  • (A) Decimation - Damage/Recharge
  • (43) Decimation - Accuracy/Endurance/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Decimation - Damage/Endurance
  • (46) Decimation - Accuracy/Damage
  • (50) Decimation - Accuracy/Damage/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
Level 22: Drain Psyche
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (23) Efficacy Adaptor - EndMod/Recharge
  • (25) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (43) Efficacy Adaptor - EndMod/Endurance
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
Level 28: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (29) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Endurance/Recharge
  • (33) Reactive Armor - Resistance/Endurance/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (33) Red Fortune - Defense/Endurance
Level 32: Aim
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 35: Concentration
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (36) Rectified Reticle - To Hit Buff
  • (37) Recharge Reduction IO
Level 38: Inferno
  • (A) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Damage
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
Level 41: Mind Probe
  • (A) Kinetic Combat - Accuracy/Damage
  • (42) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
Level 44: Flash Freeze
  • (A) Lethargic Repose - Accuracy/Endurance
  • (45) Lethargic Repose - Sleep/Range
  • (45) Lethargic Repose - Endurance/Sleep
  • (45) Lethargic Repose - Accuracy/Recharge
Level 47: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Gift of the Ancients - Defense/Endurance
  • (48) Red Fortune - Defense/Endurance
Level 49: Hibernate
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Defiance



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Posted

Answering myself, but I found a way to a Ranged softcap that maintains a steady, high DPS.

I skipped the nukes with no intention of ever going near Melee, except for Drain Psyche, which serves as my self-heal/recovery when needed.

My biggest concern is my relatively-poor AoE Def.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ranged softcap: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Flares

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (15) Thunderstrike - Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge
Level 1: Subdual
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (23) Trap of the Hunter - Endurance/Immobilize
  • (34) Trap of the Hunter - Accuracy/Endurance
  • (40) Trap of the Hunter - Immobilize/Accuracy
  • (45) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (45) Trap of the Hunter - Chance of Damage(Lethal)
Level 2: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (36) Thunderstrike - Damage/Endurance/Recharge
Level 4: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Endurance
  • (5) Positron's Blast - Damage/Recharge
  • (7) Positron's Blast - Chance of Damage(Energy)
  • (7) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Recharge Reduction IO
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (48) Luck of the Gambler - Defense
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 8: Swift
  • (A) Run Speed IO
Level 10: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Chance of Damage(Energy)
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Recharge Reduction IO
Level 12: Aim
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Miracle - +Recovery
  • (33) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Numina's Convalescence - Heal
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 20: Drain Psyche
  • (A) Touch of the Nictus - Accuracy/Healing
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy/Recharge
  • (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (42) Touch of the Nictus - Healing
Level 22: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (25) Positron's Blast - Chance of Damage(Energy)
  • (27) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Range
  • (29) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Recharge Reduction IO
Level 24: Blaze
  • (A) Thunderstrike - Accuracy/Damage
  • (29) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
Level 26: Concentration
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 28: World of Confusion
  • (A) Coercive Persuasion - Confused
  • (42) Coercive Persuasion - Confused/Recharge
  • (42) Coercive Persuasion - Accuracy/Confused/Recharge
  • (43) Coercive Persuasion - Accuracy/Recharge
  • (43) Coercive Persuasion - Confused/Endurance
  • (43) Coercive Persuasion - Contagious Confusion
Level 30: Boxing
  • (A) Accuracy IO
Level 32: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (33) Sting of the Manticore - Damage/Interrupt/Recharge
  • (33) Sting of the Manticore - Accuracy/Interrupt/Range
Level 35: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 38: Mind Probe
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Gift of the Ancients - Defense/Endurance
  • (50) Red Fortune - Defense/Endurance
Level 49: Stamina
  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Defiance



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Posted

So, you're looking to fight at Range, but w/o Hover (using CJ/SS instead), keep your Range cap, and boost your AoE Defense? Just checking, because I think I could make some adjustments that'd get you there.


 

Posted

Quote:
Originally Posted by StormDevil View Post
So, you're looking to fight at Range, but w/o Hover (using CJ/SS instead), keep your Range cap, and boost your AoE Defense?
Exactly. And without gimping the build in some other fashion