How does -tohit work with defense???
-tohit is "fake defense". 1% of -tohit basically is 1% of defense. This is AFTER all of the calculations are done, though...some enemies resist tohit debuffs, etc.
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Yes and no.
IF the to-hit debuff hits and IF it is not resisted, then you can basically consider it equivalent to more Defense for you.
The trick is that the attacks from DM can miss and that when they do hit, the to-hit debuff can be resisted (and in the case of purple-con enemies and especially AVs, resisted strongly). So the amount of suvivability it adds will be variable because the effect you get from it will likewise be variable (versus having true softcap defense, which you have regardless).
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On the other hand by affecting the to hit of the critter it is like granting defense to everyone on your team for that critter and the defense is typeless. It's because of this that To Hit debuffs are powerful and therefore, to balance them, resistible.
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the to-hit debuff can be resisted (and in the case of purple-con enemies and especially AVs, resisted strongly).
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and the purple patch means that higher levels enemies will resist by:
+1: 10%
+2: 20%
+3: 35%
+4: 52% (This means on Recluse's Lts. in the STF To-Hit Debuffs are basically useless).
http://paragonwiki.com/wiki/Purple_Patch
So although they are equivalent, as many have said, because defense can't be resisted it's much more effective.
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I am trying to get my mind wrapped around how they work with each other.
If I am short of the soft cap for defense, say around 40, and I have -tohit debuffs thru DM, can that cover the last 5 somehow? It seems like it should but I just can rationalize/quantify it in my head.
I have a DM/SD scrapper that is a few point shorts of the soft cap and just wonder if this can cover the difference.
Help anyone?