Would like to start merit farming and have read that Spy Hunt was a good place to start, at least for stalkers it is. Is it the same for all AT's? If so, what powers should I be choosing for my Bane and should I IO him for the farm? Is that worth it? If not, what farm is ideal for my Bane? Currently, this is what I have. Thanks in advance for all input.
Toxic Hollows: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Fitness Power Pool: Speed Power Pool: Leaping
Would like to start merit farming and have read that Spy Hunt was a good place to start, at least for stalkers it is. Is it the same for all AT's? If so, what powers should I be choosing for my Bane and should I IO him for the farm? Is that worth it? If not, what farm is ideal for my Bane? Currently, this is what I have. Thanks in advance for all input.
Villain Plan by Mids' Villain Designer 1.601
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Toxic Hollows: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Villain Profile:
Level 1: Bash -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), Empty(5), Empty(5), T'Death-Dam%:40(7)
Level 1: Wolf Spider Armor -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(7), S'fstPrt-ResKB:30(9)
Level 2: Combat Training: Defensive -- RedFtn-Def/EndRdx:26(A), RedFtn-Def/Rchg:32(9), RedFtn-Def:32(11), RedFtn-EndRdx/Rchg:34(11), RedFtn-Def/EndRdx/Rchg:33(13)
Level 4: Bane Spider Armor Upgrade -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(13), TtmC'tng-ResDam/Rchg:50(15)
Level 6: Mace Beam -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(15), Decim-Dmg/Rchg:40(17), Decim-Acc/EndRdx/Rchg:40(17), Decim-Acc/Dmg/Rchg:40(19)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(19), RedFtn-EndRdx/Rchg:50(21), RedFtn-Def/EndRdx/Rchg:50(21), RedFtn-Def:50(23), Empty(36)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 14: Super Speed -- Zephyr-ResKB:50(A), EndRdx-I:50(31)
Level 16: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:40(29)
Level 18: Shatter -- T'Death-Acc/Dmg:40(A), Empty(31), T'Death-Dmg/Rchg:40(31), Empty(33), T'Death-Dmg/EndRdx/Rchg:40(33), Empty(33)
Level 20: Stamina -- P'Shift-EndMod:30(A), P'Shift-EndMod/Rchg:34(34), P'Shift-EndMod/Acc:35(34), P'Shift-End%:32(34), P'Shift-EndMod/Acc/Rchg:33(48)
Level 22: Tactical Training: Leadership -- GSFC-ToHit:50(A), Empty(23), GSFC-ToHit/Rchg/EndRdx:50(25), Empty(25), GSFC-ToHit/EndRdx:50(27), GSFC-Build%:50(27)
Level 24: Cloaking Device -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(36), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(48), RedFtn-Def/EndRdx/Rchg:50(50)
Level 26: Venom Grenade -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:32(37), Posi-Dmg/Rchg:33(37), Posi-Dmg/Rng:33(37), Posi-Acc/Dmg/EndRdx:25(39)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 30: Surveillance -- ShldBrk-Acc/DefDeb:30(A), ShldBrk-Acc/Rchg:30(43), ShldBrk-DefDeb/EndRdx/Rchg:30(46), ShldBrk-Acc/EndRdx/Rchg:30(46)
Level 32: Crowd Control -- Oblit-Dmg:50(A), Empty(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Empty(43)
Level 35: Placate -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 38: Poisonous Ray -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(39), Decim-Dmg/Rchg:40(39), Decim-Acc/EndRdx/Rchg:40(40), Decim-Acc/Dmg/Rchg:40(40)
Level 41: Mental Training -- Run-I:50(A)
Level 44: Web Cocoon -- NrncSD-Acc/Rchg:30(A), NrncSD-EndRdx/Hold:30(45), NrncSD-Acc/EndRdx:30(45), NrncSD-Hold/Rng:30(45), NrncSD-Acc/Hold/Rchg:30(46), NrncSD-Dam%:30(48)
Level 47: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
Level 49: Combat Jumping -- DefBuff-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!