Any ideas to better this build? (Traps/Sonic)
So I've finally realized just how much more expensive the purple recipes have become, and don't really want to strip any away from my kheld.
I've replaced the purples, build only has 5% less +Recharge, which isn't bad at all, and is still defense capped. Some of the powers are less enhanced than with purples, but it's not too bad. Just got Trip Mine today, was skeptical at first, but solo can be really fun with them, especially when I can pop a purple and toe bomb a couple times in a row. Since there's been no posts so far, I'm going to go ahead and start accumulating recipes...
Here's updated build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
You actually weren't defense capped (unless I missed something) so I suggest this.
It has 44.3% melee, 45.6% ranged, 45.9% area, and 57.5% recharge.
I think the old build was going to have serious endurance issues, so I replaced oppressive gloom with dark consumption and added some endurance reduction in a couple things. I also did something completely different with acid mortar. It takes advantage of procs very well.
As for whether or not shout would reduce your damage output, I'm not sure on that. With enough recharge, it's ideal to chain shriek and scream back to back, but I don't know at what point that becomes ideal. I've done the numbers on the chains including shout and electric fence though. Either way, I think you should keep the power because of its set bonuses.
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How do you get FF Gen's defense to show up as part of the totals?
On the last one I posted, I think it got up to the cap - 24.1 Melee, 25.4 Ranged, and 24.4 AoE Defense, when added to the 20.9 from FF Gen, comes to 45, 46.3, and 45.3, respectively, if the math is right. Endurance I hadn't thought about too much...
Here's a build that's sort of in-between yours and mine - I'd really like to keep the slotting in Siren's, for instance. It has 44.4/45.6/46.9 Defenses and same recharge. But I really don't know if I'll stick with the nuke, or even Soul Drain and the rest of the Dark Epics. I'll find out once I get to try them out with the rest of the set. Thanks for the tips.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Caltrops -- Slow-I(A)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27), Apoc-Dam%(27)
Level 2: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(7)
Level 6: Acid Mortar -- ShldBrk-Acc/Rchg(A), ShldBrk-Acc/EndRdx/Rchg(13), LdyGrey-Rchg/EndRdx(17), Dev'n-Hold%(19)
Level 8: Force Field Generator -- DefBuff-I(A), DefBuff-I(13), LkGmblr-Rchg+(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Poison Trap -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(19), Lock-Rchg/Hold(23), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/Hold(34), Lock-Acc/Rchg(34)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33)
Level 18: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-%ToHit(34), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(40), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(40)
Level 20: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(39), GSFC-Build%(39), GSFC-ToHit/EndRdx(42)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Mrcl-Rcvry+(A)
Level 26: Trip Mine -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37), Oblit-Dmg(50)
Level 28: Siren's Song -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(29), LgcRps-Acc/Sleep/Rchg(29), LgcRps-Sleep/Rng(31), LgcRps-Acc/Sleep(31)
Level 30: Stamina -- EndMod-I(A)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Screech -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(36), Stpfy-KB%(37), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43)
Level 38: Dreadful Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 41: Dark Consumption -- Efficacy-Acc/Rchg(A)
Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam/Rchg(48), Aegis-EndRdx/Rchg(50)
Level 47: Soul Drain -- GSFC-Rchg/EndRdx(A), AdjTgt-EndRdx/Rchg(48), Sciroc-Acc/Rchg(48)
Level 49: Maneuvers -- HO:Cyto(A), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 13.6% Defense(Smashing)
- 13.6% Defense(Lethal)
- 13% Defense(Fire)
- 13% Defense(Cold)
- 13.3% Defense(Energy)
- 13.3% Defense(Negative)
- 3% Defense(Psionic)
- 15.8% Defense(Melee)
- 17.1% Defense(Ranged)
- 18.3% Defense(AoE)
- 4.5% Max End
- 57.5% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 43% Enhancement(Accuracy)
- 3% Enhancement(Stun)
- 4% Enhancement(Sleep)
- 13% FlySpeed
- 61 HP (6%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- MezResist(Held) 2.2%
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 4.4%
- 12% (0.2 End/sec) Recovery
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 18% RunSpeed
- 4.5% XPDebtProtection
Hey all, I'm trying to cook up a build to use for my Traps/Sonic toon that I'm coming to love quite a bit. I'm looking to finalize a build now, so that I can slowly start getting the required recipes/enhancements while I level (currently at 22).
So far, the main thing I'm trying to achieve is capped defense to all, and then focusing on +recharge after that. It looks like I've come up with at least something that will work very well - capped to all along with 67.5% recharge, and powers that I want. Not bad!
What I'm wondering about is power choices and individual slotting...there are better and more experienced people than me with both Traps and Sonic, so I'm wondering if Shout and other picks are okay. On a higher recharged build, is Shout beneficial or actually harmful to DPS? Can't wait for the Siren's + Trip Mine combo though.
I don't want the build to be uber expensive - I can strip some enhancements (including some purples) off of other toons, but any PvP IO's I'd hate to spend time to afford. Thanks for any build/individual tips if you have any.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Caltrops -- Slow-I(A)
Level 1: Shriek -- Apoc-Dmg(A), Apoc-Dmg/Rchg(15), Apoc-Acc/Rchg(23), Apoc-Acc/Dmg/Rchg(25), Apoc-Dmg/EndRdx(27), Apoc-Dam%(33)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(21)
Level 4: Howl -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(5), Ragnrk-Dmg/EndRdx(7), Ragnrk-Knock%(7)
Level 6: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(13), ShldBrk-Acc/Rchg(17), ShldBrk-DefDeb/EndRdx/Rchg(17), ShldBrk-Acc/EndRdx/Rchg(19), ShldBrk-%Dam(19)
Level 8: Force Field Generator -- DefBuff-I(A), DefBuff-I(13), LkGmblr-Rchg+(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Poison Trap -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(23), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(34), Lock-%Hold(39)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(27)
Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/Rchg(33), Dev'n-Dmg/Rchg(34)
Level 18: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(40), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(40), SipInsght-%ToHit(42)
Level 20: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(42), GSFC-Build%(46)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Trip Mine -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37), Armgdn-Dam%(37)
Level 28: Siren's Song -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(29), LgcRps-Acc/Sleep/Rchg(29), LgcRps-Sleep/Rng(31), LgcRps-Acc/Sleep(31)
Level 30: Stamina -- EndMod-I(A)
Level 32: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
Level 35: Screech -- Amaze-Stun/Rchg(A), Amaze-ToHitDeb%(36), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
Level 38: Dreadful Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Oppressive Gloom -- Amaze-Stun(A)
Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+(A)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Maneuvers -- HO:Cyto(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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Set Bonus Totals: