Street Pirate Lady Shield Defense/Battle Axe Tanker


Finduilas

 

Posted

I never have been a big fan of the Natural characters except for the Deviant/Loner types that i have always identified with. Since there's a lot if Pirates using Broad Sword/Shield i have come in mind with a little different creation.

I have choose to make a Street Pirate using the Battle Axe Power in form of the Lumberjack Axe and Manhole Shield (Sanitary Sewer) I will show you the powers i decided to choose and i know i have some errors since i am new to Tankers but any little advice with the power choice i will be very thankful.

I will only show the powers, no slotting or enhancements. If you want to give a little advice on those you are welcome but if not, no problem.

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+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
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Name: (Secret)
Origin: Natural
Archetype: Tanker
Primary: Shield Defense
Secondary: Battle Axe
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01: Deflection => Empty(1)
01: Beheader => Empty(1)
02: True Grit => Empty(2)
04: Gash => Empty(4)
06: Active Defense => Empty(6)
08: Air Superiority => Empty(8)
10: Taunt => Empty(10)
12: Phalanx Fighting => Empty(12)
14: Fly => Empty(14)
16: Swift => Empty(16)
18: Grant Cover => Empty(18)
20: Swoop => Empty(20)
22: Health => Empty(22)
24: Stamina => Empty(24)
26: Shield Charge => Empty(26)
28: Whirling Axe => Empty(28)
30: Boxing => Empty(30)
32: One with the Shield => Empty(32)
35: Cleave => Empty(35)
38: Pendulum => Empty(38)
41: Against All Odds => Empty(41)
44: Conserve Power => Empty(44)
47: Laser Beam Eyes => Empty(47)
49: Energy Torrent => Empty(49)

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+ Inherent Powers
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01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)

The build that i want to make is one who is helpful in Solo/Small Teams situations. I will kindly ask for your help since i finally decided to make a Tanker which will be more creative and something new.


 

Posted

First off, Against All Odds should be taken *much* earlier, definitely pre-20. You should also be sure to pick up Stamina by level 20. Of the Shield powers, both Grant Cover can Phalanx Fighting can easily be delayed until the 20s, and in the case of GC, even later.

The choice of Boxing by itself is more than a little odd, you have plenty of attacks without it and it's not that great an attack, anyway. Did you mean to also pick up Tough and Weave? If not, you should definitely consider it; your goal should be to soft-cap to all positions, and although its possible to do so without Weave or CJ, it takes a pretty substantial investment in IO sets for the defense bonuses.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thank you for that notes once again. I am re-making the build leaving Phalanx fighting and Grant Cover to the 20's. Now i am considering more Tough and Weave since reading your comment along other source of information.