Dual Blades / Elec Build


Alpha_A

 

Posted

Howdy. I am building towards what I have below on my Dual Blades / Electric Armor Brute, and was wondering what critiques y'all would have, if any.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Celestial Scimitar: Level 50 Mutation Brute
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Knock%:35(37)
Level 1: Charged Armor -- TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(3), TtmC'tng-ResDam/EndRdx:50(7), TtmC'tng-ResDam/EndRdx/Rchg:50(25), TtmC'tng-ResDam/Rchg:50(37), TtmC'tng-EndRdx/Rchg:50(43)
Level 2: Ablating Strike -- T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(25), T'Death-Dmg/Rchg:40(40), T'Death-Dam%:40(43)
Level 4: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam/Rchg:40(31)
Level 6: Swift -- Run-I:50(A)
Level 8: Blinding Feint -- T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(31), T'Death-Dmg/Rchg:40(40), T'Death-Dam%:40(45)
Level 10: Static Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam/Rchg:40(31)
Level 12: Combat Jumping -- DefBuff-I:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(17)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(19), Numna-Regen/Rcvry+:50(19)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(33)
Level 22: Vengeful Slice -- T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dmg/Rchg:40(40), T'Death-Dam%:40(45)
Level 24: Lightning Reflexes -- Run-I:50(A)
Level 26: Sweeping Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Dmg/Rchg:50(42), Oblit-%Dam:50(45)
Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Heal/EndRdx:50(42), Dct'dW-EndRdx/Rchg:50(46)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: One Thousand Cuts -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Dmg/Rchg:50(42), Oblit-%Dam:50(46)
Level 35: Power Sink -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Rchg:50(36), RechRdx-I:50(36), RechRdx-I:50(37)
Level 38: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(39), GSFC-Rchg/EndRdx:50(43), GSFC-Build%:50(46)
Level 41: Electrifying Fences -- Acc-I:50(A)
Level 44: Kick -- Acc-I:50(A)
Level 47: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-ResDam/Rchg:40(48)
Level 49: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-Rchg+:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 22.4% Defense(Smashing)
  • 22.4% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 9.56% Defense(Energy)
  • 9.56% Defense(Negative)
  • 3% Defense(Psionic)
  • 30.5% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 15% FlySpeed
  • 202.4 HP (13.5%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 11%
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 4% (0.07 End/sec) Recovery
  • 22% (1.38 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
  • 15% RunSpeed



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@Celestial Lord and @Celestial Lord Too

 

Posted

If you're going for strictly defense without any AoE, it looks like a pretty solid build.

I wouldn't, however, skip Lightning Field. You can manage to retain your high defense, greatly lower your end consumption, and gain more damage all by switching Leadership for Hasten/LF and 6 slotting it with Multistrike. That's just me, YMMV.

~Alpha



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
"

 

Posted

I updated my build after playing this character almost daily over the past two months:

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Celestial Scimitar: Level 50 Mutation Brute
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Knock%:35(39)
Level 1: Charged Armor -- TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(3), TtmC'tng-ResDam/EndRdx:50(7), TtmC'tng-ResDam/EndRdx/Rchg:50(17), TtmC'tng-ResDam/Rchg:50(39), TtmC'tng-EndRdx/Rchg:50(43)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(5), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Dmg/EndRdx/Rchg:40(40), C'ngImp-Dmg/Rchg:40(43)
Level 4: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam/Rchg:40(25)
Level 6: Swift -- Run-I:50(A)
Level 8: Blinding Feint -- T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(31), T'Death-Dmg/Rchg:40(40), T'Death-Dam%:40(46)
Level 10: Static Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam/Rchg:40(33)
Level 12: Combat Jumping -- DefBuff-I:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(19), Numna-Regen/Rcvry+:50(19)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(34)
Level 22: Vengeful Slice -- T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dmg/Rchg:40(40), T'Death-Dam%:40(46)
Level 24: Lightning Reflexes -- Run-I:50(A)
Level 26: Sweeping Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(46)
Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(36), Dct'dW-EndRdx/Rchg:50(42)
Level 30: Lightning Field -- M'Strk-Acc/Dmg:50(A), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx/Rchg:50(42), M'Strk-Dmg/Rchg:50(50)
Level 32: One Thousand Cuts -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(50)
Level 35: Power Sink -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Rchg:50(36), RechRdx-I:50(36), RechRdx-I:50(37)
Level 38: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 41: Kick -- Acc-I:50(A)
Level 44: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam/Rchg:40(45)
Level 47: Weave -- Ksmt-ToHit+:30(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(50)
Level 49: Electrifying Fences -- Acc-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 20.2% Defense(Smashing)
  • 20.2% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 8.31% Defense(Energy)
  • 8.31% Defense(Negative)
  • 3% Defense(Psionic)
  • 26.1% Defense(Melee)
  • 8% Defense(Ranged)
  • 8% Defense(AoE)
  • 4% Enhancement(Heal)
  • 34% Enhancement(Accuracy)
  • 27.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 168.7 HP (11.3%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 13.8%
  • MezResist(Sleep) 3.85%
  • MezResist(Stun) 8.25%
  • MezResist(Terrorized) 2.2%
  • 22% (1.38 HP/sec) Regeneration
  • 2.21% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 2.5% Resistance(Psionic)
  • 10% RunSpeed



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@Celestial Lord and @Celestial Lord Too

 

Posted

After four more months of playing this toon almost daily, here is the current build I'm using:

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Celestial Scimitar: Level 50 Mutation Brute
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(17), KntkC'bat-Knock%:35(40)
Level 1: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 2: Ablating Strike -- Hectmb-Dmg:50(A), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(9), Hectmb-Dmg/EndRdx:50(25), Hectmb-Dam%:50(40), Achilles-ResDeb%:20(43)
Level 4: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 6: Swift -- Run-I:50(A)
Level 8: Blinding Feint -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(46)
Level 10: Static Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 12: Combat Jumping -- DefBuff-I:50(A), Ksmt-ToHit+:30(13)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(17)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(19), Numna-Heal/Rchg:50(19), Numna-Regen/Rcvry+:50(34)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(34)
Level 22: Vengeful Slice -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(23), T'Death-Acc/Dmg/EndRdx:40(36), T'Death-Dmg/EndRdx/Rchg:40(42), T'Death-Dam%:40(46)
Level 24: Lightning Reflexes -- Run-I:50(A)
Level 26: Sweeping Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(46)
Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(29), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(37), Dct'dW-Rchg:50(42)
Level 30: Lightning Field -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(31), M'Strk-Dmg/Rchg:50(31), M'Strk-Acc/EndRdx:50(37), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(50)
Level 32: One Thousand Cuts -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(50)
Level 35: Power Sink -- RechRdx-I:50(A), RechRdx-I:50(36), Efficacy-EndMod/Rchg:50(36), P'Shift-EndMod/Rchg:50(39)
Level 38: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 41: Kick -- Acc-I:50(A)
Level 44: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45)
Level 47: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48)
Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 20.2% Defense(Smashing)
  • 20.2% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 9.56% Defense(Energy)
  • 9.56% Defense(Negative)
  • 3% Defense(Psionic)
  • 24.3% Defense(Melee)
  • 8.63% Defense(Ranged)
  • 8% Defense(AoE)
  • 32.5% Enhancement(RechargeTime)
  • 10% Enhancement(Heal)
  • 42% Enhancement(Accuracy)
  • 10% FlySpeed
  • 140.6 HP (9.38%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 12.7%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 6.05%
  • MezResist(Terrorized) 2.2%
  • 4% (0.07 End/sec) Recovery
  • 22% (1.38 HP/sec) Regeneration
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)
  • 10% RunSpeed



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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@Celestial Lord and @Celestial Lord Too

 

Posted

Yet another new build.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Celestial Scimitar: Level 50 Mutation Brute
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(25), KntkC'bat-Knock%:35(39)
Level 1: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(25), S'fstPrt-ResKB:30(40)
Level 2: Ablating Strike -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(9), Hectmb-Dmg/EndRdx:50(31), Hectmb-Dam%:50(40), Achilles-ResDeb%:20(43)
Level 4: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 6: Swift -- Run-I:50(A)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(9), KntkC'bat-Acc/Dmg:35(13), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 10: Static Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 12: Combat Jumping -- DefBuff-I:50(A), Ksmt-ToHit+:30(13)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(17)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(17)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(19), Numna-Heal/Rchg:50(19), Numna-Regen/Rcvry+:50(34)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(36)
Level 22: Vengeful Slice -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(23), KntkC'bat-Acc/Dmg:35(23), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 24: Lightning Reflexes -- Run-I:50(A)
Level 26: Sweeping Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(46)
Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(29), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(37), Dct'dW-Rchg:50(42)
Level 30: Lightning Field -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(31), M'Strk-Dmg/Rchg:50(31), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(50)
Level 32: One Thousand Cuts -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(50)
Level 35: Power Sink -- RechRdx-I:50(A), Efficacy-EndMod/Rchg:50(36), P'Shift-EndMod/Rchg:50(36)
Level 38: Kick -- Acc-I:50(A)
Level 41: Superior Conditioning -- EndMod-I:50(A)
Level 44: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45)
Level 47: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48)
Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 23.94% Defense(Smashing)
  • 23.94% Defense(Lethal)
  • 4.875% Defense(Fire)
  • 4.875% Defense(Cold)
  • 8.625% Defense(Energy)
  • 8.625% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 10% Enhancement(Heal)
  • 32.5% Enhancement(RechargeTime)
  • 42% Enhancement(Accuracy)
  • 10% FlySpeed
  • 140.56 HP (9.377%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 17.05%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 6.05%
  • MezResist(Terrorized) 2.2%
  • 5.5% (0.092 End/sec) Recovery
  • 22% (1.377 HP/sec) Regeneration
  • 4.725% Resistance(Fire)
  • 4.725% Resistance(Cold)
  • 10% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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@Celestial Lord and @Celestial Lord Too

 

Posted

I am not sure what you are doing with all that knockback in there. It's really not needed at all as long as you have grounded turned on.. which you would.


This should make things more interesting and is more concerned with recharge to keep your energize up and running.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Celestial Scimitar: Level 50 Mutation Brute
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(25), S'fstPrt-ResDam/Def+(40)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(31), ExVuln-DefDeb/Rchg(40), ExVuln-DefDeb(46)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(33)
Level 6: Swift -- Run-I(A)
Level 8: Blinding Feint -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(9), KntkC'bat-Acc/Dmg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(40)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Grounded -- ImpArm-ResDam(A), ImpArm-ResPsi(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), Mrcl-Heal(19), RgnTis-Regen+(42)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(34), P'Shift-End%(36)
Level 22: Vengeful Slice -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(42)
Level 24: Lightning Reflexes -- Run-I(A)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(46)
Level 28: Energize -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(34), Dct'dW-Heal/EndRdx/Rchg(37)
Level 30: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(50)
Level 32: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(50)
Level 35: Power Sink -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod(39), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50)
Level 38: Kick -- Acc-I(A)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 44: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Superior Conditioning -- P'Shift-End%(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run


 

Posted

Quote:
Originally Posted by BellyButtonJelly View Post
I am not sure what you are doing with all that knockback in there. It's really not needed at all as long as you have grounded turned on.. which you would.
The twelve points of knockback protection from IOs is for Hamidon raids. You need to fly to be effective in a Hamidon raid, and Grounded offers no knockback protection while in the air. Plus, it comes in handy while hopping around the Rikti War Zone.

Quote:
Originally Posted by Nalrok_AthZim View Post
You don't need Assault. You're a Brute. It's a waste of endurance and you'd benefit more from Lightning Field.
I already have Lightning Field. Assault is to help make up some for the lethal damage resistance everyone and their mother seem to have.


@Celestial Lord and @Celestial Lord Too