archery/Kinetic
I have this set as a Defender, and I personally think that it's kind of hard to mess up unless you don't know how to handle kinetics. Solo, use Siphon Speed and Hasten while spamming Fulcrum Shift and RoA. On teams, it's the same except for that you need to extend you buffs to your friends.
Of course, defenders have the Psychic Mastery Epic, which makes using RoA and your buffs much, much easier.
I would drop Super Jump and Combat Jumping for Inertial Reduction, which is built into your secondary, and pick up Assault or Tactics. Inertial Reduction is an unrestricted Travel power, which opens up several tactics for a ranged character. Also, Tactics could be used before Focused Accuracy, opening up another power slot in the 40s.
I'd also drop Ranged Shot, since Kinetics requires you to be fairly close to the enemy in order to get the most effect for yourself and your melee team mates. I thought about using it with Stunning Shot to take out lieutenants, but I eventually decided that I could deal more damage by using Blazing Arrow and Aimed Shot in the same time it takes to even use Ranged Shot once.
My experience with Explosive Arrow has been a tough one. At times, I've loved having it to prevent enemies from attacking while the team tore them apart, but other times I've cursed it's KB component that kept me from being using it, lest I bounce enemies everywhere and wreck the chance at a big boost from Fulcrum Shift. Some people who use Archery skip the power entirely. I'll leave that up to you.
Hope something I posted helps!
Too many alts to list.
I wouldn't pick up Assault since you have Fulcrum Shift and Siphon Power. I built my Arch/Kin a bit differently, while focusing on mainly ranged defense, I ended up with about 38% ranged, 41% nrg, and 30% S/L. Although to reach these numbers I had to sacrifice some powers like ID. I probably could've reached the softcap to ranged if I sacrificed more, but using a purple inspiration now and then seemed like the better option.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Constellations v2: Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(34)
Level 1: Transfusion -- Acc-I(A), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(7), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(29)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(27)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 8: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(34)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(29)
Level 16: Health -- Numna-Heal/EndRdx(A)
Level 18: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 24: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit(46)
Level 26: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(46)
Level 28: Inertial Reduction -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(43)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(31), S'fstPrt-ResDam/Def+(31)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(48), TotHntr-Dam%(50)
Level 47: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Hi All
Gonna try and revive this thread, I haven't seen any new builds since I19 dropped. I only have basic understanding of mids, but I am willing to learn. Right now with my main rig dead I can only build on paper so to speak.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
kinetic bolt: Level 50 Technology Corruptor
Primary Power Set: Archery
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Aimed Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(9), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(25), Dev'n-Hold%(46)
Level 1: Transfusion -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Heal/HP/Regen/Rchg(11), Theft-Heal(11), Theft-Acc/Heal(13), Theft-Heal/Rchg(43), Theft-Acc/EndRdx/Heal(45)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 4: Siphon Power -- HO:Centri(A)
Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 8: Boxing -- Empty(A)
Level 10: Siphon Speed -- P'ngTtl--Rchg%(A)
Level 12: Explosive Arrow -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(19), KinCrsh-Rchg/KB(19), KinCrsh-Rechg/EndRdx(21), KinCrsh-Acc/Dmg/KB(21), KinCrsh-Dmg/EndRdx/KB(23)
Level 14: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(42), GSFC-Build%(46)
Level 16: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-EndRdx/Rchg(36), ImpArm-ResDam(40), ImpArm-ResPsi(40)
Level 18: Ranged Shot -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(31), Dev'n-Hold%(31), Dev'n-Dmg/EndRdx(34), Dev'n-Dmg/Rchg(37), Dev'n-Acc/Dmg/Rchg(40)
Level 20: Speed Boost -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Rchg(50)
Level 22: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(31), Decim-Build%(43)
Level 24: Fly -- Frbd-Stlth(A)
Level 26: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Increase Density -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Rain of Arrows -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 35: Transference -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Force of Nature -- S'fstPrt-ResDam/Def+(A)
Level 47: Temp Invulnerability -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx(48)
Level 49: Power Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(50), AdjTgt-ToHit/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Mrcl-Rcvry+(5), Mrcl-Heal(7)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(3), P'Shift-EndMod(5), P'Shift-End%(7)
I'm playing up this combo currently. What sold me is Fulcrum Shift + rain of arrows on the same recharge rate.... maxed damage rain of arrows every 20 seconds looks game-breakingly powerful, IMHO... not to mention you're dealing out a few of the most desired buffs to your team as well. You don't add a terrible amount of survivability (unless you really focus on healing), but instead you increase the damage of a team by a truckload. IMO, that's what people enjoy teaming with more then anything else in this game.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Dude I am so jealous my main rig is dead so cant play, I have a few questions. Now that fitness is inherent are you finding yourself cramming powers into the build that you wouldn't normally taken. I did a test build on mids and found i actually had room for travel powers. Do you think this is a build that can handle soloing.
Archery is -awesome- for soloing, and so is Kinetics, so I'd imagine so. I have an Archery/MM blaster, and what I do on him is just Aim/Buildup/RoA/Explosive and a whole spawn of +0/8 is dead. Single target rotation is just your tier 1 and 2 alternated. My Arch/MM actually replaced my Fire/Kin as my favorite farmer a long while back. You're out a Buildup when you're not a blaster, but Fulcrum Shift more than makes up for that - as a Corr you'd just run in, fulcrum shift, Rain, and probably toss off Siphon Speed/Transference/Transfusion or whatever you need while you wait for the rain to fall.
Needless to say you'd want to slot for soft-capping S/L and try to avoid other types of enemies when you can, but almost everything has a S/L component.
I always wanted to play an archer, however could not bring myself to combine it with Trick arrow and took Kinetic instead. Archery is not the most powerful corruptor set, but the Rain of arrows can be used really often. This is what I use for levelling, my "50" build with sets is below. I was not able to find a lot of builds for archery, especially combined with Kinetic, so here it goes.
Comments are welcome :-)
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Seroh: Level 50 Science Corruptor
Primary Power Set: Archery
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Aimed Shot -- Acc(A), Dmg(3), Dmg(7), EndRdx(13), Dmg(15), RechRdx(43)
Level 1: Transfusion -- Acc(A), Heal(3), Heal(7), RechRdx(13), Heal(23), EndRdx(40)
Level 2: Fistful of Arrows -- Acc(A), Dmg(5), Dmg(11), Dmg(15), EndRdx(36), RechRdx(37)
Level 4: Repel -- EndRdx(A), RechRdx(5), RechRdx(36)
Level 6: Blazing Arrow -- Acc(A), RechRdx(9), Dmg(9), Dmg(11), Dmg(37), EndRdx(39)
Level 8: Combat Jumping -- DefBuff(A)
Level 10: Siphon Speed -- Acc(A), RechRdx(23), RechRdx(29), Acc(37), Slow(40), Slow(43)
Level 12: Hurdle -- Jump(A)
Level 14: Super Jump -- Jump(A)
Level 16: Health -- Heal(A), Heal(17), Heal(17)
Level 18: Ranged Shot -- Acc(A), Dmg(19), RechRdx(19), Dmg(25), Dmg(25), EndRdx(34)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Speed Boost -- EndRdx(A)
Level 24: Explosive Arrow -- Acc(A), Dmg(27), Dmg(27), Dmg(29), EndRdx(31), RechRdx(46)
Level 26: Acrobatics -- EndRdx(A)
Level 28: Siphon Power -- Acc(A), RechRdx(34)
Level 30: Aim -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Rain of Arrows -- Acc(A), Dmg(33), Dmg(33), Dmg(33), EndRdx(34), RechRdx(36)
Level 35: Transference -- EndMod-I(A), EndMod-I(40)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Stunning Shot -- Acc(A), Dmg(42), Dmg(42), Dmg(42), RechRdx(43)
Level 44: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(45), RedFtn-Def(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx/Rchg(46)
Level 47: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
Level 49: Hasten -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Seroh: Level 50 Science Corruptor
Primary Power Set: Archery
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(13), Nictus-Acc/EndRdx/Rchg(23), Nictus-%Dam(40)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 4: Siphon Power -- Acc-I(A), RechRdx-I(5)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(39)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(23), TmpRdns-Acc/EndRdx(29), TmpRdns-Rng/Slow(37), TmpRdns-EndRdx/Rchg/Slow(40), TmpRdns-Acc/Dmg/Slow(43)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Ranged Shot -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(19), Mantic-Acc/ActRdx/Rng(19), Mantic-Dmg/ActRdx/Rchg(25), Mantic-Dmg/EndRdx/Rchg(25), Mantic-Dam%(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Speed Boost -- EndRdx-I(A)
Level 24: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31), FrcFbk-Rechg%(46)
Level 26: Increase Density -- S'fstPrt-ResKB(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 30: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(31)
Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36)
Level 35: Transference -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(50), Efficacy-EndMod/Rchg(50)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), EndRdx-I(40)
Level 41: Stunning Shot -- Amaze-Stun(A), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
Level 44: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(45), RedFtn-Def(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx/Rchg(46)
Level 47: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
Level 49: Maneuvers -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge