New Player


belero

 

Posted

hello all,

Im starting COH and hopefully a friend of mine is gonna pick it up as well. Ive played trials a couple times and played active for a couple weeks last year and liked CoH, but had to much going on to give it a real shot. Im looking for a helpful guild or what ever is over here to help get me started and hopefully to be come apart of. Thanks in advance.


 

Posted

A supergroup doesn't really fulfill the same functions as a guild does in other games (i.e. forming groups, running high end content, chat, learning about the game, etc.) even though it is the closest parallel.

What you'll instead want to do is get onto some of Freedom's more popular and active global channels. I'd recommend RF2009 and Freedom Events, for a start. There are a few good private channels that you can most likely find someone from one of those channels to invite you into.

In order to join a (public) channel, simply type "/chan_join <insert channel name here>", ignoring those carrots.


 

Posted

So im guessing a majority of the content can be done solo?


 

Posted

Quote:
Originally Posted by belero View Post
So im guessing a majority of the content can be done solo?
Yes. Because we have the difficultly slider, a vast majority of the content can be soloed quite easily. There is some content that, even if you are awesome enough to solo it (which isn't too hard with a well made IO build), at the very least requires a team to start it.

This content is referred to as a task force and is the closest parallel to dungeons in other MMOs. Because CoX is designed around a vast majority of missions being instanced (i.e. separated from the rest of the game world so that no one but your team mates can enter), TFs are comprised of a series of individual missions linked by a cohesive story rather than a single instance.


 

Posted

Ah thats a nice change of pace. Is there a lot of content? I was told there was. Also how much to do is there later on or is this game pretty much story driven?


 

Posted

You can play the game lots of different ways. If you like actually reading quests, there are some pretty well-written (so far as MMO storylines go) story arcs, especially villain-side, and if you want to get really immersed in a solo character that's the way to go (always read your "clues" as they come up in-mission).

Alternatively, if you're into PUG-ing (as I think a large percentage of the playerbase is) you can just go for maximal xp gain in 8 man teams blasting through content (with the difficulty cranked up), which will often include newspaper/radio missions, which are short and very samey, have very little in the way of story, but are very convenient for fast xp gain. The Task Forces often have great stories, but teams often move so fast you have little time to read the clues and get into the story the way you would in solo play! You can even street-sweep, which is sometimes fun for a change of pace, either solo or teamed. There are loads of zones to just explore too, if you want.

The game does have tons of content; the one criticism most people have is that a lot of it is samey in terms of visuals. But the sameyness doesn't really become apparent until you've played for a few months; and even then, it hardly matters all that much, since the actual gameplay is so much fun! CoX doesn't have big endgame content (e.g. in the way something like WoW is back-weighted with content - MOST of its humungous content is in the many beautifully designed endgame dungeons), but even that is now starting to be addressed by the devs.

The fact that the game has gone on so long without much endgame shows how heavily CoX is based around alt-ing. Because there are zillions of possible powerset combinations, and because it's quite fast to level up a toon, it's just very tempting to keep dreaming up new characters based on the various possible power combinations - and it's fun to learn to play each combination, with its quirky little ways. So, again, even though there's a certain amount of sameyness, alt-ing does keep it fresh to a certain extent (playing through the game as a Fire/Fire Blaster is a totally different experience to playing it through as a Kinetics Defender, for example - of course most games are like that re. their classes, but it's like each possible combination of powersets is almost a new class in itself, in this game, and there are tons of them).

Typically, your average CoX player will have at least half a dozen toons on the go, and will swap between them according to mood, or sometimes really get into one for a while, then start a new alt, etc., back and forth - until at some point they get a buzz for getting some particular toon to 50, and concentrate on that, for a while, then go back to one of their earlier toons they have fond memories of, etc., etc. Some toons will be more team-based, some more solo-based; some will be for badge hunting, others for completing story arcs, some will be concentrated on to get the builds maximised with IOs, some will be mainly for rp, etc. I myself have a "family" of about 23 toons, of all ATs, with a huge cross-section of powerset combinations, at all levels, with 3 50s (that's from about 3 years of play in total) - an all of them are well-loved, familiar friends


 

Posted

As someone who has only been playing a few months I highly recommend the Guide to Guides section under player help http://boards.cityofheroes.com/showthread.php?t=122411 I cannot tell you how much the information therein has helped me understand all the things you do not learn in the tutorial. Major thanks to all the guide writers and the ones who assembled it in one place!


Laile - @Kaie
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Yes, the glass is half full, there is always another perspective and no they are not following you.