An old favorite returns...
Ok spectators, now you have all looked... What ya think? Which is the most reasonable brute build, IYO?
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
1) It's up to you whether you think another ~2% res is worth 0.04 end. Actually, the answer to that question is a hami ribosome exposure.
--I do see why you went with 3 slotting the steadfast. I'm not sure if I would do the same, when the 3% could go in temp protection and a BOTZ KB could go in super speed.
2) Considering you are only gaining ~2 eps, I would still think you would benefit from having consume.
Minor tweaks:
-Do you like being immobilized? You don't have burn or combat jumping.
-switching 2 generics to 2 Adjusted Targeting (to hit/rech and rech) in buildup will give you a 2% dmg buff at no real cost of recharge.
-frankenslotting scirroco and multistrike in blazing aura yields better results for those four slots. Those set bonuses you're getting from that set are worthless to you (fire resist? lol)
-The 4th slot of tough doesn't need to be in the same set (debt protection) for better efficiency. Also, while it's less SK friendly, swapping your IOs in tough and fire shield yields better numbers.
There's plenty of other things you could do to change the entire build around to focus on other things, but these are the minor changes you can do without reworking the entire build.
Thanks for commenting! ^^ Hate it when everybody just takes a look and not a single one says anything to it.
Ok, down to business:
1) The reason I decided to ask about the res or res/end was mostly a question of whether I'll want half the resistance and 0.04 less End use, or getting as much resistance as possible and sacrifice 0.04 end, if you understand
2) ... Fair enough :P
3) About my immob, then yes I like being immobed XP No, seriously, I have totally forgotten about the Immob Prot :P I would also like to ask if you guys would say that I should keep SS or switch out with the Leaping Pool, as I have been able to find many occasions where SS can be annoying, and it isn't all that conceptish again :P
4) Blazing Aura: Touche Didn't really think about it, but agree that Fire res is irrelavant :P
5) The reason I four slotted Tough is because I want a lot of resistance, not because I can't sleep at night about 2,5 XP dept ;P
5.1) I don't understand what you mean about the last part of this critique... As I read it, you think that I should switch out the IO sets in tough and fire shield for SK'ing purposes, right?
The "plenty of other things" you mention make my heart ache :P As I said, I plan for the Brute to be an all-rounder, so for that purpose, the build is acceptable, isn't it???
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
For an all rounder, certiainly the build will perform well.
Anyway, if you were to use the IO sets you are currently using in tough and put them in fire shield, you get better numbers. However, as you took tough later in the game, you might lose those bonuses, if I'm remembering how that works.
I'd suggest two options in tough (or fire shield if you swap them). 3 titanium+1 aegis for +HP or 3 aegis+1 titanium for fire/cold def. (slotting is res, res/end, res/end/rech+res/end). It's entirely up to you for what you want.
As for my comment, what I'm referring to is building around a specific goal. Your current build is built around making each power work well for you rather than trying to figure out how to make them all work in concert. If you were to pick a goal, I have a feeling your build would look completely different. However, when you go this route, you tend to up the price-tag, and also tend to start building around certain situations.
I'd post an example build, but I really need to run out and get some things done. If I have time I'll edit this post and show a few examples of building around a concept.
edit:
Alright, here are some examples where a build begins to start to revolve around a goal. While you can certainly choose to use one, that is not my purpose in posting these. They are to show just how each different focus creates radically different builds. They vary in price, and some will certainly be quite expensive, although I avoided using both purples and PvP IO's in these builds.
I strongly recommend that you do not use any of these templates as a final build. They still deserve more tweaking before someone goes and buys the IOs.
+HP Build
About this build: This focuses on set bonuses that offer +HP. As a side benefit, eradication also offers some decent energy defense to help with the hole in fire armor.
Notable bonus: +472.3 HP (31.5%) HitPoints
-------------------------
S/L Defense build
Abount this build: This one seeks to develop good levels of smashing/lethal defense to increase suvivability. This does increase survivability, although it will fail if you run into large amounts of defense debuffs. This also is rather pricey, given the cost of Kinetic Combat triples.
Notable bonus: 37% Smashing Lethal Defense (29.3% from sets)
-------------------------
+Recharge Build
About this build: Without using purples, I focused on recharge. Had I added purples into this build and reslotted, I could have easily doubled the recharge in this build. However, for a modest price, this build offers fairly decent recharge bonuses. Choosing a build like this will make you more offense-driven, although the faster recharge also helps your heal pop up faster. As a side-effect, I have chosen to also focus on endurance, so I picked up three sets of imperviums to help deal with the issue.
Notable bonus: 58.8% Recharge with only 2 LOTG 7.5s and no purples.
Thank you for the sum-up of the build focuses. I would, however, like to get some goals of what to use the different builds for, you know AV-solo, farming etc.
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
Recharge offers more offense, as you'll be able to use your harder hitting attacks more often. Efficient killing is an important element in farming.
If you go the survival route, you have two options: defense and +HP/regen. The defense option works great until you run across an enemy with defense debuffs. It will drastically reduce your incoming damage until your defense hits the red.
+HP/regen is a much more reliable source of survivability, as defense debuffs don't completely eliminate your survivability, and gives a greater cushion to use so you have more time for healing flames to come back up.
AV Soloing is typically done on defense sets (SR being the original popular set). It's possible you might find an AV you can solo on your fire/fire, but AV's hit hard, and you're in for a long fight. AV Builds are usually specifically designed for efficiency, which means being able to sustain the best attack chain indefinitely while knowing you'll have enough regen/healing to last quite through the fight. These builds aren't usually cheap, and none of those builds I posted are AV soloing builds. I'm actually unsure I can make a fire/fire build that can effectively solo an AV.
Hello everyone!
My main, a fire/fire brute, has been more or less inactive lately, likely because he's lvl 50 (I don't overplay my 50's, I have altitis :P). I came up with a build for him some time ago, before I tried to play with that many other characters, which led to him being more or less 'incomplete'. Here, take a look at his build:
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Now, as I said before, I have learnt a lot since this build, and has begun to think that maybe he should get a new, more powerful build. I like what I came up with and would like to get some advice as to how to make the build even better than it is (sorry if that sounded selfish). Here is the build as I've made now:
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I would already now like some thoughts on the following: 1. Should Fire Shield have an Aegis: Res/End or an Aegis: Res? 2. Do I need consume as it looks or could I change it for an epic?
All in all, I would like some advicing as to what has been done wise and as to what I can do better. I don't really have any specific needs for the character; I don't need him to be a killer farmer, No. 1 enemy of AV's or anything else, I just want him to be as strong as a fire/fire brute can be.
Thanks for your interest!
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself