Claws Regen help
Here's a rather vanilla build. Spin was added late because I was skipping it until Claws 3.0 happened. It can go earlier in the build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Without Pause: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Strike -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(34), RechRdx-I(46)
Level 1: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(34)
Level 2: Slash -- Acc-I(A), Dmg-I(7), Dmg-I(7), Dmg-I(9), RechRdx-I(9), Achilles-ResDeb%(11)
Level 4: Reconstruction -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15), Heal-I(15), Heal-I(17), Heal-I(17)
Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(11), EndMod-I(13)
Level 8: Follow Up -- Acc-I(A), Acc-I(19), RechRdx-I(19), RechRdx-I(21), GSFC-Build%(21), Dmg-I(48)
Level 10: Dull Pain -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), Heal-I(25), Heal-I(25), Heal-I(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Integration -- Heal-I(A), Heal-I(29), Heal-I(31)
Level 18: Focus -- Acc-I(A), Acc-I(31), Dmg-I(31), Dmg-I(33), Dmg-I(33), RechRdx-I(33)
Level 20: Resilience -- ResDam-I(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A), Heal-I(46), Heal-I(48)
Level 26: Eviscerate -- Acc-I(A), Acc-I(34), Dmg-I(36), Dmg-I(36), Dmg-I(36), RechRdx-I(37)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 30: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(39)
Level 32: Shockwave -- Acc-I(A), Acc-I(39), Dmg-I(40), Dmg-I(40), Dmg-I(46), RechRdx-I(48)
Level 35: Spin -- Acc-I(A), Acc-I(42), Dmg-I(42), Dmg-I(43), Dmg-I(43), RechRdx-I(43)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 41: Assault -- EndRdx-I(A)
Level 44: Tactics -- EndRdx-I(A), ToHit-I(45), ToHit-I(45), ToHit-I(45)
Level 47: Boxing -- Empty(A)
Level 49: Tough -- EndRdx-I(A), ResDam-I(50), ResDam-I(50), ResDam-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Whats claws 3.0?
Feel The Burn
The animations, damage, and recharge time of Claws attack have been redone a few times for balancing reasons. You won't notice the changes if you haven't played claws before. And overall the changes have resulted in improvements for Claws performance so nothing to fear.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
I saw your original post said Regen and SR so in case you had any interest in SR I drug out an old leveling to 40 SR build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 40 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Hero Profile:
Level 1: Swipe -- Acc-I(A), Dmg-I(3), Dmg-I(13), Dmg-I(31), EndRdx-I(37), RechRdx-I(37)
Level 1: Focused Fighting -- EndRdx-I(A), DefBuff-I(5), DefBuff-I(17), DefBuff-I(25)
Level 2: Slash -- Acc-I(A), EndRdx-I(3), RechRdx-I(11), Dmg-I(15), Dmg-I(27), Dmg-I(37)
Level 4: Focused Senses -- EndRdx-I(A), DefBuff-I(5), DefBuff-I(17), DefBuff-I(25)
Level 6: Spin -- Acc-I(A), EndRdx-I(7), RechRdx-I(7), Dmg-I(15), Dmg-I(27), Dmg-I(34)
Level 8: Follow Up -- Acc-I(A), Acc-I(9), RechRdx-I(9), RechRdx-I(13), EndRdx-I(40)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Focus -- Acc-I(A), EndRdx-I(19), RechRdx-I(19), Dmg-I(21), Dmg-I(21), Dmg-I(31)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Quickness -- Flight-I(A)
Level 26: Dodge -- DefBuff-I(A), DefBuff-I(29)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29)
Level 30: Agile -- DefBuff-I(A), DefBuff-I(31)
Level 32: Shockwave -- Acc-I(A), EndRdx-I(33), RechRdx-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(34)
Level 35: Evasion -- EndRdx-I(A), DefBuff-I(36), DefBuff-I(36), DefBuff-I(36)
Level 38: Eviscerate -- Acc-I(A), EndRdx-I(39), RechRdx-I(39), Dmg-I(39), Dmg-I(40), Dmg-I(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:
------------
Set Bonuses:
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
The animations, damage, and recharge time of Claws attack have been redone a few times for balancing reasons. You won't notice the changes if you haven't played claws before. And overall the changes have resulted in improvements for Claws performance so nothing to fear.
|
Claws 3.0 came about after the other weapon sets and MA got fixes to their animations with removing the weapon redraw pauses that happened in between attacks, or just general buffs(MA). BaBs/Castle did a test run with Claws and the reports came back a little too good so Claws 3.0 got put on hold until they could balance it out. Claws 3.0 finally did happen and there was a shift from being a strong ST based set(Focus's damage got toned down) while the AoE got a nice boost. There were some people who were unhappy with this change(waves). So yes, the focus of Claws literally and figuratively got changed. At this point I've just grown used to what Claws is now, but would still prefer a more ST based set. Yes, I know the DPS of Claws's ST attack chain went up with Claws 3.0. Whatever.
Over the years the animation on Swipe has moved around, it was originally on Strike back when Swipe was the "I'm typing on a typewritter" power, then it went to Slash for a while before moving to Swipe in the last go round. And now Strike uses Jab's animation and Slash uses Barrage's (which if i recall rightly Swipe had for a bit). Confusing stuff. They normalized the damage per activation on the powers resulting in some buffs and some nerfs(Focus) on individual powers but resulted in an overall increase to Claws.
The range on Eviscerate also changed so now it's easier to use as an AoE so it's hard to pass up. And Shockwave does better damage per activation than Strike now.
Pre ED days with Claws 1.0 Swipe, Slash, and Follow Up were considered bad power choices now if you skip Slash or FU people say you are doing it wrong.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
I didn't see any threads about Claws Regen so I thought I'd ask about what the current thinking is about slotting?
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Defense isn't going to do you much good because you don't have much to stack up with it, so there's no real point in a */Regen getting it pre-IOs. You've got Follow-Up and, even with only basic SO slotting, you're still going to be able to get 1 stack up at all times, so you don't really need to slot up acc particularly heavily in your attacks.
Here's a build I cooked up in about 2 minutes that should show you what to aim for. Ignore the levels but follow the slotting. In general, you want to slot your attacks first (not that slotting pre-SOs really accomplishes much of anything), then your Regen powers, and after that your other powers. Integration and QR should get slots asap whereas Recon, DP, and IH can probably stand to wait until your attacks are full up before they get attention.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe -- Acc(A), Dmg(3), Dmg(3), Dmg(5), RechRdx(5), RechRdx(7)
Level 1: Fast Healing -- Heal(A), Heal(50)
Level 2: Slash -- Acc(A), Dmg(7), Dmg(9), Dmg(9), RechRdx(11), RechRdx(11)
Level 4: Reconstruction -- Heal(A), Heal(13), Heal(13), RechRdx(15), RechRdx(15), RechRdx(17)
Level 6: Quick Recovery -- EndMod(A), EndMod(17), EndMod(19)
Level 8: Follow Up -- Acc(A), Dmg(19), Dmg(21), Dmg(21), RechRdx(23), RechRdx(23)
Level 10: Dull Pain -- RechRdx(A), RechRdx(25), RechRdx(25), Heal(27), Heal(27), Heal(29)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A)
Level 16: Integration -- Heal(A), Heal(29), Heal(31)
Level 18: Focus -- Acc(A), Dmg(31), Dmg(31), Dmg(33), RechRdx(33), RechRdx(33)
Level 20: Spin -- Acc(A), Dmg(34), Dmg(34), Dmg(34), RechRdx(36), RechRdx(36)
Level 22: Boxing -- Acc(A)
Level 24: Tough -- ResDam(A), ResDam(36), ResDam(37)
Level 26: Eviscerate -- Acc(A), Dmg(37), Dmg(37), Dmg(39), RechRdx(39), RechRdx(39)
Level 28: Instant Healing -- RechRdx(A), RechRdx(40), RechRdx(40)
Level 30: Hasten -- RechRdx(A), RechRdx(40), RechRdx(42)
Level 32: Shockwave -- Acc(A), Dmg(42), Dmg(42), Dmg(43), RechRdx(43), RechRdx(43)
Level 35: Hurdle -- Jump(A)
Level 38: Moment of Glory -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 41: Focused Accuracy -- EndRdx(A), EndRdx(45), EndRdx(46), ToHit(48), ToHit(48), ToHit(48)
Level 44: Physical Perfection -- EndMod(A), EndMod(46), EndMod(46)
Level 47: Health -- Heal(A)
Level 49: Stamina -- EndMod(A), EndMod(50), EndMod(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Thanks for the replies.
Its funny I was cramming health and fast healing with 3 slots and you have barely slotted them.
Does that type of slotting hold true in the teens as well?
I guess I always thought that regen in and of itself (before integration) would provide surviveability in fights. But judging by your slotting, not so much.
Its getting my heals up faster and taking my opponents health down faster thats gonna do the trick huh?
This char has lots of Vet respecs, does it make sense to respec him now to get him tracked a little better or just tune him as he gets higher?
Or if it turns out that slotting health and fast heal at lower levels makes sense, is there a tip point (mebbe DOs or SOS) where the added enhancement over TOs makes the extra slots in fast healing and health unnecessary which would seem like a good time to respec.
Feel The Burn
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Does that type of slotting hold true in the teens as well?
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I guess I always thought that regen in and of itself (before integration) would provide surviveability in fights. But judging by your slotting, not so much. |
Its getting my heals up faster and taking my opponents health down faster thats gonna do the trick huh? |
This char has lots of Vet respecs, does it make sense to respec him now to get him tracked a little better or just tune him as he gets higher? |
Or if it turns out that slotting health and fast heal at lower levels makes sense, is there a tip point (mebbe DOs or SOS) where the added enhancement over TOs makes the extra slots in fast healing and health unnecessary which would seem like a good time to respec. |
The only possible reason that slotting them would be better would be if you don't want to expend animation time activating them (which shouldn't be since you're operating at low level without much recharge or many attacks to fill in your animation time) or don't want to expend endurance to activate them (which shouldn't be an issue since you've got the native end discount of Claws and QR making your blue bar happy at all times).
Respec coming up!
You are probably right that a respec wont do a whole lot at my current level, but I'll take a look at my slotting, bare minimum I'll have 2 slots from fast healing to either add to recon or DP or to an attack, which might make the bad guys fall down faster or make Recon or DP come up faster.
I really appreciate the support.
By the way my main scrapper, Captain Midnight DM/WP is at 47 now and has benefitted a ton from your collective advice.
He is not soft capped but he's getting there.
He's probably not as efficient as he can be since I was cobbling together ideas from many different sources while levelling and getting him IOd, But he is surely alot more surviveable than he was.
Thanks for the helps.
Feel The Burn
Here's what I'm messin around with on a some what budget build for my Claws/Regen
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I like a lot of passive regen on my Regen characters. It's not optimal, but I like it because I can shrug off the weak hits and save my heals for the bigger ones.
It used to be I'd take a lot of machine gun fire and it would whittle me down to where I needed to hit Recon. Then smething would knock the snot out of me and I'd go to click my heal only to see that it's not recharged yet. Passive regeneration helps me out because it makes sure my heals are up when I REALLY need them to be.
Defense helps that too, by reducing the amount of incoming damage.
Recharge is your best friend, and defense is the other guy you two hang out with.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Been awhile since I was able to make time to play, but I was able to get a whole 30 minutes of game time in yesterday!
I took a look at the different servers I have characters on and went with a char I hadn't played for over a year: Killer-Bee.
I stopped playing him when regens green glow started to annoy me, but now with customization the green glow is Yellow and all of a sudden I'm remembering how much I liked him in the first place.
He is a pint size ball of Havoc!
I didn't see any threads about Claws Regen so I thought I'd ask about what the current thinking is about slotting?
hes only level 13 at the moment so to grow build ideas would be appreciated.
Thanks
Feel The Burn