I'd like the option of basically placing a contact inside a mission. A character that isn't guarded by anyone and is just there to provide a clue.
Possibly even someone to walk up to and who talking to TRIGGERS the hostile attacks.
For instance: a mission involves a trip into Hades to speak to, well, Hades....talking to Hades triggers a spawn of monsters he wants to test you against.
I'd like the option of basically placing a contact inside a mission. A character that isn't guarded by anyone and is just there to provide a clue.
Possibly even someone to walk up to and who talking to TRIGGERS the hostile attacks.
For instance: a mission involves a trip into Hades to speak to, well, Hades....talking to Hades triggers a spawn of monsters he wants to test you against.
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math