Dundundun...Shield/Ice


Aett_Thorn

 

Posted

Hey all, i need a favor and ask you all if you could be so nice and help me out here on a build or two for this. Im currently leveling my char now, and hes approaching level 14 and countin fast.. i was wondering what a good leveling build with just SOs be, then a second with IOs/Sets for a final build. I like to team, solo farm, team farm, well powerleveling/farming is my thing but i dunno if its possible on this character or not, if so, cool if not, well..cool...i hate pvp btw, just throwing that out there but i was justwondering what powers i can pick and leave out. My ideas are this

+ Not Taking :

Grant Cover(Unless Needed For Sets on Final Build)
Phalanx Fighting (Final Build?)
Taking no Taunt
No Ice Sword
No Greater Ice Sword
No Frozon Touch

----- these i listed above, i will only take on the final build, unlessi really need em when im leveling.

Pool Powers im taking be Leaping for Combat Jumping and Superjump, Speed for Hasten, Fitness for Health, Stamina and Hurdle, and try and get Fighting for Tough/Weave, and be picking Boxing...

if u need to know anything else or just wanna get a hold of me besides here, im ingame at @MachineSlave or email is Infinityinsanse@hotmail.com. Thanks in advance..


@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold

 

Posted

Okay, from your list, I have some changes.

First off, you should be taking the following powers:

Phalanx Fighting. It's a straight 5% Def Buff, even if you have no friends in range.

Frozen Touch. This is a great attack, and comes with a free hold attached to it. Take this power!

Taunt is okay to skip, but should probably be in a final build, since you'll likely want it for at least AVs and such. I also tend to use it a lot more for the -range than then actual taunt.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

alright thx


@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold

 

Posted

1st) I agree with everything Aett pointed out above, PF is just way too cool, 5% def for no endurance. Also a great place for a kismet 6% tohit, or LotG 7.5% recharge, since the initial 5% def buff is unenhanceable.

2nd) I took grant cover on my tanks primary (team tanking) build for the slow and def debuff resistance (both of which can be enhanced if you do it right) but I skipped it on his AoE centric (farming) build and on my scrapper, so it's really a taste issue.

As I mentioned I made 2 build for my SD/Ice tank, one for heavy tanking (need to tank and STF on him soon, he owes recluse...) and one for off tanking or solo farming, which actually isn't bad (definitely not elite, but not bad).

I don't have the builds handy, but here's what I can tell you about each of them.

For my "tank" build. I took tough/Weave and Aid self. That 740Hp heal is really nice when something nasty does get through (like a tower buffed LR Knockout Blow) and I skipped Ice patch and Build up.

My farming build isn't quite softcapped (42.5-43.5% for each of the 3) but for farming survivability isn't as much of an issue, since you should be selecting things that you're strong against (no to hit buffs and no def debufs). In place of tough/weave and aid self (5 power choices) I took build up, Ice patch (not as important here, but I had an extra slot and added mitigation is nice for when I off tank on a big team with this build) and the fire epic pool for fireball.

Hope at least some of this is helpful.