Assistance with Fire/Devices Blaster


Deus

 

Posted

Could I please get a critique, and advice, thanks

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Deus Draco: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Medicine
Power Pool: Fitness
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/EndRdx:50(15)
Level 1: Web Grenade -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(33), GravAnch-Acc/Immob/Rchg:50(33), GravAnch-Immob/EndRdx:50(34), GravAnch-Acc/Rchg:50(34)
Level 2: Fire Blast -- GJ-Acc/Dmg:50(A), GJ-Dam/Rech:50(5), GJ-Acc/Dmg/End/Rech:50(7), GJ-Dam%:50(7), GJ-Acc/End/Rech:50(17), GJ-Dam/End/Rech:50(17)
Level 4: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(9), Ragnrk-Acc/Dmg/Rchg:50(9), Ragnrk-Acc/Rchg:50(11), Ragnrk-Dmg/EndRdx:50(23)
Level 6: Caltrops -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(29), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(43)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Targeting Drone -- AdjTgt-ToHit:50(A), AdjTgt-EndRdx/Rchg:50(11), AdjTgt-ToHit/EndRdx/Rchg:50(13), AdjTgt-ToHit/EndRdx:50(15)
Level 12: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(13), AdjTgt-ToHit/EndRdx/Rchg:50(27), AdjTgt-EndRdx/Rchg:50(29), AdjTgt-Rchg:50(36)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-ResKB:50(25)
Level 16: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27)
Level 18: Blaze -- GJ-Acc/Dmg:50(A), GJ-Dam/Rech:50(19), GJ-Acc/Dmg/End/Rech:50(19), GJ-Dam%:50(21), GJ-Acc/End/Rech:50(21), GJ-Dam/End/Rech:50(23)
Level 20: Cloaking Device -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 22: Invisibility -- LkGmblr-Rchg+:50(A)
Level 24: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 26: Aid Other -- Empty(A)
Level 28: Aid Self -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(37), Panac-Heal/Rchg:50(37), Panac-Heal/EndRedux/Rchg:50(37), Panac-Heal:50(39), IntRdx-I:50(39)
Level 30: Blazing Bolt -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx/Rchg:50(31), Mantic-Dmg/EndRdx:50(31), Mantic-Acc/ActRdx/Rng:50(31), Mantic-Dmg/ActRdx/Rchg:50(33)
Level 32: Swift -- Run-I:50(A)
Level 35: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(36), Numna-Regen/Rcvry+:50(36), Panac-Heal/EndRedux:50(39), Panac-Heal:50(40)
Level 38: Stamina -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod:50(50)
Level 41: Time Bomb -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(42), Armgdn-Acc/Dmg/Rchg:50(42), Armgdn-Acc/Rchg:50(42), Armgdn-Dmg/EndRdx:50(43)
Level 44: Bonfire -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Fire Shield -- GA-ResDam:50(A), GA-Res/Rech/End:50(48), GA-End/Res:50(48), GA-3defTpProc:50(48), GA-RechEnd:50(50), GA-RechRes:50(50)
Level 49: Rise of the Phoenix -- Numna-Heal/Rchg:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 13% Defense(Energy) (in PvP)
  • 13% Defense(Negative) (in PvP)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 13.6% Defense(Ranged) (in PvP)
  • 6.13% Defense(AoE)
  • 22.5% Enhancement(Range) (in PvP)
  • 104% Enhancement(Accuracy)
  • 125% Enhancement(RechargeTime)
  • 153.6 HP (12.7%) HitPoints
  • Knockback (Mag -13)
  • Knockup (Mag -13)
  • MezResist(Confused) 20% (in PvP)
  • MezResist(Held) 20% (in PvP)
  • MezResist(Immobilize) 20% (in PvP)
  • MezResist(Repel) 2000% (10% chance, in PvP)
  • MezResist(Sleep) 20% (in PvP)
  • MezResist(Stun) 20% (in PvP)
  • MezResist(Terrorized) 20% (in PvP)
  • 27% (0.45 End/sec) Recovery
  • 58% (2.92 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed) (in PvP)
  • 10% ResEffect(RechargeTime) (in PvP)
  • 10% ResEffect(RunSpeed) (in PvP)
  • 3.15% Resistance(Smashing) (in PvP)
  • 3.15% Resistance(Lethal) (in PvP)
  • 10.7% Resistance(Fire)
  • 10.7% Resistance(Cold)
  • 6.3% Resistance(Energy) (in PvP)
  • 6.3% Resistance(Negative) (in PvP)
  • 1.58% Resistance(Toxic)
  • 1.58% Resistance(Psionic)
------------
Set Bonuses:
Apocalypse
(Flares)
  • 16% (0.8 HP/sec) Regeneration
  • 36.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Gravitational Anchor
(Web Grenade)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gladiator's Javelin
(Fire Blast)
  • 2.5% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
  • 22.6 HP (1.87%) HitPointsStatus Resistance 5% (in PvP)
  • 2.5% DamageBuff(All)3.13% Defense(Energy,Negative) (in PvP), 1.56% Defense(Ranged) (in PvP)
  • Knockback Protection (Mag -3)1.89% Resistance(Energy,Negative) (in PvP)
  • 7% Enhancement(Accuracy), 7.5% Enhancement(RechargeTime) (in PvP)
Ragnarok
(Fire Ball)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Caltrops)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Targeting Drone)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
Adjusted Targeting
(Aim)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Stealth)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gladiator's Javelin
(Blaze)
  • 2.5% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
  • 22.6 HP (1.87%) HitPointsStatus Resistance 5% (in PvP)
  • 2.5% DamageBuff(All)3.13% Defense(Energy,Negative) (in PvP), 1.56% Defense(Ranged) (in PvP)
  • Knockback Protection (Mag -3)1.89% Resistance(Energy,Negative) (in PvP)
  • 7% Enhancement(Accuracy), 7.5% Enhancement(RechargeTime) (in PvP)
Luck of the Gambler
(Cloaking Device)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Panacea
(Aid Self)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
  • 10% (0.5 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
  • 18.1 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
  • 7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
Sting of the Manticore
(Blazing Bolt)
  • 12% (0.6 HP/sec) Regeneration
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
  • 3% DamageBuff(All)
  • 7.5% Enhancement(RechargeTime)
Panacea
(Health)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
Efficacy Adaptor
(Stamina)
  • 13.6 HP (1.12%) HitPoints
Armageddon
(Time Bomb)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Bonfire)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Gladiator's Armor
(Fire Shield)
  • 2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP) (Exceeded 5 Bonus Cap)
  • Knockback Protection (Mag -3), MezResist(Repel) 1000% (10% chance, in PvP)
  • 1.58% Resistance(Toxic,Psionic)Status Resistance 5% (in PvP)
  • 27.1 HP (2.25%) HitPoints, 10% ResEffect(RunSpeed) (in PvP), 10% ResEffect(RechargeTime) (in PvP), 10% ResEffect(FlySpeed) (in PvP)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 7.5% Enhancement(RechargeTime) (in PvP)
  • 3% Defense(All)


 

Posted

For a sort of all around PVP build here are a few suggestions...

In flares I'd drop the Dam/Reg and put in the Apoc damage proc, add a slot and either put in a hold proc (devastation) or a gladiator's javelin damage proc.

Drop fire ball and pick up taser slot it with five purples. You need some kind of mezz attack. You could skip the hold proc in flares for damage proc but might be wise to keep both considering the short range of taser.

Take the Ragnarok's you had in fireball and put them in caltrops and drop the Damage for the KD Proc. This is mostly a purple mule but has it's uses in zones for de-cloaking stalkers around your hibernating friends.

You don't have nearly enough Knockback protection. You should shoot for 41 points. You can do this by adding Zephyrs (KB Prot) to Super Speed, Combat Jumping and Cloaking Device. And by switching Epics to Cold Mastery. Cold mastery is king for PVP on blasters. Take Snowstorm (one end reduc) Frozen Armor (2 KB Protections - one from Karma and one from Steadfast) and I slot it for resist (3 titanium coating.) Then Hoarfrost (5 or 6 slotted with doc wounds is good enough or if you got the cash 5 panacea) and Hibernate (2 recharge IOs or 3 numina - end/rech, heal/rech, end/heal/rech - if you need a little +hp .)

Ideally as a fire/dev for power pools you'll want hasten and superspeed; combat jumping, super leap, and acrobatics; hurdle, health, and stamina, and for your fourth power pool you could go either leadership for more +tohit (although you won't get much more benefit from the +tohit in tactics since you have targeting drone, and DR will hit it hard,) +damage, and slotting options by adding more Luck of the Gambler +7.5 recharges, and more Karma Knockback Prot. OR you could pick up medicine and take stimulant and aid self (stim will give some mez resistance to team member.) Some people still take concealment pool on */dev blasters so they have Phase and Hibernate which has it's uses but I find it is not necessary and I'd rather take something I'd use more often but you might like it.

By all the is holy, get rid of timebomb. You can switch that for gun drone which actually has its uses. Either as a set mule or it actually comes in handy in 1v1 or 2v2 situations.

That's it off the top of my mind. I am at work so can't offer a MIds build but I hope that helps.


 

Posted

This is what I've got. I like phase, it helps with squishiness of my blaster, and hoarfrost can replace aid self. What do ya think?

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Deus Draco: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares -- Apoc-Dmg:50(A), Apoc-Dam%:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/EndRdx:50(15), Dev'n-Hold%:50(42)
Level 1: Web Grenade -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(33), GravAnch-Acc/Immob/Rchg:50(33), GravAnch-Immob/EndRdx:50(34), GravAnch-Acc/Rchg:50(34)
Level 2: Fire Blast -- GJ-Acc/Dmg:50(A), GJ-Dam/Rech:50(5), GJ-Acc/Dmg/End/Rech:50(7), GJ-Dam%:50(7), GJ-Acc/End/Rech:50(17), GJ-Dam/End/Rech:50(17)
Level 4: Taser -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(9), Amaze-Acc/Stun/Rchg:50(9), Amaze-EndRdx/Stun:50(11), Amaze-Acc/Rchg:50(23)
Level 6: Caltrops -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/Rchg:50(29), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(43)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(42), Zephyr-ResKB:50(42)
Level 10: Targeting Drone -- AdjTgt-ToHit:50(A), AdjTgt-EndRdx/Rchg:50(11), AdjTgt-ToHit/EndRdx/Rchg:50(13), AdjTgt-ToHit/EndRdx:50(15)
Level 12: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(13), AdjTgt-ToHit/EndRdx/Rchg:50(27), AdjTgt-EndRdx/Rchg:50(29), AdjTgt-Rchg:50(36), Rec'dRet-Pcptn:20(37)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-ResKB:50(25)
Level 16: Stealth -- Krma-ResKB:30(A), LkGmblr-Def:50(27)
Level 18: Blaze -- GJ-Acc/Dmg:50(A), GJ-Dam/Rech:50(19), GJ-Acc/Dmg/End/Rech:50(19), GJ-Dam%:50(21), GJ-Acc/End/Rech:50(21), GJ-Dam/End/Rech:50(23)
Level 20: Cloaking Device -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46), Krma-ResKB:30(46)
Level 22: Invisibility -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(37)
Level 24: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 26: Hasten -- RechRdx-I:50(A)
Level 28: Super Speed -- Zephyr-ResKB:50(A)
Level 30: Blazing Bolt -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx/Rchg:50(31), Mantic-Dmg/EndRdx:50(31), Mantic-Acc/ActRdx/Rng:50(31), Mantic-Dmg/ActRdx/Rchg:50(33), Mantic-Dam%:50(37)
Level 32: Swift -- Run-I:50(A)
Level 35: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(36), Numna-Regen/Rcvry+:50(36), Panac-Heal/+End:50(39), Panac-Heal:50(40)
Level 38: Stamina -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod:50(39), P'Shift-EndMod:50(39), P'Shift-EndMod/Rchg:50(43), P'Shift-EndMod/Acc:50(50), P'Shift-EndMod/Acc/Rchg:50(50)
Level 41: Snow Storm -- EndRdx-I:50(A)
Level 44: Frozen Armor -- Krma-ResKB:30(A), S'fstPrt-ResKB:30(45), TtmC'tng-ResDam:50(45), TtmC'tng-ResDam/Rchg:50(45), TtmC'tng-ResDam/EndRdx:50(46)
Level 47: Hoarfrost -- Panac-Heal/EndRedux:50(A), Panac-Heal:50(48), Panac-EndRdx/Rchg:50(48), Panac-Heal/Rchg:50(48), Panac-Heal/EndRedux/Rchg:50(50)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 1.56% Defense(Fire)
  • 1.56% Defense(Cold)
  • 8.75% Defense(Energy) (in PvP)
  • 8.75% Defense(Negative) (in PvP)
  • 8.13% Defense(Ranged) (in PvP)
  • 3.13% Defense(AoE)
  • 22.5% Enhancement(Range) (in PvP)
  • 77% Enhancement(Accuracy)
  • 97.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 167.2 HP (13.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -42)
  • Knockup (Mag -42)
  • MezResist(Confused) 15% (in PvP)
  • MezResist(Held) 15% (in PvP)
  • MezResist(Immobilize) 15% (in PvP)
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • MezResist(Sleep) 17.2% (in PvP)
  • MezResist(Stun) 15% (in PvP)
  • MezResist(Terrorized) 15% (in PvP)
  • 20% Perception
  • 24.5% (0.41 End/sec) Recovery
  • 48% (2.41 HP/sec) Regeneration
  • 3.15% Resistance(Smashing) (in PvP)
  • 3.15% Resistance(Lethal) (in PvP)
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 6.3% Resistance(Energy) (in PvP)
  • 6.3% Resistance(Negative) (in PvP)
  • 3.13% Resistance(Toxic)
  • 5% RunSpeed


 

Posted

Looks much better, but I'd suggest a couple more tweaks. First, take two slots out of Stamina and switch to Performance Shifter (End Mod, End Mod/Rech, End Modd/Acc and End Mod %Chance) And take those two slots and put them in Super Speed and put in the Celerity Set (Stealth IO set) which will also give you another 1.5% HP (dunno your total Hps, but if you aren't capped this will help.)

Also, I'd recommend switching swift for hurdle, dropping the +range Zephyr from Super Jump and putting it in hurdle for two jump IOs (that should max your jump speed if I remember correctly.)

One other thing, I'd switch the +defense LOTG in cloaking device for a def/end. the +Def is really not going to make any difference but the added end redux will.

Other than that, that's pretty much the way I'd build mine except I prefer medicine over concealment but both are good for a number of different situations. If you can spare a slot somewhere, putting a sixth slot in Hoafrost (heal/rech) wouldn't hurt either.

Cheers!