Uber Archery/MM Build Critique
Aren't you going to want more recharge in Rain of Arrows (and maybe Fistful of Arrows too)? Like, a lot more?
I know I regard my Archery Blaster mostly as a complex support system for delivering Rain of Arrows as often as possible.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Ideally, sure. I guess 18.8% global recharge doesn't really help that much. I'll have to look into what I can move around, as I'm pretty sure I've overdone it on the DEFs and RESs.
It's a nice attempt, Greenbone.
My critiques:
1. Don't plan on the Glad Armor +3% def all in your builds. That IO is selling off market for over the 2B "cap" on bids. And there aren't that many to go around. So even if you had the influence, the chances you could get this IO is not high. I've had a 2B influence outstanding bid on one that has been unfilled for two weeks.
2. The build needs more recharge. You want drain psyche up as much as possible. I realize you're going for a ranged concept, but once you start using drain psyche it will drastically alter your play style. Having a constant endurance and regen buff is addictive. You want to also max out the recharge for drain psyche. 1 acc + 5 x Doctored Wounds would be optimal or 5 x Accurate Healing IOs.
3. I'd drop ranged shot and take stunning slot. I'd 2 slot stunning shot with 2 x Stupefy or even 2 x Absolute Amazement. I'd move the slot to Drain Psyche. A ranged mez will help you far more than a poorly slotted snipe. Slot with Acc/Rech and Acc/Stun/Rech pieces for Stupefy or Rech/Acc and Rech/Stun/Acc for Absolute Amazement. 2 slotted both set offers a nice +recovery bonus.
4. Some slotting changes:
* Psychic Shockwave can be slotted with 3 x Eradication for 1.88% more ranged defense.
* Weave should have a LoTG/Recharge instead of the LoTG Def/Rech piece.
* Concentration should have two Rectified Reticles and 1 vanilla Recharge SO. I'd drop the Increased Perception IO. Having better enhancement values is better than having better perception.
* I'd take a slot from tough, move the Steadfast Res/Def to Force of Nature and put a vanilla recharge IO into Rain of Arrows. RoA needs good recharge enhancement.
* I'd change the Blessing of the Zephyr sets to Travel and Travel/End. With a high defense build you can get by with less kb protection and fly with just Travel/End is just too slow.
* I'd slot Health with just the Miracle +recovery IO and move the slot to probably Drain Psyche.
There's a lot of good recommendations here. I'll see what I can work in. I appreciate the depth of analysis.
Is there even reason to shoot for DEF and RES levels higher than 35%?
Okay, this is Uber Build Take 2 with Fury Flechette's recommendations incorporated. I avoided the purple Ragnarok set for similar reasons to not taking Gladiator Armor above - is it as rare?
I also left in the KB protection - not sure what "8" means as total protection - I figured there would be nothing worse than trying to run or drop in to fire off Drain Psyche and get bounced away and around like a Pachenko ball. I HATE that. I can live with the reduced flight speed.
I also opted into the Fire EPP instead of Force. Yes, I know the invulnerability aspects of Force would be cool, but will it really be a game changer late game if I'm staying at range with my DEF still at about 42%? I far prefer the fun of Bonfire (still one of my favorite powers), and it lets me shape the battlefield and stand in the middle of it as necessary to fire from relative safety. I also like the idea of using RoTP as part of my strategy - I forget who does that. But IF they do get me, I have found being rooted in Hibernate to be useless, and PFF just lets me run away and heal somewhere out of the battle. What fun is that?! I'd rather help my team out with a glorious death and resurrection!! Maybe it's a Jesus complex...
Anyway, I lost a lot of S/L DEF and RES with this one, but I wasn't shooting for that primarily anyway. Global recharge is up to 31.3%, and there are additional slotted recharges where mentioned by Fury for individual powers.
I am an Accuracy nut, so would love to have more accuracy, but can't have everything. And if there were a way to work Hasten in...haven't ruled out dumping RoTP for it at the end.
As always...appreciate any input.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
PicTish Ideal: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Flame Mastery
Hero Profile:
------------
Level 1: Aimed Shot
(A) Thunderstrike - Accuracy/Damage
(3) Thunderstrike - Damage/Endurance
(3) Thunderstrike - Damage/Recharge
(5) Thunderstrike - Accuracy/Damage/Recharge
(5) Thunderstrike - Accuracy/Damage/Endurance
(7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Subdual
(A) Thunderstrike - Accuracy/Damage
(7) Thunderstrike - Damage/Endurance
(9) Thunderstrike - Damage/Recharge
(9) Thunderstrike - Accuracy/Damage/Recharge
(11) Thunderstrike - Accuracy/Damage/Endurance
(11) Thunderstrike - Damage/Endurance/Recharge
Level 2: Snap Shot
(A) Thunderstrike - Accuracy/Damage
(13) Thunderstrike - Damage/Endurance
(13) Thunderstrike - Damage/Recharge
(15) Thunderstrike - Accuracy/Damage/Recharge
(15) Thunderstrike - Accuracy/Damage/Endurance
(17) Thunderstrike - Damage/Endurance/Recharge
Level 4: Mind Probe
(A) Mako's Bite - Accuracy/Damage
(17) Mako's Bite - Damage/Endurance
(19) Mako's Bite - Damage/Recharge
(19) Mako's Bite - Accuracy/Endurance/Recharge
(21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(21) Mako's Bite - Chance of Damage(Lethal)
Level 6: Hover
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
(23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 8: Swift
(A) Flight Speed
Level 10: Psychic Scream
(A) Positron's Blast - Chance of Damage(Energy)
(23) Positron's Blast - Accuracy/Damage
(25) Positron's Blast - Damage/Recharge
(25) Positron's Blast - Damage/Range
(27) Positron's Blast - Accuracy/Damage/Endurance
Level 12: Fistful of Arrows
(A) Positron's Blast - Chance of Damage(Energy)
(27) Positron's Blast - Accuracy/Damage
(29) Positron's Blast - Accuracy/Damage/Endurance
(29) Positron's Blast - Damage/Recharge
(31) Positron's Blast - Damage/Range
Level 14: Fly
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
(31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
(A) Miracle - +Recovery
Level 18: Blazing Arrow
(A) Thunderstrike - Accuracy/Damage
(33) Thunderstrike - Damage/Endurance
(33) Thunderstrike - Damage/Recharge
(33) Thunderstrike - Accuracy/Damage/Recharge
(34) Thunderstrike - Accuracy/Damage/Endurance
(34) Thunderstrike - Damage/Endurance/Recharge
Level 20: Stamina
(A) Efficacy Adaptor - EndMod
(34) Efficacy Adaptor - EndMod/Endurance
(36) Efficacy Adaptor - EndMod/Recharge
Level 22: Drain Psyche
(A) Doctored Wounds - Endurance/Recharge
(31) Doctored Wounds - Heal/Endurance/Recharge
(40) Doctored Wounds - Heal/Recharge
(40) Doctored Wounds - Recharge
(40) Doctored Wounds - Heal
(48) Recharge Reduction
Level 24: Aim
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Concentration
(A) Rectified Reticle - To Hit Buff
(39) Recharge Reduction
(39) Rectified Reticle - To Hit Buff/Recharge
Level 28: Stunning Shot
(A) Stupefy - Accuracy/Recharge
(39) Stupefy - Accuracy/Stun/Recharge
Level 30: Kick
(A) Accuracy IO
Level 32: Rain of Arrows
(A) Positron's Blast - Chance of Damage(Energy)
(42) Positron's Blast - Accuracy/Damage
(42) Positron's Blast - Accuracy/Damage/Endurance
(42) Positron's Blast - Damage/Recharge
(43) Positron's Blast - Damage/Endurance
(45) Recharge Reduction
Level 35: Tough
(A) Reactive Armor - Resistance/Endurance
(43) Reactive Armor - Resistance/Recharge
(43) Reactive Armor - Resistance/Endurance/Recharge
(45) Reactive Armor - Resistance
Level 38: Weave
(A) Luck of the Gambler - Defense/Endurance
(45) Luck of the Gambler - Defense/Recharge
(46) Luck of the Gambler - Recharge Speed
(46) Luck of the Gambler - Defense
Level 41: Bonfire
(A) Explosive Strike - Accuracy/Knockback
(46) Explosive Strike - Damage/Knockback
(50) Explosive Strike - Chance for Smashing Damage
Level 44: Fire Shield
(A) Steadfast Protection - Resistance/+Def 3%
Level 47: Psychic Shockwave
(A) Eradication - Accuracy/Recharge
(48) Eradication - Accuracy/Damage/Recharge
(48) Eradication - Accuracy/Damage/Endurance/Recharge
Level 49: Rise of the Phoenix
(A) Eradication - Chance for Energy Damage
(50) Eradication - Accuracy/Recharge
(50) Eradication - Accuracy/Damage/Recharge
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Defiance
------------
Set Bonus Totals:
7% DamageBuff(Smashing)
7% DamageBuff(Lethal)
7% DamageBuff(Fire)
7% DamageBuff(Cold)
7% DamageBuff(Energy)
7% DamageBuff(Negative)
7% DamageBuff(Toxic)
7% DamageBuff(Psionic)
7.38% Defense(Smashing)
7.38% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
32.7% Defense(Energy)
32.7% Defense(Negative)
3% Defense(Psionic)
7.06% Defense(Melee)
36.1% Defense(Ranged)
5.5% Defense(AoE)
3.6% Max End
64% Enhancement(Accuracy)
4% Enhancement(Heal)
31.3% Enhancement(RechargeTime)
21% FlySpeed
67.8 HP (5.62%) HitPoints
21% JumpHeight
21% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 3.3%
MezResist(Immobilize) 4.4%
MezResist(Terrorized) 2.2%
22% (0.37 End/sec) Recovery
10% (0.5 HP/sec) Regeneration
5.99% Resistance(Fire)
5.99% Resistance(Cold)
21% RunSpeed
I haven't looked at this build in depth but drain psyche needs accuracy. Replace the recharge with accuracy. Build is looking good.
Roger. I'm thinking that hitting Aim before Drain Psyche will be a good strategy too. I'll switch from Rech to Accuracy, however.
By the way - when a proc fires, is it additive damage, or does it replace the damage type? Probably a dumb question. And why would there be a proc available for a power like Stamina? There really is no "firing" that would initiate the proc, right? I was proc crazy in the previous iteration, thinking it would be fun to keep all kinds of potential goodies popping up all over the place. What are your experiences with them?
I used OneWhoBinds build as a model to develop my "hover blaster" with big Ranged DEF, and was able to get big S/L DEF and Resists as well. I am new to using Mid's and to planning out sets, so don't know (a) if I have exceeded any caps to the number of bonuses you can accumulate (I don't know if Mids numbers account for this out automatically), and (b) if this will ever be affordable enough to be a reality.
Notable Totals are 42.8% Ranged, 17.1% S/L, 37.5% Energy/Negative DEF, and 49.5% S/L Resistance.
Recovery of 178%, Regen 235%, Recharge 18.8% (and I was able to work in Drain Psyche).
Your review and feedback is greatly appreciated:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
PicTish Ideal: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
------------
Level 1: Aimed Shot
(A) Thunderstrike - Accuracy/Damage
(3) Thunderstrike - Damage/Endurance
(3) Thunderstrike - Damage/Recharge
(5) Thunderstrike - Accuracy/Damage/Recharge
(5) Thunderstrike - Accuracy/Damage/Endurance
(7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Subdual
(A) Thunderstrike - Accuracy/Damage
(7) Thunderstrike - Damage/Endurance
(9) Thunderstrike - Damage/Recharge
(9) Thunderstrike - Accuracy/Damage/Recharge
(11) Thunderstrike - Accuracy/Damage/Endurance
(11) Thunderstrike - Damage/Endurance/Recharge
Level 2: Snap Shot
(A) Thunderstrike - Accuracy/Damage
(13) Thunderstrike - Damage/Endurance
(13) Thunderstrike - Damage/Recharge
(15) Thunderstrike - Accuracy/Damage/Recharge
(15) Thunderstrike - Accuracy/Damage/Endurance
(17) Thunderstrike - Damage/Endurance/Recharge
Level 4: Mind Probe
(A) Mako's Bite - Accuracy/Damage
(17) Mako's Bite - Damage/Endurance
(19) Mako's Bite - Damage/Recharge
(19) Mako's Bite - Accuracy/Endurance/Recharge
(21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(21) Mako's Bite - Chance of Damage(Lethal)
Level 6: Hover
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
(23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 8: Swift
(A) Flight Speed
Level 10: Psychic Scream
(A) Positron's Blast - Chance of Damage(Energy)
(23) Positron's Blast - Accuracy/Damage
(25) Positron's Blast - Damage/Recharge
(25) Positron's Blast - Damage/Range
(27) Positron's Blast - Accuracy/Damage/Endurance
Level 12: Fistful of Arrows
(A) Positron's Blast - Chance of Damage(Energy)
(27) Positron's Blast - Accuracy/Damage
(29) Positron's Blast - Accuracy/Damage/Endurance
(29) Positron's Blast - Damage/Recharge
(31) Positron's Blast - Damage/Range
Level 14: Fly
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
(31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(31) Numina's Convalescence - Heal
Level 18: Blazing Arrow
(A) Thunderstrike - Accuracy/Damage
(33) Thunderstrike - Damage/Endurance
(33) Thunderstrike - Damage/Recharge
(33) Thunderstrike - Accuracy/Damage/Recharge
(34) Thunderstrike - Accuracy/Damage/Endurance
(34) Thunderstrike - Damage/Endurance/Recharge
Level 20: Stamina
(A) Efficacy Adaptor - EndMod
(34) Efficacy Adaptor - EndMod/Endurance
(36) Efficacy Adaptor - EndMod/Recharge
Level 22: Drain Psyche
(A) Touch of the Nictus - Chance for Negative Energy Damage
(40) Touch of the Nictus - Accuracy/Healing
(40) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 24: Aim
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Concentration
(A) Rectified Reticle - To Hit Buff
(39) Rectified Reticle - Increased Perception
(39) Rectified Reticle - To Hit Buff/Recharge
Level 28: Ranged Shot
(A) Sting of the Manticore - Chance of Damage(Toxic)
(39) Sting of the Manticore - Accuracy/Damage
(40) Sting of the Manticore - Accuracy/Interrupt/Range
Level 30: Kick
(A) Accuracy IO
Level 32: Rain of Arrows
(A) Positron's Blast - Chance of Damage(Energy)
(42) Positron's Blast - Accuracy/Damage
(42) Positron's Blast - Accuracy/Damage/Endurance
(42) Positron's Blast - Damage/Recharge
(43) Positron's Blast - Damage/Endurance
Level 35: Tough
(A) Reactive Armor - Resistance/Endurance
(43) Reactive Armor - Resistance/Recharge
(43) Reactive Armor - Resistance/Endurance/Recharge
(45) Reactive Armor - Resistance
(45) Steadfast Protection - Resistance/+Def 3%
Level 38: Weave
(A) Luck of the Gambler - Defense/Endurance
(45) Luck of the Gambler - Defense/Recharge
(46) Luck of the Gambler - Defense/Endurance/Recharge
(46) Luck of the Gambler - Defense
Level 41: Repulsion Field
(A) Endurance Reduction IO
Level 44: Temp Invulnerability
(A) Reactive Armor - Resistance/Endurance
(46) Reactive Armor - Resistance/Recharge
(48) Reactive Armor - Resistance/Endurance/Recharge
(48) Reactive Armor - Resistance
Level 47: Psychic Shockwave
(A) Scirocco's Dervish - Damage/Endurance
(48) Scirocco's Dervish - Damage/Recharge
(50) Cleaving Blow - Accuracy/Damage
(50) Cleaving Blow - Damage/Endurance
(50) Cleaving Blow - Accuracy/Recharge
Level 49: Force of Nature
(A) Gladiator's Armor - TP Protection +3% Def (All)
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Defiance
------------
Set Bonus Totals:
5.5% DamageBuff(Smashing)
5.5% DamageBuff(Lethal)
5.5% DamageBuff(Fire)
5.5% DamageBuff(Cold)
5.5% DamageBuff(Energy)
5.5% DamageBuff(Negative)
5.5% DamageBuff(Toxic)
5.5% DamageBuff(Psionic)
11.6% Defense(Smashing)
11.6% Defense(Lethal)
7.25% Defense(Fire)
7.25% Defense(Cold)
31.9% Defense(Energy)
31.9% Defense(Negative)
6% Defense(Psionic)
10.7% Defense(Melee)
37.3% Defense(Ranged)
8.5% Defense(AoE)
18.8% Enhancement(RechargeTime)
73% Enhancement(Accuracy)
21% FlySpeed
90.4 HP (7.5%) HitPoints
21% JumpHeight
21% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 3.3%
MezResist(Immobilize) 5.5%
20% Perception
20.5% (0.34 End/sec) Recovery
50% (2.52 HP/sec) Regeneration
4.73% Resistance(Fire)
4.73% Resistance(Cold)
21% RunSpeed