DM/ELA build help


JuliusSeizure

 

Posted

So I have no idea what I'm doing, but I wanna build a DM/ElA. I plan on skipping travel power, but still want tough, weave, hasten and stamina.
Eventually plan on going for a def build as I understand ELA is pretty weak, but right now all i'm worried about is power selection. I don't want to skip anything in ELA unless it's a real dog of a power.

<-----Notice post count, be gentle.


Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch -- Empty(A)
Level 1: Charged Armor -- Empty(A)
Level 2: Smite -- Empty(A)
Level 4: Conductive Shield -- Empty(A)
Level 6: Boxing -- Empty(A)
Level 8: Siphon Life -- Empty(A)
Level 10: Swift -- Empty(A)
Level 12: Static Shield -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Grounded -- Empty(A)
Level 18: Lightning Field -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Lightning Reflexes -- Empty(A)
Level 24: Tough -- Empty(A)
Level 26: Soul Drain -- Empty(A)
Level 28: Energize -- Empty(A)
Level 30: Weave -- Empty(A)
Level 32: Midnight Grasp -- Empty(A)
Level 35: Power Sink -- Empty(A)
Level 38: Dark Consumption -- Empty(A)
Level 41: Gloom -- Empty(A)
Level 44: Dark Obliteration -- Empty(A)
Level 47: Hasten -- Empty(A)
Level 49: Power Surge -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

Something like this maybe...

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(7)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg(11)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(15)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 8: Siphon Life -- Theft-Acc/EndRdx/Heal(A), Theft-Acc/Heal(19), C'ngImp-Acc/Dmg(19), C'ngImp-Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(48)
Level 10: Swift -- Run-I(A)
Level 12: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(25)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25)
Level 16: Grounded -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(27)
Level 18: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(50)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/Rchg(33)
Level 26: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34), Sciroc-Acc/Dmg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(36)
Level 28: Energize -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(36), Mrcl-Heal/Rchg(36), Mrcl-Heal/EndRdx/Rchg(37), Mrcl-Heal(37), RechRdx-I(50)
Level 30: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(37), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def/Rchg(39)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg(40), C'ngImp-Acc/Dmg/Rchg(50)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/EndRdx(43)
Level 38: Dark Consumption -- Efficacy-EndMod/Acc/Rchg(A)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45)
Level 44: Dark Obliteration -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(46), Det'tn-Acc/Dmg/EndRdx(46), Det'tn-Dmg/EndRdx/Rng(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Power Surge -- TtmC'tng-ResDam/EndRdx/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 21.9% Defense(Smashing)
  • 21.9% Defense(Lethal)
  • 2.81% Defense(Fire)
  • 2.81% Defense(Cold)
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 10.9% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 17% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 9% FlySpeed
  • 191.2 HP (12.8%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Immobilize) 19.8%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 1.65%
  • 11% (0.18 End/sec) Recovery
  • 46% (2.88 HP/sec) Regeneration
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 3.13% Resistance(Negative)
  • 9% RunSpeed
  • 1% XPDebtProtection


 

Posted

Here's a build that I threw together on the quick. Ignore the order of power selection, as I just took a previous level 50 respec build from another Brute and modified it; you'll have to reorder the powers yourself as you deem fit for leveling or malefactor purposes.

You have 32.5% Smashing/Lethal defense. This means that with one small (12.5%) purple inspiration you can reach the soft cap for Smashing/Lethal. You also have access to Darkest Night, which can also bring you to the soft cap against +1s. Against +3s, you'll still have above 42% defense, and your other debuffs from Dark Melee would allow you to exceed the sofcap.

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Posted

I really like the look of that Julius, but I have some questions.

1. I thought Shadow Maul was "not good".

2. Dark Consumption is not worth taking? Will Energize and Power Sink be enough to keep me from having end problems?

3. I'm new so I don't have a lot of inf, and I know some of those are gonna be really expensive (LotG recharge for ex.), how much is this build gonna cost?

Shawn thank u for the link, and the reply. From reading the advice you got, end drain is part of ELA's mitigation?


 

Posted

Quote:
Originally Posted by Zmoosh View Post
1. I thought Shadow Maul was "not good".
I used to feel the same way, but then all melee attacks had their range increased from 5' to 7'. This effectively doubled the AoE of this skill, and made it quite easy to hit 2-3 targets. If Shadow Maul hits 2-3 targets, it's a superior action most of the time. If you hit only one foe, it's a waste compared to other attacks. The 7' radius is basically what made it go from bad to good, as you can now reliably hit multiple foes even while teamed.

You also don't need to take Shadow Punch, as Smite, Boxing, Gloom, Siphon Life, and Midight Grasp are more than enough to create a single-target chain. You won't be using Shadow Maul constantly, but when it smacks 3 to 5 opponents for high damage, you'll be glad that you had it.

Quote:
Originally Posted by Zmoosh View Post
2. Dark Consumption is not worth taking? Will Energize and Power Sink be enough to keep me from having end problems?
Stramina, Energize, and Power Sink are more than enough. I have a stamina-less build that runs with just Energize and Power Sink, but it's purpled and also uses procs in Health.

Quote:
Originally Posted by Zmoosh View Post
3. I'm new so I don't have a lot of inf, and I know some of those are gonna be really expensive (LotG recharge for ex.), how much is this build gonna cost?
It's going to be expensive, but far less than grabbing a single set of melee purples. It's certainly within reason for a more casual player, something that can be built towards by simply running content and Strike Forces for merits.

The Kinetic Combat parts can cost you quite a bit. I happen to move scores of the Dam/Rech, Dam/End, and Acc/Dam parts on the market if you happen to be on Freedom. I can check my marketing toons. (The triple-parters that I have are reserved for some SG mates.)

Quote:
Originally Posted by Zmoosh View Post
Shawn thank u for the link, and the reply. From reading the advice you got, end drain is part of ELA's mitigation?
Endurance Drain is a very important part of ELA's protection, and that's why the End Mod set is part of Lightning Field. Your damage aura is actually part of your damage mitigation, and will remove 6% of your foe's endurance per tick, which is why you want to lead with Power Sink as often as possible against tough spawns. This will significantly limit your foe's ability to use powerful attacks and can sometimes completely strip them of the endurance required to perform any action at all.

The heal and +regeneration in Energize (arguably) exist so that you can survive long enough for endurance drain to take effect.


 

Posted

Thank you for taking time to explain all of this to me, I do play on Feedom but don't know if it's my perm home yet. I'll level a DM/ELA up and just use so's/generics to see how it plays b4 I invest in it.

Thx again, now I have some place to start, and something to aim for.