Elec/Shield/Fire


filcher

 

Posted

Quote:
Originally Posted by Santorican View Post
I'm not sure about your accuracy but I know that your regeneration and resistances aren't very high so you're going to have fun lol
Yeah the resistances I was slightly bothered about, but without going the Tough/Weave route (And having to drop either attacks or DDR as far as I can see) I couldn't see any way to improve them.

Is there something you can see that I can do to get them up a bit without compromising my goals?

Same for regen really, except I am not sure how much benefit it actually is. I always read people going for regen with /shield builds but going from 20 hp/s to 30 hp/s doesn't sound much to me. Am I underestimating the usefulness of it? And once again can you see a way to squeeze any in without compromising my goals?

Basically I think this is going to be my main toon for a very long time to come, and I would like to get the build to be the best I can possibly make it.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by plainguy View Post
Ahh I see what you did watchfire, now I get it..

Looking back at those 2 builds I notice that princessdarkstar has a 1 second delay compared to Judge Mental 40 second delay on Hasten.
With most builds I find that one goal (Maybe in this case capped defences) can be reached cheap enough, but when you add in a second goal, or a third the budget (And difficulty) increases massively.

With my build it wasn't just about softcap, it was as you noticed about getting as much recharge as possible, while having to take certain powers in order to reach 95% DDR (Defence debuff resistance).

If I wasn't bothered about the DDR I would have taken Tough/Weave like Judge Mental and probably increased the survivability against all but defence debuffing mobs at the same time.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

When looking at the regen in mids 20 hp/sec looks good. But as far as how much better higher regen is, you have to do the math and calculate. It's easy to figure out how much you'll be missing out. For a 5 minute Rommy fight at 20hp regen'd a second you'll regen 6000hps over the course of the battle, while with 30hp regen'd a second you're looking at 9000hps recovered. A 3000 hp difference really make a difference if you think about all the little ticks coming off your HP bar from various types of incoming fire over the course of the encounter. It may not seem like a lot but it ends up being very noticeable in-game.


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