What Epic and Powers should I pick to make my Kin/Archer better?
I thought it might help to post my build:
[color:#489AFF]Hero Plan by Mids' Hero Designer 1.601[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#B3CAF7]Level 50 Natural Defender[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Kinetics[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Archery[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leadership[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Concealment[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Psychic Mastery[/color]
[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Transfusion[/color]
- (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal/Endurance[/color]
- (3) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (3) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (5) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
- (5) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal[/color]
- (7) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
- (A) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Explosive Strike - [/color][color:#7AA4EF]Damage/Knockback[/color]
- (7) [color:#7AA4EF]Explosive Strike - [/color][color:#7AA4EF]Accuracy/Knockback[/color]
- (9) [color:#7AA4EF]Explosive Strike - [/color][color:#7AA4EF]Chance for Smashing Damage[/color]
- (A) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (9) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (11) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (11) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Damage/Range[/color]
- (13) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (A) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Accuracy/Slow[/color]
- (13) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Damage/Slow[/color]
- (15) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (15) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Range/Slow[/color]
- (17) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Endurance/Recharge/Slow[/color]
- (17) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Accuracy/Damage/Slow[/color]
- (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range[/color]
- (19) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
- (19) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Knockback Reduction (4 points)[/color]
- (21) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color]
- (21) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color]
- (A) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color]
- (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (23) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (23) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (25) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Defense[/color]
- (25) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Endurance[/color]
- (A) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (27) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (27) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (29) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Defense[/color]
- (29) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Endurance[/color]
- (A) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]Recharge/Endurance[/color]
- (31) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff[/color]
- (31) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
- (31) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Recharge/Endurance[/color]
- (33) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Endurance[/color]
- (33) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]Chance for Build Up[/color]
- (A) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (33) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (34) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (34) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (34) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Damage/Endurance/Range[/color]
- (A) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (36) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Recharge[/color]
- (36) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
- (36) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance[/color]
- (37) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Endurance[/color]
- (A) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (37) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (37) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (39) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Defense[/color]
- (39) [color:#7AA4EF]Serendipity - [/color][color:#7AA4EF]Endurance[/color]
- (A) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod[/color]
- (39) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Recharge[/color]
- (40) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
- (40) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (40) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
- (42) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
- (A) [color:#8BAFF1]Jumping[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (42) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
- (42) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Knockback Protection[/color]
- (A) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (43) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (43) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (43) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Damage/Range[/color]
- (45) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (45) [color:#7AA4EF]Detonation - [/color][color:#7AA4EF]Damage/Endurance/Range[/color]
- (A) [color:#7AA4EF]Lethargic Repose - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (45) [color:#7AA4EF]Lethargic Repose - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (46) [color:#7AA4EF]Lethargic Repose - [/color][color:#7AA4EF]Accuracy/Sleep/Recharge[/color]
- (46) [color:#7AA4EF]Lethargic Repose - [/color][color:#7AA4EF]Accuracy/Sleep[/color]
- (46) [color:#7AA4EF]Lethargic Repose - [/color][color:#7AA4EF]Sleep/Range[/color]
- (A) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (48) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Recharge[/color]
- (48) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
- (48) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance[/color]
- (50) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Endurance[/color]
- (A) [color:#7AA4EF]Cleaving Blow - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (50) [color:#7AA4EF]Cleaving Blow - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (50) [color:#7AA4EF]Cleaving Blow - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
[color:#489AFF]------------[/color]
[color:#489AFF]Set Bonus Totals:[/color]
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 8.63% Defense(Smashing)
- 8.63% Defense(Lethal)
- 14.3% Defense(Fire)
- 14.3% Defense(Cold)
- 15.2% Defense(Energy)
- 15.2% Defense(Negative)
- 3% Defense(Psionic)
- 7.69% Defense(Melee)
- 18.9% Defense(Ranged)
- 25.5% Defense(AoE)
- 0.9% Max End
- 1.5% Enhancement(RunSpeed)
- 3.75% Enhancement(RechargeTime)
- 9% Enhancement(Accuracy)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(JumpHeight)
- 1.5% Enhancement(JumpSpeed)
- 6% Enhancement(Heal)
- 4% Enhancement(Sleep)
- 10% FlySpeed
- 95.4 HP (9.38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 4.95%
- 9% (0.15 End/sec) Recovery
- 24% (1.02 HP/sec) Regeneration
- 5.63% Resistance(Energy)
- 1.88% Resistance(Toxic)
- 10% RunSpeed
- 3% XPDebtProtection
[color:#489AFF]Set Bonuses:[/color]
[color:#8BAFF1]Numina's Convalescence[/color]
[color:#B3CAF7](Transfusion)[/color]
- 12% (0.51 HP/sec) Regeneration
- 19.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
[color:#B3CAF7](Repel)[/color]
- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
[color:#B3CAF7](Fistful of Arrows)[/color]
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
[color:#B3CAF7](Siphon Speed)[/color]
- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
- 0.9% Max End
- 3.75% Enhancement(RechargeTime)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
[color:#B3CAF7](Combat Jumping)[/color]
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- [color:#B3CAF7] Knockback Protection (Mag -4)[/color]
[color:#B3CAF7](Maneuvers)[/color]
- 4% (0.17 HP/sec) Regeneration
- 7.63 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
[color:#B3CAF7](Stealth)[/color]
- 4% (0.17 HP/sec) Regeneration
- 7.63 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
[color:#B3CAF7](Tactics)[/color]
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
[color:#B3CAF7](Explosive Arrow)[/color]
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
[color:#B3CAF7](Tough)[/color]
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
[color:#B3CAF7](Weave)[/color]
- 4% (0.17 HP/sec) Regeneration
- 7.63 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
[color:#B3CAF7](Transference)[/color]
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
[color:#B3CAF7](Increase Density)[/color]
- 1.5% (0.03 End/sec) Recovery
- 15.3 HP (1.5%) HitPoints
- [color:#B3CAF7] 3% Defense(All)[/color]
- [color:#B3CAF7] Knockback Protection (Mag -4)[/color]
[color:#B3CAF7](Rain of Arrows)[/color]
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Resistance(Toxic)
[color:#B3CAF7](Mass Hypnosis)[/color]
- 4% Enhancement(Sleep)
- 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
[color:#B3CAF7](Mind Over Body)[/color]
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
[color:#B3CAF7](World of Confusion)[/color]
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
I'd take Combat Jumping for you last pool.
Its 2.5% Defence to all, costs next to no END and provides Immobilise protection.
You cant get in close to heal with Transfusion if you're immobilised.
You can rack up decnet OK-ish Defence as a Kin.
Tough with Steadfast IO (3%) + slotted Weave (8%) + CJ (2.5%) + slotted Manouvres (5.5%) is 19% vs all.
Three Thunderstrike sets adds 11.25% vs Ranged, 30% total.
Slot Manouvers and Weave with Red Fortune and thats 35% vs Ranged.
Melee Defence is harder to come by though.
I'd highly recommend the Dark mastery Epic pool for Oppressive Gloom. You'll be in melee range alot as a Kin, and its hard to build up melee defence, so OG is the perfect complement to your ranged defence. OG stacks with Stunning arrow, and Dark Embrace stacks with Tough. (OK, all epics have a Res shield that does, so exclude that point)
I would tend to agree with Dr.Mike,
Dark Mastery seems like a really good choice for Kinetics, and probably will be the way I go with mine eventually.
If your looking for melee Defense. 5-piece Razzle-Dazzle in Stunning Shot and Oppressive Gloom is 5% (2.5% each), and 6-piece Gaussians is 2.5% Melee/Rng/AoE.
Also, if you went Electric for some reason, 6-piece Enfeebled Operation in Electric Fence (or any Immobilize for that matter) gives 2 melee defense bonuses, for 4.375% total.
A good Hold set is Neurotic Shutdown which has 2.5% as a 6-piece bonus.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
How much help is Stealth?
I mean if I drop Speed and Hasten, I could pick up both Stealth and Combat Jumping
Leaping
Fighting
Leadership
Stealth/Speed
How much help is Stealth?
I mean if I drop Speed and Hasten, I could pick up both Stealth and Combat Jumping Leaping Fighting Leadership Stealth/Speed |
This is what I did, except I went Fitness pool instead of Fighting Pool.
Then Leaping (CJ), Speed (Hasten/SS), and Leadership (Maneuvers/Tactics).
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I'm trying to figure out what will be the most fun playstyle for my Kin/Archer Defender. I'm finally hitting the Epics and thinking of burning a respec to put her together. I have a great back story for my toon and I really am starting to like this one and think it might be my first 50.
What I like about Archery is that Rain of Arrows is a big attack that is up pretty often freeing me up to use my Kinetic powers inbetween bursts of decent damage. The best way I've found around redraw is cycle using your kin powers with short bursts of Archery Powers bundled together. I also don't feel like I need to take a ton of Archery Powers with the build since they all recharge so fast and Rain of Arrows is up so often.
Advice on Powers to avoid is appreciated.
Power Pools:
Leadership - For at least Tactics and Manuevers
Speed - For Hasten
Fighting - For Tough and Weave
Not sure about the last Pool, I'm thinking whatever I can squeeze the most defense out of or Fitness. I know I can get Stealth IO's, but I've also thought of picking up Stealth here.
Can a Kin get decent enough Defense to be useful? If so I'd love it for the "mez" protection. But the extra defense seems important when you are running around with so many Area of Effect Powers.
Epics, I'm torn? I lean towards Psychic because I think it has the best solo Epic for a Kin/Archer, not that I solo a ton with this toon, but I like to be able to. But both Dark Epic and Power Epic seem to have some real possible upsides. I love to hear other people's experiences.
1. Dark has:
Dark Consumption - Possibly could help skip Stanima
Oppressive Gloom - Great for stuns and can stack stuns with Stunning Arrow if you take it
Dark Embrace -- Decent shield
Soul Transfer - Self Rez, kinda nice Kin's tend to be glass cannons in the fire all the time
Soul Drain - Often I can good damage without this kind of boost, but extra accuracy is nice
2. Electric has:
Electric Fence - ?
Thunderstrike - ?
Shocking Bolt - ?
Charged Armor - Probably the best sheild available
Power Sink - Could help skip Stanima
Not much else am I missing something?
3. Power Mastery has:
Conserve Power - Less good for going without Stanima, but I might be able to go stanima less anyway
Power Build Up - Nice for boosting Defense right before taking an alpha strike. Only lasts 10 seconds
Temporary Invulnerablity - Ok shield
Force of Nature - If this has Mez protection, I'd do it. But I don't see it in the descriptions
Total Focus - At least this looks like it could be used in conjunction with Force of Nature to protect you.
4. Pyschic Mastery has:
Dominate - Hold
Mass Hypnosis - AoE sleep, which is nice when you solo so that you can buff while stealthed, I'm not sure how fun a playstyle this would be?
Mind Over Body - Decent Shield, rather resistance to Psychic
World of Confusion - Unusual Power, requires a lot of slotting to work at all. Provides some mitigation when slotted. You can probably use this while stealthed.?
Telekinesis - I'm not sure how this compares with Repel in the Primary. With some real skill you might help yourself by lining up AoE's and grouping. But it burns lots of Endurance and is situational and difficult to use. I don't mind learning to use something correctly, but I want to know a power has real applications.