Will/SS critique my new build please
Looks reasonably good for a character that will only run level 50 content.
I understand wanting to get a lot of procs in Rise to the Challenge, but you're not getting enough regeneration there, and that will have a noticeable impact on your survivability.
One of the benefits of Willpower is that, unlike Ice and Shields, it exemps down well and can be used to run low level TFs like Synapse and Sister Psyche. If you do that, you're going to want to move Taunt well forward in your build, and consider getting Stamina sooner as well.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Although many of the powers look adequately slotted, you don't seem to paying attention to the enhancement values. For instance, in HPT, those three Steadfast are only giving a 26% resistance enhancement--to fully slot if for resistance you should be aiming for around 56% (The KB IO is totally unnecessary, BTW, WP gets plenty of KB protection from Indomitable Will.) You'd be better off keeping the Steadfast +def and replacing the other two with common IOs.
Similarly, all your Recovery and Regen powers are underslotted to one degree or another. The procs do help, but they'd do even more if they had more Recovery and Regen to work with. Stamina is particularly bad; that PF Acc/Rchg is doing absolutely nothing for you. And honestly, if you think you really need all those procs in RTTC, (it seems like overkill to me) replace the Numima's with common Heal IOs so you get something closer to full enhancement of the Heals.
In contrast, MoB and Heightened senses are both overslotted. It's okay to overslot if you can get a really great bonus that way (IMO the 1.56% F/C bonus from Aegis doesn't qualify) but in this build you need those slots elsewhere.
And that "elsewhere", first and foremost, is in the attacks slotted with Kinetic Combat. As a set, KC is low in accuracy and damage, so I strongly recommend that you add another slot to each and use it for a set IO from another set. If you're not planning to use Boxing/and or Air Sup they can stay at four slots, but at the very least both Punch and Haymaker need another slot.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Many thanks can see what you both our saying is true as the build I posted is my current build I made on my way to 50 and needs a respec I think. I was trying to hit the def cap on him but I am not sure if you can on a Will tank. Thanks again guys will take anouthter look on Mids and see what I can do.
Many thanks can see what you both our saying is true as the build I posted is my current build I made on my way to 50 and needs a respec I think. I was trying to hit the def cap on him but I am not sure if you can on a Will tank. Thanks again guys will take anouthter look on Mids and see what I can do.
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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Hi all after taking my tank to lv 50 I have been saving my pennys and working on his build still not fully happy with it. Below is my current build could you guys please take a look and surgest any improvments I can make. Rip it apart please.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Lord Wallace mk2: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Pyre Mastery
Hero Profile:
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Level 1: High Pain Tolerance S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(3), S'fstPrt-ResKB(3), Heal-I(40), Heal-I(42), Heal-I(43)
Level 1: Jab KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Knock%(43)
Level 2: Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Knock%(46)
Level 4: Mind Over Body Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-ResDam(9), Aegis-ResDam/EndRdx/Rchg(46), Aegis-EndRdx/Rchg(46)
Level 6: Fast Healing RgnTis-Regen+(A), Mrcl-Rcvry+(11), Mrcl-Heal(11)
Level 8: Haymaker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 10: Indomitable Will Ksmt-ToHit+(A), Ksmt-Def/EndRdx/Rchg(15), Ksmt-Def/EndRdx(15)
Level 12: Quick Recovery P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Acc(17)
Level 14: Rise to the Challenge DarkWD-Slow%(A), DefEgo-RecDeb%(19), Numna-Heal(19), Numna-Heal/EndRdx/Rchg(33), DarkWD-ToHitDeb/EndRdx(34), Taunt-I(34)
Level 16: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Knock%(43)
Level 18: Air Superiority KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 20: Fly Frbd-Stlth(A), Frbd-Fly(25)
Level 22: Knockout Blow Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(25), Hectmb-Dmg(27), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(37)
Level 24: Heightened Senses LkGmblr-Def(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(37), LkGmblr-EndRdx/Rchg(37)
Level 26: Swift Flight-I(A)
Level 28: Rage GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31)
Level 30: Health Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(31)
Level 32: Strength of Will ResDam-I(A), ResDam-I(33), ResDam-I(33)
Level 35: Stamina P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-Acc/Rchg(36)
Level 38: Foot Stomp FrcFbk-Rechg%(A), Armgdn-Dam%(39), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40)
Level 41: Tough RctvArm-ResDam(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx(42)
Level 44: Weave LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(48)
Level 47: Char UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(50), UbrkCons-Acc/Rchg(50), UbrkCons-Dam%(50)
Level 49: Taunt Taunt-I(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:
21.8% Defense(Smashing)
21.8% Defense(Lethal)
7.69% Defense(Fire)
7.69% Defense(Cold)
4.25% Defense(Energy)
4.25% Defense(Negative)
3% Defense(Psionic)
12.4% Defense(Melee)
3.63% Defense(Ranged)
7.69% Defense(AoE)
45% Enhancement(RechargeTime)
63% Enhancement(Accuracy)
15% FlySpeed
323.3 HP (17.3%) HitPoints
15% JumpHeight
15% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 1.65%
MezResist(Held) 2.75%
MezResist(Immobilize) 14.9%
17.5% (0.29 End/sec) Recovery
52% (4.07 HP/sec) Regeneration
7.56% Resistance(Fire)
7.56% Resistance(Cold)
5% Resistance(Toxic)
20% RunSpeed
2.5% XPDebtProtection
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