Rad/Sonic Solo Build


Fury Flechette

 

Posted

While I love my team-build for Rad/Sonic, it's too slow for solo play and can't handle the AVs, so I'm trying for a more offensive build. Ranged softcap (always hovering), all attacks 6-slotted, SS+stealth IO for the stealth mishes, and Force of Nature for the AV fights.

I have one enc slot left that I really don't know where to place, and I'm not sure if I'm missing something obvious for a solo Rad/Sonic.

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(Solo Build): Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Radiation Infection

  • (A) Achilles' Heel - Chance for Res Debuff
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (33) Dark Watcher's Despair - To Hit Debuff
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (45) Dark Watcher's Despair - Recharge/Endurance
  • (46) HamiO:Enzyme Exposure
Level 1: Shriek
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Scream
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (17) Efficacy Adaptor - Accuracy/Recharge
  • (19) Efficacy Adaptor - EndMod/Recharge
  • (19) Efficacy Adaptor - EndMod
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 6: Enervating Field
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
  • (31) Endurance Reduction IO
Level 8: Howl
  • (A) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Positron's Blast - Damage/Range
  • (29) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (50) Ragnarok - Chance for Knockdown
Level 10: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (13) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Radiant Aura
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (36) Numina's Convalescence - Heal/Endurance
  • (37) Numina's Convalescence - Endurance/Recharge
  • (37) Numina's Convalescence - Heal/Recharge
  • (37) Numina's Convalescence - Heal/Endurance/Recharge
  • (39) Numina's Convalescence - Heal
Level 14: Boxing
  • (A) Accuracy IO
  • (50) Empty
Level 16: Lingering Radiation
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 18: Shout
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (33) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Thunderstrike - Damage/Endurance/Recharge
  • (39) Thunderstrike - Accuracy/Damage
  • (40) Thunderstrike - Damage/Endurance
  • (40) Thunderstrike - Damage/Recharge
Level 20: Amplify
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 22: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Swift
  • (A) Flight Speed IO
Level 26: Health
  • (A) Numina's Convalescence - Heal
  • (27) Numina's Convalescence - Heal/Recharge
Level 28: Stamina
  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Siren's Song
  • (A) Fortunata Hypnosis - Chance for Placate
  • (33) Fortunata Hypnosis - Sleep/Endurance
  • (34) Fortunata Hypnosis - Sleep/Recharge
  • (34) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (34) Fortunata Hypnosis - Accuracy/Recharge
  • (40) Positron's Blast - Chance of Damage(Energy)
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
Level 38: Screech
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Damage/Endurance/Recharge
  • (43) Thunderstrike - Accuracy/Damage
  • (43) Thunderstrike - Damage/Endurance
  • (43) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Recharge
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Power Build Up
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 47: Force of Nature
  • (A) Titanium Coating - Resistance/Recharge
  • (48) Aegis - Resistance/Recharge
  • (48) Impervium Armor - Resistance/Recharge
  • (48) Impervium Armor - Resistance/Endurance/Recharge
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Vigilance



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Posted

Unless you're slotting for set bonuses, I would use a different set in Screech. The damage it does is uber-craptastic since it's main purpose is to stun. Also, unless you absolutely need Weave for the bonuses and tiny additional defense, I'd just grab Temporary Invulnerability for your Resistance toggle, it's superior to Tough in every way except Exemplaring down and would open up two power picks, one of which you could use for Maneuvers or Combat Jumping for the defense.

Though, looking at other picks, I'm assuming soft-capped defenses to a position or S/L? I'm on a Mac, so I can't pop the build open in Mids and see. Though the to-hit debuff in Radiation Infection will indirectly stack with defenses, so hitting a soft-cap isn't so necessary for a Rad/ (except vs. AVs and GMs, which you seem to want to solo, but even they are affected a little). Slotted up, you can floor the to-hit chances of even-con foes. Of course, with Siren's Song, you'll be plenty safe against everything short of a boss, and if you go Mental Mastery you can sleep them too with Sirens then Mass Hypnosis.

Now, while I'm not an expert on Defender AV soloing (won't be surprised if I get corrected by someone on a part of this post somewhere), and if that's your goal, probably a good bit of what I said above may not apply to you (my AV soloist is a Scrapper). However, I'm not sure Force of Nature is a wise pick for an AV fight. When you click it, you're pretty much saying "I'm going to win in the next few minutes or I will die". FoN crashes with your recovery shutting off and you loosing all of your endurance. If that AV is still alive when it crashes, you're probably dead as all of your toggles will shut-off (especially if Hasten crashes right after). If you still insist on it, I'd grab Conserve Power somehow to help with the crash.


If AV soloing isn't a requirement for whatever you come up with, I can share a build I originally made for PvP that also does extremely well solo. While I haven't pressed it's limits, so far only EBs trouble it and it features practically limitless endurance and high survivability. It uses no purples or PvP IOs, so it's not terribly expensive: got most of it for 50ish million (back during I15, adjust for changes in market prices since). It won't, however, solo a GM/AV. The damage is likely there, but it's not a hover-blasting ranged-softcapped build.


 

Posted

For Screech, slot 6 slots of Stupefy instead; you get the same amount of defense and another 6.25% recharge.

You will need accuracy in LR.

Try to get ED-capped recharge in AM. I don't think you need the regen bonus from efficacy adapter since you can heal yourself.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
For Screech, slot 6 slots of Stupefy instead; you get the same amount of defense and another 6.25% recharge.
But then you'd have to slot that nasty knockback proc. The ranged defense bonus is nice, but I avoid that proc like the plagued. One of the most awful things I've ever seen in game was a fire/kin farmer who had it slotted in flashfire. He'd hit flashfire scatter everything and then try to fire cage the mobs that were scattered over this huge area.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
But then you'd have to slot that nasty knockback proc. The ranged defense bonus is nice, but I avoid that proc like the plagued. One of the most awful things I've ever seen in game was a fire/kin farmer who had it slotted in flashfire. He'd hit flashfire scatter everything and then try to fire cage the mobs that were scattered over this huge area.
Screech is single-target, though, so it doesn't cause as much disruption. Have you played with my Rad/Sonic? I actually have 6 Stupefys slotted in mine.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Screech is single-target, though, so it doesn't cause as much disruption. Have you played with my Rad/Sonic? I actually have 6 Stupefys slotted in mine.
I think I've only teamed with your tank (Swordmistress) and your corruptor (Hailforce). I've seen your defender at WW before when you're being ebil.

I've actually played a Rad/Sonic up to level 28 before deleting it. I have a number of /sonic defenders (a 50 Dark/Sonic, a 45 Traps/Sonic, a 43 FF/Sonic) as well as a 50 Sonic/Sonic Corruptor. I'm well acquainted with Screech.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
For Screech, slot 6 slots of Stupefy instead; you get the same amount of defense and another 6.25% recharge.

You will need accuracy in LR.

Try to get ED-capped recharge in AM. I don't think you need the regen bonus from efficacy adapter since you can heal yourself.
I wish you were right, but I get 3.13 Ranged Def from Stupefy, and 3.75 ranged Def from Thunderstrike, so I won't have the Ranged soft-cap if I make that switch.

I'll tinker with the AM slotting. It's a hold-over from the other build which has a higher overall Recharge Reduction.

I very, very, very rarely miss with LR, but since I have the extra IO slot, I'll look to slot some Accuracy in there.

Thanks.


 

Posted

Quote:
Originally Posted by TwilightPhoenix View Post
Though, looking at other picks, I'm assuming soft-capped defenses to a position or S/L?
It's a hover-blasting PvE Ranged-softcap build, hence the extra Thunderstrike in Screech. I don't run Tough at all, and Weave gets me to the softcap where Maneuvers doesn't.

Even without RI, I don't get hit often

Quote:
Originally Posted by TwilightPhoenix View Post
However, I'm not sure Force of Nature is a wise pick for an AV fight. When you click it, you're pretty much saying "I'm going to win in the next few minutes or I will die".
It's two minutes of 75% Resistance to all except Psi as opposed to the ~45% Res to only S/L that TI offers. I've fought too many AVs that don't use S/L for that to feel like the safer option.


 

Posted

Quote:
Originally Posted by Harkness View Post
I wish you were right, but I get 3.13 Ranged Def from Stupefy, and 3.75 ranged Def from Thunderstrike, so I won't have the Ranged soft-cap if I make that switch.
.62 defense won't make or break you, especially since RI should easily cover that in to-hit debuff even against something like a +4 AV. If I remember correctly, an even con AV will resist 80-90% of RI. Assuming 50% To-Hit Debuff, you're looking at about a 10-5% to-hit debuff, which if we considered that as "more defense", you're looking at the equivalent 54.38-49.38% defense when stacked into your softcap. In fact, you'd still be above softcap (albeit barely) if the debuff was 98% resisted. Also, while you can't count on it, it's worth mentioning the debuff will be stronger while Power Build Up is on.

So, you're solid on defense. Get the additional recharge, it'll help you more.



Quote:
Originally Posted by Harkness View Post
It's two minutes of 75% Resistance to all except Psi as opposed to the ~45% Res to only S/L that TI offers. I've fought too many AVs that don't use S/L for that to feel like the safer option.
Problem is, you won't be defeating an AV in two-minutes without help (or nukes and Shivans). After that, you'll be facing a zero recovery and bottomed out endurance. If you survive that, your resistances are at zero until Force of Nature recharges again, which is a 16ish minute base recharge if it's the same as the Blaster version (City of Data doesn't have the Defender version listed). I think that can be brought down to 5 or 6 minutes with a ton of recharge, but that's still a long time without any resistances in an AV battle.

Also worth pointing out that FoN, like almost every single other resistance ability in the game, doesn't resist Psi. Why does almost nothing resist Psi for players but almost everything high level for NPCs resist it?

Force of Nature is pretty cool, but I wouldn't use it for a solo-AV battle. Now if it were more like Moment of Glory, Strength of Will, or One With The Shield and not murder your blue bar when it expires, then it'd be a different story... maybe. But, that's just me. If you can manage the crash and stay alive, then by all means use it.

Just two recommendations: first, try it on Test before you commit. That way, if it does turn out to be a bad idea, you're not stuck with it on Live and can make the change without having to respec on Live. Second, consider using it as an emergency power. You shouldn't be getting hit often with soft-capped hover-blasting and your heal and regen ought to cover smaller hits just fine. When your defense suffers a cascading failure or a big hit gets through, that's be the best time to have a lot of resistance. Pop it, spam some heals as needed, tough it out, and deal with the inevitable crash in whatever manner works for you.


Just a few other things, looking over your build once more. First, you have an empty slot in Boxing, is that your extra? Second, how's your recovery? And toggle costs when all of them are on? Third, Health. If you're just going two-slotting, I'd say use the Regenerative Tissue and Numina uniques. The Regen Tissue will out-regen both of the IOs in there combined and the Numi will add quite a bit as well, more than the set bonus for two Numis, and you get more recovery too, which is never bad. For your extra slot, maybe stick Miracle +Recovery there too? On one hand, that's not an inexpensive solution. On the other, you're already slotting purples and didn't mention any cost concerns...


 

Posted

You make some really good points about RI and Def, and I will debate the Stupefy vs Thunderstrike plan again before finally slotting. I dislike relying upon debuffs to cover my Defense, and when I'm that close to soft-cap, it's hard not to close the gap, but your logic is persuasive

Quote:
Originally Posted by TwilightPhoenix View Post
[FoN] Consider using it as an emergency power. You shouldn't be getting hit often with soft-capped hover-blasting and your heal and regen ought to cover smaller hits just fine. When your defense suffers a cascading failure or a big hit gets through, that's be the best time to have a lot of resistance. Pop it, spam some heals as needed, tough it out, and deal with the inevitable crash in whatever manner works for you.
This is exactly how I was thinking of the situation. I have no "oh ****" power except this one, and compared to any of the nuke options, FoN seemed to have the highest survivability.

I can have FoN up once every five minutes, so ~40% of the time. I wouldn't expect to use it be using it anywhere near that often though.

I have macro-binds for combining insips to Blues, so I ought to be able to weather the end-crash. It's the temporary drop of RI and EF that's my larger concern.

Quote:
Originally Posted by TwilightPhoenix View Post
Just a few other things, looking over your build once more. First, you have an empty slot in Boxing, is that your extra? Second, how's your recovery? And toggle costs when all of them are on? Third, Health. If you're just going two-slotting, I'd say use the Regenerative Tissue and Numina uniques. The Regen Tissue will out-regen both of the IOs in there combined and the Numi will add quite a bit as well, more than the set bonus for two Numis, and you get more recovery too, which is never bad. For your extra slot, maybe stick Miracle +Recovery there too? On one hand, that's not an inexpensive solution. On the other, you're already slotting purples and didn't mention any cost concerns...
The slot in Boxing was the free one, which I've now put in LR as an Acc/Slow.

Recovery is not a problem. I've tweaked AM a bit so that it's only down for 8 seconds every two minutes. With RI, EF, Weave, and Hover running, I have an enduse of 1.17 and endrec of 3.72, which is tons of end.

The Numina Unique is already in RA, so I can't put it in Health. Switching the Numina: Heal/End for the Miracle: +Regen improves my Regeneration from 11.4 HP/s to 12 HP/s, which feels a bit weak for an extra 100 mill inf.


 

Posted

The only things left I can come up with are a few other slotting options using your existing slots. If you're willing to loose a little recharge in the powers, you can two-slot Amplify and Power Build Up with Adjusted Targeting for a 2% damage bonus from each. Loosing the recharge in those may lower your overall DPS, however, so I'm not sure that's the best option.

You can also put two Tempered Readiness into Lingering Radiation for a 1.5% Recovery Bonus. This would be a bit more viable since you're already putting Acc/Slow in there, but you'll loose overall recharge in there too, especially since TR's only recharge comes in a triple. You could also consider Frakenslotting Acc/Rech/End triples into LR. Looking up the IO values, you could pull about 58% for each stat from three slots using the highest level from each set. The recharge would be just a little under two Recharge SOs (66%), but a fair amount under two level 50 generic IOs (84%).

I'm not sure if damage procs will screw up the sleep in Siren's Song. If it doesn't, great, you're fine! If it does? It's either time to find a new proc or use the slot elsewhere.

Beyond that, without looking up everything and putting it all down by hand (did it once to make my own build, very long process) or hijacking someone's Window's comp and using Mid's on it, there's not much more I can add.


 

Posted

Quote:
Originally Posted by TwilightPhoenix View Post
You could also consider Frakenslotting Acc/Rech/End triples into LR.
I wish you were right, but those triples are all End/Rec/Slow. Slow sets are insultingly bad in the ways they combine things.

Thanks for the other thoughts.


 

Posted

D'oh, that's what I get for looking at the Wiki past midnight.