Active Defense Mids Anomaly
I doubt this works in game, but I'd need to do some fiddling on test to actually know. I say I doubt it because you can see the same thing for other defensive powers - the Enzymes and all other defense are listed separately. I don't think it lets you bypass ED, it just makes it easier to get to the ED cap quickly. But it's the kind of thing I should know is true rather than suspect is true.
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The games mechanics can't tell the difference between, Defence debuff enhancements and defence buffs. So if the power let's you slot defence debuff Hamies in a Defence power, it will boost the defence figure even in-game.
I use Enzyme Exsposure in my /SD scrapper to achieve soft cap.
Due to the game reckonising the 2 as the same you can't bypass ED i'm afraid
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The games mechanics can't tell the difference between, Defence debuff enhancements and defence buffs. So if the power let's you slot defence debuff Hamies in a Defence power, it will boost the defence figure even in-game.
I use Enzyme Exsposure in my /SD scrapper to achieve soft cap. Due to the game reckonising the 2 as the same you can't bypass ED i'm afraid |
The only in-game example I have is that my Fire/SR has Evasion slotted with 4 LotG and one Enzyme Exposure. Now that I am home, I logged in and checked the numbers. In Mids, The 4 LoTG show 57.41% Def enhancement and the Enzyme shows a seperate 33.30%; granting 22.5% AoE Defense.
In-game, Evasion shows a total of 62.4% enhancement value, granting 22.58% AoE Defense. This tends to support that Mids is calculating the Def correctly, but not combining the enhancement values correctly, at least in this example. This would not, however, account for Mids showing such high DDR numbers in AD with my proposed slotting.
So, I was playing around with a DM/Shield build and got the idea to stick three Membrane Exposures and two Enzyme Exposures into Active Defense, as Mids shows the Defense enhancement values seperately for each type of Hami-O. Therefore, you're effectively bypassing ED and getting a whopping 39.2% DDR from one application of Active Defense.
If this actually works in-game, you can eliminate the need for Grant Cover and still be over 95% DDR if you double-stack AD. I'll post a build here with this slotting, taking two slots from Hasten to show the anomaly in AD. You'll also note that in Combat Jumping I have the same thing happening with an Enzyme Exposure and a LotG: +Rchg, showing their Defense enhancement values seperately.