Confetti and puddles.


Sin_Stalker

 

Posted

I keep trying to setup this demo file to have a puddle doing the confetti emote so all you can see is the confetti.


1 0 Version 2
0 0 Map maps/City_Zones/City_02_01/City_02_01.txt
0 0 Time 14.452363
0 DYNGROUPS DYNARRAY |100,0|100,0|100,0|100,0|100,0|100,0|100,0
0 136 NEW "Sin Stalker"
0 136 NPC PUDDLE
0 136 HPMAX 625.00
0 136 HP 625.00
0 136 POS -3136.078125 225.265625 -206.609375
0 136 PYR 0 3.092506 0
0 136 MOV A_EMOTE_THROWSNOWFLAKES 0
0 2738 NEW "Exon Exile"
0 2738 NPC PUDDLE
0 2738 HPMAX 535.00
0 2738 HP 535.00
0 2738 POS -3140.546875 225.125 -206.234375
0 2738 PYR 0 -3.129317 -0
0 2738 MOV A_EMOTE_THROWROSEPETALS 0
0 3089 Player
0 3089 NEW "Dark Psyk"
0 3089 NPC PUDDLE
0 3089 HPMAX 452.10
0 3089 HP 452.10
0 3089 MOV FLYPOST 0
421 SKYFILE SKY 1 0 1.000000
268 SKYFILE SKY 1 0 1.000000
237 SKYFILE SKY 1 0 1.000000
33 2738 MOV A_EMOTE_THROWCONFETTI 0
238 SKYFILE SKY 1 0 1.000000
240 SKYFILE SKY 1 0 1.000000
235 SKYFILE SKY 1 0 1.000000
67 CAM POS -3128.431885 202.23114 -258.848694
0 CAM PYR -0.472 2.862163 0
0 3089 POS -3143.662109 224.450821 -205.769577
0 3089 PYR 0 2.380571 0
202 SKYFILE SKY 1 0 1.000000
67 2738 MOV A_EMOTE_THROWROSEPETALS 0
169 SKYFILE SKY 1 0 1.000000
235 SKYFILE SKY 1 0 1.000000
269 SKYFILE SKY 1 0 1.000000
235 SKYFILE SKY 1 0 1.000000
298 SKYFILE SKY 1 0 1.000000
204 SKYFILE SKY 1 0 1.000000
200 2738 MOV A_EMOTE_THROWCONFETTI 0
70 SKYFILE SKY 1 0 1.000000
237 SKYFILE SKY 1 0 1.000000
133 136 MOV A_EMOTE_THROWSNOWFLAKES 0
104 SKYFILE SKY 1 0 1.000000
271 SKYFILE SKY 1 0 1.000000
235 SKYFILE SKY 1 0 1.000000
269 SKYFILE SKY 1 0 1.000000
234 2738 MOV A_EMOTE_THROWRICE 0
1 SKYFILE SKY 1 0 1.000000
270 SKYFILE SKY 1 0 1.000000
234 SKYFILE SKY 1 0 1.000000
237 SKYFILE SKY 1 0 1.000000
269 SKYFILE SKY 1 0 1.000000
237 SKYFILE SKY 1 0 1.000000
271 SKYFILE SKY 1 0 1.000000
233 2738 MOV A_EMOTE_THROWCONFETTI 0
2 SKYFILE SKY 1 0 1.000000
238 SKYFILE SKY 1 0 1.000000
236 SKYFILE SKY 1 0 1.000000
270 SKYFILE SKY 1 0 1.000000
237 SKYFILE SKY 1 0 1.000000
234 SKYFILE SKY 1 0 1.000000
100 2738 MOV A_EMOTE_THROWRICE 0
68 SKYFILE SKY 1 0 1.000000
235 SKYFILE SKY 1 0 1.000000



I just copy and pasted the first bit of code. If I need to upload the entire code, I can upload the file to a website and put a link.


Can anyone figure out what I am doing wrong here?


Need help making your own CoH comics or read other's comics at cohcomicindex.com

www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,

 

Posted

Did this so it would change the title to show that i need help... lolz.



*edited to add* I guess it didnt work... ><


Need help making your own CoH comics or read other's comics at cohcomicindex.com

www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,

 

Posted

Hi Sin Stalker, here's what I've found works for an Xmas confetti explosion;

1 0 Version 2
0 0 Map maps/City_Zones/City_03_00/City_03_00.txt
0 0 Time 0.000
0 CAM POS 970.000000 13.000000 7700.000000
0 CAM PYR 0 -1.5 -0
0 1401 Player
0 1401 NEW "AC -DC"
0 1401 COSTUME 0 9bd2ff -2.015267 0.406593 0.000000 -0.296703 0.629121
0.660439 0.076922 0.020000 0.000000 0.470000 0.020000 0.000000 0.460000
0.020000 0.400000 0.500000 -0.500000 0.180000 1.000000 0.000000 0.000000
0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000
0.000000
0 1401 PARTSNAME Tight leather_01 !Hips_Lightning 00000000 00006666
0 1401 PARTSNAME Tight leather_01 !Chest_Lightning 00000000 00006666
0 1401 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
!v_face_skin_head_03 none 00cc0100 00310099
0 1401 PARTSNAME Smooth smooth_01 !glove_Lightning 00000000
00006666
0 1401 PARTSNAME Smooth smooth_01 !Boot_Lightning 00000000
00006666
0 1401 PARTSNAME Retro_01 Retro_01a Retro_01b 00000000 00006666
0 1401 PARTSNAME Long_01 Long_01a Long_01b 00000000 001f1f1f
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME Goggle_07 Lens_01a Lens_01b 00000000 00000000
0 1401 PARTSNAME Tight base Lightening_1 00003d3d 0000cacc
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME Full Cape_Top_01 none 00000000 00009998
0 1401 PARTSNAME Full_18 Generic_01a Generic_01b 00006666 00000000
0 1401 PARTSNAME none Cape_01 Cape_Lightning 00000000 00009998
00000000 00000000 capes/CapeLongMale.fx
0 1401 PARTSNAME none none none 00cc4500 00000000 00000000
00000000 Auras/Male/Electricity/ElectricBody.fx
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 PARTSNAME none none none 00000000 00000000
0 1401 MOV READY 0
0 1401 POS 0.000000 0.000000 0.000000
0 1699 NEW "Puddle O Confetti"
0 1699 NPC Puddle
0 1699 POS 990.000000 10.000000 7700.000000
0 1699 PYR 0 1.583068 0
0 1699 HP 430.00
0 1699 HPMAX 430.00
400 SKYFILE SKY 2 0 1.000000
400 1699 FX Maintained 539781
EXPLOSIONS/CONFETTI/XMASCONFETTIEXPLOSION.FX 0
0 1699 FXSCALE 10.000000 10
0 1699 ORIGIN ENT 0 0
0 1699 TARGET ENT 1699 0
0 1699 HP 1325.20
0 1699 HPMAX 1325.20
10000 SKYFILE SKY 2 0 1.000000

What I've found works is using an FX (visual imagery) rather than a MOV (physical motion through space by a model). So, EMOTE isn't used. Instead the end of file activates the Xmas Confetti FX. It seems to need a target which can be itself, specified by the EntityID in the TARGET ENT line.

Hope this helps!


K5K - The Killbot 5000
A Spanner In The Works Part One, ArcID: 336662, A Spanner In The Works Part Two, ArcID: 336665, Enter Japes, ArcID: 96001
In The Darkness Creeping, ArcID: 347709, When Dimensions Collide, ArcID: 412416.