Last minute Lord/Lady of Winter Badge, Redside


Chad Gulzow-Man

 

Posted

As most of you know, the 2009 Winter Event ends in approximately 27.5 hours, at 11:59 PM Eastern on January 12, 2010.

As many of you know, it has sucked getting the Lord Winter raid badge on the Rogue Isles side of things. Teams have been small on the few attempts where we have been able to get people together, and they've been populated largely by players under level 30.

As few of you likely know or care, I have yet to get the badge.

I propose we meet online with our most powerful Villains at approximately 8:00 PM Eastern and whup the snow out of Lord Winter's toucas and show him that Victory server's Villain population is just as much to be feared as those pansy masks over in Paragon. Heck, MORE so. We're awesome, capes are dorks!

The idea is to just replay the event as many times as we can between 8:00 and 9:00 PM (or later, if people want to keep going) so as many people can bring their badge characters to the party as possible.

**For those of you who don't have Villains that you'd like to play, I hear tell that Lord Winter's Realm becomes a co-op zone if Heroes and Villains defeat Winter Lords at roughly the same time. We could also go present hunting in Bloody Bay, Siren's Call, or Warburg to result in a co-op experience.**

Villains should meet in Cap au Diable at around 8:00 PM and bring the characters they feel will bring the most to the experience, preferably high-levelled and well-enhanced ones. Depending on the amount of interest this generates, people should be able to switch characters between runs as new players join.

Remember, if I don't see you there, I'm a-stabbin' ya!
--Evil Gulzow-Man


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

It's a pity that you've missed out on the successful lagfests, erm...successful runs. Lord Winter has simply melted on some of these so it's possible that it's just a timing issue of when you're on.


 

Posted

Yeah, I know there were a lot of runs planned the weekend immediately following Christmas, but I was unfortunately out of town... in a cabin in the mountains... with no internet...


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

You should be fine. Just announce in channels, broadcast, and you'll get the people. There will be plenty of people realizing they need candy canes, or the badges, or the merits, or want to do it one last time. Heh. TWO groups did it at almost the same time last night on villains, and this was about 10:30 Central, after primetime on Victory.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

We managed to scrounge 11 people together. I think 6 or 7 of them were Corruptors, and 3 or 4 were Brutes. I brought a Stalker, because everything's more fun with stabbities.

We really gave Lord Winter a sound beating. Even with a couple event noobs, several lackeys and a slow-ish start, we still managed to win with about 3 minutes left on the clock and no deaths (that I saw).

Thanks to Zamuel and all other board readers who joined!


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Defenders, Controllers, Corrupter, and Masterminds seem immune to the Inverse Law of Ninjitsu. Any problem can be solved by simply throwing more of them at it. From a "gotta get dem badges" mindset I should have brought one of my Dominators since my Stalker, MM, and corr already have it but I figured no one would complain about bringing a kin.