Sniper Attacks, Why Not?


Adeon Hawkwood

 

Posted

For myself, it's largely a matter of dps/dpa.

I do take snipes because I love the concept of the sniper-hero/sniper-villain, but can never figure out why they don't just increase the damage and the recharge time.

Still, when Going Rogue comes around; my blaster is so switching sides.


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Posted

I remember looking at the numbers for blasters and finding that it seemed like snipes still did about the same amount of damage per endurance and per activation time as the regular attacks. Not exactly the same, but it was fairly close. So, I take them if I want another ranged single-target attack, and I am doing something with the rest of the build that makes either of these true:

1. its advantages (long range, essentially some free damage on one target at the start of the fight since it won't aggro them until it hits or misses) are particularly useful
2. its disadvantages (interruption, long enough activation time to have to worry about target not being there) are mitigated

So I take it on my energy range-boosted blaster. Even more range, another knockback power, and I often have time while the mobs are dealing with knockback to fire it off.

I don't take it on a stormie, because there aren't any other long-range powers on a stormie, and I'd rather use an AoE, even though the storm tools would give me time for a snipe. Same goes for my fire/dark corruptor. Don't want to be committed to a snipe when something more interesting (to me) like Fireball or Twilight Grasp will likely recharge and sit unused. Of course, you could also look at the dark or storm powers as a trap for the mob that comes within range of them, and it's half dead from the snipe as it is.


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