Fire/Kin Build I have been messing around with


Garrott

 

Posted

I have been looking over many of the builds here and found some very nice builds. I was wondering if moving some slots around into often used powers and putting in procs may generate some better DPS.

This is the build I have come up with adding a proc into fire cages, flashfire and seismic smash. The build is soft-capped to smash/lethal and HP capped with earth's embrace on.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Neuronic Shutdown - Accuracy/Recharge: Level 30
  • (3) Neuronic Shutdown - Endurance/Hold: Level 30
  • (7) Neuronic Shutdown - Accuracy/Endurance: Level 30
  • (15) Neuronic Shutdown - Hold/Range: Level 30
  • (39) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
  • (40) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing: Level 50
  • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
  • (7) Touch of the Nictus - Accuracy/Healing: Level 50
  • (29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
  • (29) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 2: Fire Cages
  • (A) Gravitational Anchor - Immobilize/Recharge: Level 50
  • (3) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
  • (5) Gravitational Anchor - Accuracy/Recharge: Level 50
  • (15) Gravitational Anchor - Immobilize/Endurance: Level 50
  • (34) Gravitational Anchor - Chance for Hold: Level 50
  • (40) Positron's Blast - Chance of Damage(Energy): Level 50
Level 4: Siphon Power
  • (A) Accuracy IO: Level 50
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Defense: Level 50
  • (46) Luck of the Gambler - Recharge Speed: Level 50
Level 8: Hot Feet
  • (A) Armageddon - Chance for Fire Damage: Level 50
  • (9) Obliteration - Chance for Smashing Damage: Level 50
  • (9) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (17) Eradication - Chance for Energy Damage: Level 30
  • (37) Impeded Swiftness - Chance of Damage(Smashing): Level 30
  • (40) Endurance Reduction IO: Level 50
Level 10: Siphon Speed
  • (A) Curtail Speed - Accuracy/Slow: Level 30
  • (11) Curtail Speed - Range/Slow: Level 30
  • (11) Curtail Speed - Accuracy/Endurance: Level 30
  • (34) Curtail Speed - Endurance/Recharge/Slow: Level 30
  • (43) Recharge Reduction IO: Level 50
Level 12: Flashfire
  • (A) Absolute Amazement - Stun/Recharge: Level 50
  • (13) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (13) Absolute Amazement - Accuracy/Recharge: Level 50
  • (17) Absolute Amazement - Endurance/Stun: Level 50
  • (46) Absolute Amazement - Chance for ToHit Debuff: Level 50
  • (48) Positron's Blast - Chance of Damage(Energy): Level 50
Level 14: Swift
  • (A) Run Speed IO: Level 50
Level 16: Health
  • (A) Miracle - Heal: Level 40
  • (19) Miracle - +Recovery: Level 40
  • (33) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 18: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (19) Kinetic Combat - Damage/Endurance: Level 35
  • (50) Kinetic Combat - Damage/Recharge: Level 35
  • (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 20: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - Chance for +End: Level 50
  • (21) Endurance Modification IO: Level 50
Level 22: Tough
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (23) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (23) Steadfast Protection - Knockback Protection: Level 30
Level 24: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
Level 26: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (27) Luck of the Gambler - Defense: Level 50
  • (27) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Inertial Reduction
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 30: Cinders
  • (A) Unbreakable Constraint - Hold/Recharge: Level 50
  • (31) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (31) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (31) Unbreakable Constraint - Endurance/Hold: Level 50
  • (34) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 32: Fire Imps
  • (A) Call to Arms - Accuracy/Recharge: Level 30
  • (33) Call to Arms - Accuracy/Damage: Level 30
  • (33) Call to Arms - Damage/Endurance: Level 30
  • (39) Call to Arms - Accuracy/Damage/Recharge: Level 30
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (36) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (36) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (37) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (37) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 38: Fulcrum Shift
  • (A) Accuracy IO: Level 50
  • (39) Recharge Reduction IO: Level 50
Level 41: Fissure
  • (A) Ragnarok - Damage/Recharge: Level 50
  • (42) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (42) Ragnarok - Accuracy/Recharge: Level 50
  • (42) Ragnarok - Damage/Endurance: Level 50
  • (43) Ragnarok - Damage: Level 50
  • (43) Force Feedback - Chance for +Recharge: Level 50
Level 44: Seismic Smash
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (45) Kinetic Combat - Damage/Endurance: Level 35
  • (45) Kinetic Combat - Damage/Recharge: Level 35
  • (45) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (46) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (50) Hecatomb - Chance of Damage(Negative): Level 50
Level 47: Rock Armor
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (48) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Earth's Embrace
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Containment
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 2% Enhancement(Held)
  • 76% Enhancement(Accuracy)
  • 2% Enhancement(JumpHeight)
  • 5% Enhancement(Heal)
  • 2% Enhancement(FlySpeed)
  • 2% Enhancement(RunSpeed)
  • 73.8% Enhancement(RechargeTime)
  • 2% Enhancement(JumpSpeed)
  • 5% FlySpeed
  • 129.7 HP (12.8%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 8.8%
  • 28% (0.47 End/sec) Recovery
  • 40% (1.7 HP/sec) Regeneration
  • 10.1% Resistance(Fire)
  • 10.1% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Neuronic Shutdown
(Char)
  • MezResist(Immobilize) 2.2%
  • 15.3 HP (1.5%) HitPoints
  • 7% Enhancement(Accuracy)
  • 2% Enhancement(Held)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Touch of the Nictus
(Transfusion)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Gravitational Anchor
(Fire Cages)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.42 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Curtail Speed
(Siphon Speed)
  • MezResist(Immobilize) 1.1%
  • 2% Enhancement(Slow)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Absolute Amazement
(Flashfire)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 15.3 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 15.3 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Weave)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Inertial Reduction)
  • Knockback Protection (Mag -4)
Unbreakable Constraint
(Cinders)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Call to Arms
(Fire Imps)
  • 2.5% (0.04 End/sec) Recovery
  • 15.3 HP (1.5%) HitPoints
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Transference)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Ragnarok
(Fissure)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Kinetic Combat
(Seismic Smash)
  • MezResist(Immobilize) 2.75%
  • 15.3 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Hecatomb
(Seismic Smash)
  • 4% (0.07 End/sec) Recovery
Luck of the Gambler
(Rock Armor)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)



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