Energy/Regen Brute?
I think the main reason brutes don't have regen is cause they have way to many hit points and it would be somewhat OPed. Just what I heard take it with a grain of salt.
So your suggestion is to bring /Regen to Brutes in the next round of proliferation?
Paragon Wiki has Brute HP at Base: 1499 and Max: 3212
and Scrapper HP at Base: 1338 and Max: 2409.
http://wiki.cohtitan.com/wiki/Scrapper
So to even it out, the Brute's version of Regen would have to perform at a lesser percentage. 75%-89%, maybe?
Support regen for villains!
NEED level 6 stam regen. Low level stam issues are bar none the most aggravating part of the game. I cant count the number of toons that have been deleted because I just wanted to slam my head in the door being out of stam every other fight.
lvl 4, actually.
And yeah, pre level 20 endurance sucks large round objects.
Wouldn't say no to regen on Brutes, but not gonna bust a gasket over it either.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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The HP gap is the main reason neither brutes or tanks have regen.
Since the amount you actually regenerate per tick is based on your max HP, regen would have to be severely nerfed to not be overpowered on either AT. And the way things tend to go, they will nerf regen across the board in all likelyhood. I don't think regen deserves to be nerfed again, it has felt the nerfbat far too many times already.
Also, ever wonder why tanks don't have SR? It's because of the higher defense and resistance base they get compared to scrappers, brutes and stalkers. A tank with SR will end up above the softcap with just SOs slotted.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
If Willpower is considered balanced on Brutes and Tanks, then I don't see what would prevent Regen from being ported to either AT.
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Not that I agree with giving */Regen to Brutes or Tankers in any sense (for the same reasons I don't think Scrappers or Stalkers should be given Stone Armor), but you're wrong here. Brutes gain fury simply by being attacked. An attack that misses you still fully contributes to your fury gain, which is why you can have fully effective defense based brutes (i.e. SR). The effects that actually hinder fury gain are -rech debuffs (because they slow down the rate in which attacks are incoming; this is the given reason why Brutes were not given Ice Armor) and mez effects (hold, stun, fear, etc. all prevent attacks from being used thereby preventing the fury from being gained; this reason is apparently ignored by the devs because */DA has fully effective mez powers which have the effect of putting a damper on incoming attacks from low ranking enemies thereby reducing fury gen).
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aww those devs of ours they sure like to contradict themselfs don't they.
aww those devs of ours they sure like to contradict themselfs don't they.
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Ice Melee wasn't given to Brutes because at the time, it was absolutely horrid for Brutes, especially given their lower damage Mod from even Tankers.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
aww those devs of ours they sure like to contradict themselfs don't they.
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Of course, this completely ignores the fact that there are only 2 powers in */DA that provide large scale slowdown in fury generation while virtually all of Ice Armor and Ice Melee are designed to do such. If you want to turn off the power that is inhibiting your fury generation, DA can do it reasonably easily. Ice Armor and Ice Melee, on the other hand, don't really have that luxury since anything they do would decrease fury generation.
I hear ya guys but they could still give ice armor and fury wouldn't be affected that much. As from personal experiance brutes gain way more fury from being attacked then actually attacking.
If you're referring to allowing */DA to maintain mez effects, it's probably because it doesn't create a wholesale decrease in fury generation. Ice Armor and Ice Melee slowed down the attack speed of all enemies in melee with them for a good while after the Brute left them. */DA only prevents the lowliest enemies from attacking and, even then, requires that the Brute remain next to them the entire time.
Of course, this completely ignores the fact that there are only 2 powers in */DA that provide large scale slowdown in fury generation while virtually all of Ice Armor and Ice Melee are designed to do such. If you want to turn off the power that is inhibiting your fury generation, DA can do it reasonably easily. Ice Armor and Ice Melee, on the other hand, don't really have that luxury since anything they do would decrease fury generation. |
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As another interesting semi-example is Energy Melee's stun effects which will result in your enemies not attacking for a period.
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Fury generation can only really be slowed down by AoE effects because taking one target out of a fight when there are 7 more attacking you isn't really going to accomplish much. Ice Melee has 3 different powers which will reduce the attack speed of multiple targets (Frost, Ice Patch, Frozen Aura) so comparing the ability of Energy Melee to take out 1-2 targets with stuns for a few seconds to Ice Melee's ability to reduce the attack speed of all enemies near it by 50% or more isn't really a fair comparison.
Yes! Lets give Brutes Regen! While we are at it like give Tankers Regen!! Just to be fair we can give Scrappers, and Stalkers Super Strenght!!
I was thinking we could let brutes have the regen powerset, some may think this would make this char ultimate but keep in mind regen isnt a defensive pool its all about. .. . well. . . .regeneration. I just really wanna make an energy regen brute, ik they have the stalker kind but its not the same. what are your ideas on this?
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