/Traps Build Help
This one was pretty tough. There's probably someone on here who has suggestions for ways to improve this, as I'm not very confident in some of the slotting decisions I made.
To answer some of your questions, I'd suggest not relying on the to-hit debuff of seeker drones. It won't help much against AVs, and you can't guarantee that all enemies will constantly be under its effects.
You probably won't be able to solo AVs with this combination, but you should have no difficulty duoing them and I'd say you should have no problem going into melee range of most enemies for soul drain.
defenses:
melee-37.5
ranged-47.1
area-46.8
recharge- 43.8
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mercenary Scrappy: Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Assault Rifle
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
Level 1: Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 2: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Triage Beacon -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(27), Numna-Heal(33), Numna-Regen/Rcvry+(33)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Acid Mortar -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/Rchg(13), RechRdx-I(15), Dev'n-Hold%(15), Achilles-ResDeb%(17), Ruin-Acc/EndRdx/Rchg(17)
Level 10: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19)
Level 16: M30 Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36), FrcFbk-Rechg%(36)
Level 18: Health -- RgnTis-Regen+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(46)
Level 22: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/EndRdx/Rchg(25), SipInsght-%ToHit(27)
Level 24: Boxing -- Empty(A)
Level 26: Trip Mine -- Erad-Dmg(A), Erad-Dmg/Rchg(37), Erad-Acc/Rchg(37), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40)
Level 28: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(31)
Level 30: Sniper Rifle -- HO:Centri(A)
Level 32: Flamethrower -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(42)
Level 35: Ignite -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(39)
Level 41: Oppressive Gloom -- Acc-I(A)
Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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I haven't really looked into it in depth, but your power and slotting decisions for Assault Rifle are very questionable to me.
1. I'd really recommend Buckshot over M30 Grenade. They do the same damage but Buckshot is cheaper to use and recharges faster so it offer's much better damage. It's the same cone size as Flamethrower so you can use both at the same time without re-targeting.
2. Garent has got pretty good slotting for Flamethrower, but I'd recommend the Acc/Dam from Posi rather than the Dam/Range. The range doesn't help as much as you might think and with just the Acc/Dam/End you're a little light on Accuracy. Additionally if you can squeeze an extra slot from somewhere a regular generic Recharge in there is useful.
3. Why on earth have you skipped Full Auto? The primary reason to take Archery and Assault Rifle is that fact that their T9 is on a 60second recharge and has no crash. Ok fine, you want to solo AVs, but by skipping Full Auto you're really going to hurt yourself in any situation where you aren't soloing AVs.
I'm gonna agree with Hawkwood. Assault rifle has a lot of area damage potential, and I think you have enough flexibility with the build to be able to take advantage of it without sacrificing AV killing power.
Main questions are can i solo AVs? Am i over slotted for defense because of the to hit debuff in seeker drones? If I cant solo AVs will my defense and resistance allow me to play in melee to use soul drain?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mercenary Scrappy: Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Assault Rifle
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Web Grenade
- (A) Enfeebled Operation - Accuracy/Immobilize
- (3) Enfeebled Operation - Endurance/Immobilize
- (3) Enfeebled Operation - Accuracy/Recharge
- (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (5) Enfeebled Operation - Accuracy/Endurance
- (13) Enfeebled Operation - Immobilize/Range
Level 1: Burst- (A) Decimation - Accuracy/Damage/Recharge
- (7) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (9) Decimation - Damage/Recharge
- (9) Decimation - Accuracy/Endurance/Recharge
- (11) Achilles' Heel - Chance for Res Debuff
Level 2: Slug- (A) Thunderstrike - Damage/Endurance/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (15) Devastation - Accuracy/Damage/Endurance/Recharge
- (15) Devastation - Accuracy/Damage/Recharge
- (17) Force Feedback - Chance for +Recharge
Level 4: Triage Beacon- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Endurance/Recharge
- (43) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - Heal/Endurance/Recharge
Level 6: Hasten- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 8: Acid Mortar- (A) Shield Breaker - Defense Debuff
- (17) Shield Breaker - Accuracy/Defense Debuff
- (19) Shield Breaker - Accuracy/Recharge
- (19) Shield Breaker - Defense Debuff/Endurance/Recharge
- (21) Shield Breaker - Chance for Lethal Damage
- (21) Shield Breaker - Accuracy/Endurance/Recharge
Level 10: Force Field Generator- (A) Luck of the Gambler - Recharge Speed
- (23) Gift of the Ancients - Defense
- (23) Gift of the Ancients - Defense/Endurance
- (25) Gift of the Ancients - Defense/Recharge
- (25) Gift of the Ancients - Defense/Endurance/Recharge
Level 12: Hurdle- (A) Jumping IO
Level 14: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (29) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: M30 Grenade- (A) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (36) Ragnarok - Damage/Endurance
- (39) Force Feedback - Chance for +Recharge
Level 18: Health- (A) Miracle - +Recovery
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Accuracy
Level 22: Seeker Drones- (A) Siphon Insight - Chance for +ToHit
- (31) Siphon Insight - Accuracy/Endurance/Recharge
- (33) Siphon Insight - ToHit Debuff
- (34) Siphon Insight - Accuracy/ToHit Debuff
- (34) Siphon Insight - Accuracy/Recharge
- (36) Siphon Insight - ToHit Debuff/Endurance/Recharge
Level 24: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Trip Mine- (A) Eradication - Damage
- (33) Eradication - Accuracy/Damage/Recharge
- (45) Eradication - Accuracy/Damage/Endurance/Recharge
- (48) Eradication - Damage/Recharge
Level 28: Poison Trap- (A) Lockdown - Chance for +2 Mag Hold
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold
- (40) Lockdown - Accuracy/Hold
- (40) Lockdown - Accuracy/Recharge
- (40) Lockdown - Recharge/Hold
- (46) Lockdown - Endurance/Recharge/Hold
Level 30: Sniper Rifle- (A) HamiO:Centriole Exposure
Level 32: Flamethrower- (A) Damage Increase IO
Level 35: Ignite- (A) Damage Increase IO
- (36) Damage Increase IO
Level 38: Tough- (A) HamiO:Ribosome Exposure
- (39) HamiO:Ribosome Exposure
- (48) Steadfast Protection - Resistance/+Def 3%
Level 41: Oppressive Gloom- (A) Razzle Dazzle - Accuracy/Recharge
- (42) Razzle Dazzle - Endurance/Stun
- (42) Razzle Dazzle - Accuracy/Endurance
- (42) Razzle Dazzle - Stun/Range
- (43) Razzle Dazzle - Chance of Immobilize
- (43) Razzle Dazzle - Accuracy/Stun/Recharge
Level 44: Dark Embrace- (A) HamiO:Ribosome Exposure
- (45) HamiO:Ribosome Exposure
- (45) HamiO:Ribosome Exposure
Level 47: Soul Drain- (A) Eradication - Accuracy/Recharge
- (48) Obliteration - Accuracy/Recharge
Level 49: Weave- (A) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
------------Level 1: Brawl
- (A) Damage Increase IO
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Vigilance