Crab Spider build, advice please


5th_Player

 

Posted

I've started leveling a spider with the aim of going the Crab Spider route at 24. The idea I'm going for is a non-squishy blaster type toon, but being a novice still with mids I could do with a little help. Survivability seems fairly solid but I am concerned about the end use/recovery as well as the damage output. I've not taken a travel power as ninja run will do this particular toon fine on it's own and i also have sands of mu vet reward for that extra melee damage if needed. Oh, and the build is designed with leveling in mind rather than respecing at a later level.

Well, here is the build.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Terror Poser Blondi: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Channelgun

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (23) Thunderstrike - Damage/Endurance/Recharge
  • (39) Thunderstrike - Damage/Endurance
  • (40) Thunderstrike - Damage/Recharge
Level 1: Crab Spider Armor Upgrade
  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance
  • (11) Steadfast Protection - Resistance/+Def 3%
Level 2: Longfang
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Damage/Recharge
  • (43) Thunderstrike - Damage/Endurance
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Recharge Speed
  • (46) Red Fortune - Defense
Level 6: Swift
  • (A) Run Speed IO
Level 8: Suppression
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Endurance/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
  • (17) Karma - Knockback Protection
Level 14: Venom Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Miracle - +Recovery
  • (19) Miracle - Heal
Level 20: Frag Grenade
  • (A) Kinetic Crash - Damage/Endurance/Knockback
  • (21) Kinetic Crash - Accuracy/Damage/Knockback
  • (21) Kinetic Crash - Damage/Knockback
  • (34) Kinetic Crash - Recharge/Endurance
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Stamina
  • (A) Performance Shifter - Chance for +End
  • (25) Endurance Modification IO
  • (25) Endurance Modification IO
Level 26: Heavy Burst
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (40) Positron's Blast - Damage/Range
Level 28: Fortification
  • (A) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Endurance
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Reactive Armor - Resistance/Recharge
Level 30: Serum
  • (A) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - Heal/Recharge
  • (46) Numina's Convalescence - Endurance/Recharge
Level 32: Omega Maneuver
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Damage/Range
  • (46) Stupefy - Accuracy/Recharge
Level 35: Summon Spiderlings
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Damage/Endurance
  • (45) Call to Arms - Defense Bonus Aura for Pets
Level 38: Call Reinforcements
  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Accuracy/Recharge
  • (45) Edict of the Master - Defense Bonus
Level 41: Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Boxing
  • (A) Accuracy IO
Level 47: Tough
  • (A) Reactive Armor - Resistance
  • (48) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance/Endurance/Recharge
  • (48) Reactive Armor - Resistance/Recharge
Level 49: Weave
  • (A) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Recharge
  • (50) Red Fortune - Defense
------------
Level 1: Brawl
  • (A) Crushing Impact - Accuracy/Damage
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Conditioning
------------
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 10% Defense
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 16.8% Defense(Energy)
  • 16.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 6% Enhancement(Heal)
  • 66% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 12% FlySpeed
  • 56.2 HP (5.25%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 8.3%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 18.5% (0.32 End/sec) Recovery
  • 52% (2.79 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 15% RunSpeed


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Honestly, never found a reason to run Weave.

Dropping Weave allows you to pick up a Patron attack.

It doesn't matter if you are dead-set against Patron when you consider that Mu can do equivalent damage to Heavy Burst, attack faster, and avoid redraw.

Yes HB does decent damage, but in the same time, I can throw out fences, ball, and discharge.


 

Posted

I think you should rather have put a set of positrons blast in frag grenade, its one of the staple attacks, the Force Feedback proc is probaly a good idea too.

I wouldn't bother putting more than a couple damage in omega maneuver.

Put 4 of expedient reinforcments in the pet powers - 4th slot bonus is extra recharge.

Its not worth enhancing the resistance in Crab armour (its like 3% base).

I would be inclined to use 5 doctored wounds in serum and 5 (maybe 6) red fortune in TT maneuvers.


 

Posted

The Def softcap is 45%. I'm not sure why you've gone for 54% then, slotting up powers and using other set bonuses to over-power that one type of Defense.

I'd avoid Burst and HB because of the redraw. As 5th_Player pointed out: you can unleash a lot of other attacks in that time.

Like Star_Seer said, there's no point in enhancing the resistance in Crab armour, and Frag Grenade should be a part of your attack chain rather than a KB tool.

I've pulled out the Fighting Pool because I think it's unnecessary for a Crab, but added the Leadership version of Maneuvers to keep you at the ranged softcap (and aid your pets/team-mates). I've also given you Hasten (so you're almost at perma-hasten) and SS for speed-stealthing mishes.

You've lost some S/L resistance, but Serum is now up perma, not 2/3 of the time, and your regen is higher. Additionally, your Endurance will be less tight.

I think you'll find this build more lethal and survivable.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

SoA Build: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Channelgun

  • (A) Apocalypse - Chance of Damage(Negative)
  • (3) Apocalypse - Damage/Endurance
  • (5) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (13) Apocalypse - Accuracy/Recharge
  • (23) Apocalypse - Damage
Level 1: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Longfang
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Suppression
  • (A) Ragnarok - Chance for Knockdown
  • (9) Ragnarok - Accuracy/Recharge
  • (9) Ragnarok - Accuracy/Damage/Recharge
  • (23) Ragnarok - Damage/Endurance
  • (31) Ragnarok - Damage/Recharge
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
  • (17) Red Fortune - Defense/Endurance
  • (17) Gift of the Ancients - Defense/Endurance
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Venom Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Chance of Damage(Energy)
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Numina's Convalescence - Heal
  • (19) Miracle - +Recovery
  • (46) Miracle - Heal
Level 20: Frag Grenade
  • (A) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Endurance
  • (21) Positron's Blast - Chance of Damage(Energy)
  • (34) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Accuracy/Damage/Endurance
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Stamina
  • (A) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod
  • (25) Endurance Modification IO
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 28: Fortification
  • (A) Titanium Coating - Resistance
  • (29) Titanium Coating - Resistance/Recharge
  • (29) Titanium Coating - Endurance
  • (39) Titanium Coating - Endurance/Recharge
  • (40) Titanium Coating - Resistance/Endurance/Recharge
  • (40) Titanium Coating - Resistance/Endurance
Level 30: Serum
  • (A) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (34) Miracle - Heal/Recharge
Level 32: Omega Maneuver
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Damage/Range
Level 35: Summon Spiderlings
  • (A) Call to Arms - Accuracy/Recharge
  • (36) Call to Arms - Accuracy/Damage
  • (36) Call to Arms - Damage/Endurance
  • (36) Call to Arms - Accuracy/Damage/Recharge
  • (37) Call to Arms - Endurance/Damage/Recharge
  • (42) Call to Arms - Defense Bonus Aura for Pets
Level 38: Call Reinforcements
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge
  • (45) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 41: Mu Lightning
  • (A) Devastation - Accuracy/Damage/Recharge
  • (42) Devastation - Accuracy/Damage/Endurance/Recharge
  • (42) Devastation - Damage/Endurance
  • (43) Devastation - Chance of Hold
  • (43) Devastation - Accuracy/Damage
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (46) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Endurance
Level 47: Static Discharge
  • (A) Detonation - Damage/Endurance/Range
  • (48) Detonation - Damage/Recharge
  • (48) Detonation - Damage/Range
  • (48) Detonation - Accuracy/Damage/Endurance
  • (50) Detonation - Accuracy/Damage
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Conditioning
------------



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Posted

Thank you, that is a lot of help, as I said, am a novice with mids and building like this so was unaware what the soft cap was and assumed mids with flag it up like it does with other thing, but it didn't.

Sometime I seem to come up with builds that work, sometime I end up with what i had here, something that was on the right track but just not quite there yet. This has been much more help to me than star_seer's sugestions, no offence meant there, as everthing he(she?) suggested seemed to be breaking the rule of 5. Your build seems very workable for me, though may have to replace those nice looking purple sets with cheeper eqivalents till I can afford them.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

Quote:
Originally Posted by St_Angelius View Post
Thank you, that is a lot of help, as I said, am a novice with mids and building like this so was unaware what the soft cap was and assumed mids with flag it up like it does with other thing, but it didn't.
You're welcome.

There's much better discussions on the softcap, but the basic notion is: You have a inherent Def of 50% against an even-mob, and any Power or IO Def sits atop that. The game caps rolls at 95% (so there's always at least a 5% chance of something missing or hitting), so the most effective Def you can aim for is 95-50 = 45%.

There are a few reasons you might want to go above that, but they're rare and you're usually better off raising another type of Defense or putting the slots elsewhere.

I think MIDs displays the hard-caps in its totals, but not soft-caps.

Quote:
Originally Posted by St_Angelius View Post
Your build seems very workable for me, though may have to replace those nice looking purple sets with cheeper eqivalents till I can afford them.
I saw the original "Miracle - +Recovery" and assumed inf was no problem!