Advice for screen capturing coh


Aggelakis

 

Posted

I have tried wegame and fraps but they both cap my ingame fps to 15.
Are there any settings i need to use?


 

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Quote:
Originally Posted by Red Valkyrja View Post
What OS are you using?

Both Vista and Win7 come with a built in screen capture program called "Snipping Tool" and is located under Accessories.


Unless you're trying to capture animation.
I was pretty sure i wrote recording but i messed up sommewhere. Oh well.


 

Posted

Demo record yourself doing whatever it is you want to do, then use a recording device while viewing the demo record.


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Posted

Quote:
Originally Posted by Aggelakis View Post
Demo record yourself doing whatever it is you want to do, then use a recording device while viewing the demo record.
Things get messed up to much in demorecords an i would like to be able to have the ui on.


Its just coh this happens so what settings should i tinker with?


 

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Fraps *caps* your ingame FPS or its *own* capture stops at 15 FPS?

If it's the second, there's a setting in FRAPS to alter that.
If it's the first - what's your usual FPS (average, not looking at ground/sky) and what are you running on? (Asking because I've run it and dont' think I've seen a noticable drop.)


 

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60fps is my usual.


 

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Anyone?


 

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Quote:
Originally Posted by TRTerror View Post
I have tried wegame and fraps but they both cap my ingame fps to 15.
Are there any settings i need to use?
The problem is the motion video recording process is adding load to memory, disk I/O, and CPU.

You have a couple things happening.

  • Regular OS I/O load
  • Regular game I/O load (where you're seeing 60fps)
  • Frame recording I/O load (mainly CPU/RAM, which is detracting from your framerate)
  • Video encoding I/O load (mainly CPU/RAM, which is detracting from your framerate)
  • Application buffering and final file output to disk (mainly disk I/O, which is competing with the OS and game for throughput to the hard drive)
Things you can do to reduce I/O load and bring framerates up.

  1. Reduce resolution. This will reduce the load on the machine and free up more system resources for the recording and encoding.
  2. If the program uses it's own paging file, set it to another PHYSICAL disk on your system.
  3. For the final file output, specify a location on another PHYSICAL disk.
The first solution will reduce stresses primarily on memory and CPU resources.

The last two will reduce disk I/O and stop the video recording from competing so fiercely with the OS and the game.



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