Fire/Mace any good???


Acemace

 

Posted

Hi all well almost hit 50 on my current scrapper so it amost time to role a new toon. I thought I might role a Fire/Mace tank as they are two of the few tanker/Scrapper sets I have yet to play.

Has anyone tired this mix are they any good? Will it work for duoing, teaming and TFs?

Also any hints on the build would be great, as so far the build tips I have got in the last week for my Scrapper and tank have made their race to 50 so much sweeter (and quicker).

Any how again thank for all the help and a happy new year to you all.


 

Posted

Everything's good, sir. Fire is good. Mace is popular right now, too. Have a look at this post for some discussion of Fire: http://boards.cityofheroes.com/showp...97&postcount=3
Or the whole thread: http://boards.cityofheroes.com/showthread.php?t=203774
This one is for Shield/Mace, but has a good discussion of the modern Mace: http://boards.cityofheroes.com/showthread.php?t=132014

I'm sure others will be along to add their wisdom soon.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by MrWallace View Post
Hi all well almost hit 50 on my current scrapper so it amost time to role a new toon. I thought I might role a Fire/Mace tank as they are two of the few tanker/Scrapper sets I have yet to play.
Fire/Mace should be good. The only thing you need to watch out with in Fire is really long animations, since you rely a lot on your click heal.

If I wanted a new Fire tanker, I'd go Fire/Axe or Fire/Dual Blades. Axe does a little more for Fire than Mace does, because knockdowns help Burn more than stuns do. Dual Blades is appealing because everything in your primary past Plasma Shield is entirely optional: that demanding secondary has a bit more breathing space.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by MrWallace View Post

Has anyone tired this mix are they any good? Will it work for duoing, teaming and TFs?

Also any hints on the build would be great, as so far the build tips I have got in the last week for my Scrapper and tank have made their race to 50 so much sweeter (and quicker).

I've had a fire/mace from the beginning of the game and have gotten quite a bit a mileage out of it, and it's still one of the more fun combinations to play to me, especially after last years buffs to the set.
The primary attacks from f/a help boost the combos damage, and the disorients and knockdowns from w/m provide good damage mitigation for fiery aura.

As far as tf/av's and tanking, overall having played it in all situations over the years including tanking hami I've found the two sets work as well together as all but the current fotm sd/ss, which is nearly a perfect combo.

Some pros & cons from each set,
w/m pros
good attack speeds, some disorienting capabilities, accuracy bonus, moderate endurance use, heavy smashing aoe, strong s/t damage, custom weapon options.

cons
moderate stun effects
Comparatively lacks a "wow" power ie total focus-knock out blow
weapon redraw.

f/a pros
high overall resists, easily capping resistance to fire damage,
a buildup power, good self heal power which also offers resistance to toxic, a self +endurance power, a self rez, very good damage in blazing aura and burn plus minor aoe damg in consume

cons
no defense, low resist to cold damage, endurance intensive (w/ pp toggles), no knockback resistance

Here's my f/m's current build since you asked for ideas, if you have more questions there are plenty of people who play that combo around here. Have fun.




Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

ACEMACE: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- Sciroc-Dmg/EndRdx:50(A), Sciroc-Dam%:50(3), C'ngBlow-Acc/Rchg:50(3), C'ngBlow-Acc/Dmg:50(5), C'ngBlow-Dmg/EndRdx:50(5)
Level 1: Bash -- Acc(A)
Level 2: Fire Shield -- HO:Ribo(A), HO:Ribo(7), HO:Ribo(7), ResDam-I:50(9), S'fstPrt-ResKB:30(9)
Level 4: Healing Flames -- Numna-EndRdx/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(11), Numna-Heal:50(11), Dct'dW-Heal/Rchg:50(13), RechRdx-I:50(13), RechRdx-I:50(15)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Combat Jumping -- ULeap-Stlth:50(A)
Level 10: Super Jump -- Jump-I:50(A)
Level 12: Plasma Shield -- HO:Ribo(A), HO:Ribo(15), HO:Ribo(17), S'fstPrt-ResDam/Def+:30(17), S'fstPrt-ResKB:30(19)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), RgnTis-Regen+:30(21), Mrcl-Heal:40(21), Mrcl-Heal/EndRdx/Rchg:40(23), Mrcl-Rcvry+:40(23)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(25), AdjTgt-ToHit/EndRdx/Rchg:50(25)
Level 18: Consume -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-EndMod/Rchg:50(27)
Level 20: Clobber -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(29), C'ngImp-Acc/Dmg/Rchg:50(29), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(31)
Level 22: Burn -- Sciroc-Acc/Rchg:50(A), Sciroc-Dmg/Rchg:50(33)
Level 24: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc/Rchg:50(33), Efficacy-Acc/Rchg:50(34), Efficacy-EndMod/Acc:50(34), Efficacy-EndMod/EndRdx:50(34)
Level 26: Boxing -- Acc(A)
Level 28: Whirling Mace -- HO:Nucle(A), HO:Nucle(36), Stpfy-Acc/Rchg:50(36), Stpfy-Acc/Stun/Rchg:50(36), C'ngBlow-Acc/Dmg:50(37), C'ngBlow-Dmg/Rchg:50(37)
Level 30: Tough -- HO:Ribo(A), HO:Ribo(37), Aegis-Psi/Status:50(39), Aegis-ResDam/EndRdx:50(39)
Level 32: Weave -- HO:Cyto(A), HO:Cyto(39), LkGmblr-Rchg+:50(40), LkGmblr-Def:50(40), LkGmblr-Def/Rchg:50(40), LkGmblr-Def/EndRdx:50(42)
Level 35: Shatter -- HO:Nucle(A), HO:Nucle(42), HO:Nucle(42), C'ngBlow-Acc/Dmg:50(43), C'ngBlow-Dmg/Rchg:50(43)
Level 38: Crowd Control -- HO:Nucle(A), Sciroc-Acc/Dmg/EndRdx:50(43), Sciroc-Acc/Rchg:50(45), Sciroc-Dmg/Rchg:50(45), Sciroc-Dmg/EndRdx:50(45), Sciroc-Acc/Dmg:50(46)
Level 41: Char -- HO:Endo(A)
Level 44: Fire Blast -- Dev'n-Dmg/Rchg:50(A), Dev'n-Dmg/EndRdx:50(46), Dev'n-Acc/Dmg:50(46), Dev'n-Acc/Dmg/EndRdx/Rchg:50(48)
Level 47: Fire Ball -- HO:Nucle(A), Posi-Dam%:50(48), Posi-Dmg/Rng:50(48), Posi-Dmg/Rchg:50(50), Posi-Dmg/EndRdx:50(50), Posi-Acc/Dmg:50(50)
Level 49: Taunt -- Zinger-Taunt/Rng:50(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet

-actually a couple io's were updated since this build last summer, but it gives the gist.






 

Posted

Throw some ideas on your concept, does it fly etc and I'll throw something down. Even better would be to just have a go at a making a Fire/Mace up then having people look at it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Well,from what iv gather,Mace had a nice rework latly,and is a good set now,so yeh,it would be a nice pairing with fire armor.