Temporary PvP zone. Fight for the control!


Aggelakis

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I've seen the people that don't play this game because it doesn't have a real PvP base. Most of them went to Champions, and I can honestly say this game is better off without them. They are a bunch of obnoxious ***holes.
I've seen the people who do play this game because it doesn't have a real PvP base. Many of them are incredibly stupid when it comes to mechanics and tactic, barely capable of intelligent communication, and wont to whine at the slightest change to the way their powers work because they want everything to be incredibly easy and can't figure out how to play a more-challenging game.

See what I did there?


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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Originally Posted by BrandX View Post
Okay. I love the idea. Some thoughts however...

1) Not 3-4 weeks.

2) Yes to TF and SF, but all in instant missions that negate the PvP DR/Mez Protection/Use rule.

However, your side just needs to be in control to talk to the contact. Once you start the TF or SF, you get to keep using the contact, even if the other side takes control.

3) It opens a store to which ever side is in control. In that store, a person can buy ONE PvP IO RECIPE A DAY, at the store for 500k-1million influnece. Remember, just one a day. I'd be willing to even say limit it to account. One blue and one red. Or maybe just one toon per server period.

However they could get one on every server.

4) Yes to instance (no hunt, just like the TF/SF) missions, given to you by a contact in the zone.

However, that's right, you can only get a new mission when your side is in control. If your side loses control, you have to get control back before you can continue with that contqct.

5) Badges...always in the same spot...but blue side can only get them when they're in control and vice verse.

This idea I support for a new zone! This would be fun! And the PvE crowd would only be hampered by hoping they can get all they want to get done, done in time!

I love it! It's not like anyone would be forced to do the PvE content.

And I can just imagine the fun of trying to start the TF/SF.

"We need to get 8 people fast! We're losing, and need people here now so we can start it!"

THen while they're waiting for one person to show up...BOOM...side switch...NOOOO!

I love it! I support this!

/SIGNED!

1) As I mentioned earlier, the 3-4 weeks was a starting point. More often is certainly reasonable.

2)That is really what I'd like to see as well. I'm just suggesting a zone that switches sides with brief bouts of PvP as the mechanism for the side switching. The PvP rules shouldn't apply in the missions.

3)Uhm. Yeah, not going to see that happen. PvP recipes are pretty much destined to be PvP drops or WW purchases unless the dev's change their minds.

4)That's what I was thinking too.

5)Same for the badges.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I'm just curious which one of you guys will be ponying up the money that NCSoft will lose from the subs cancelled by pissed off PvE players when they find themselves being forced into PvP. As much as you guys may not like it it's the PvE players that are paying the bills around here not PvP.
Hey Forbin.

I'm certainly not trying to force people into playing PvP. I am by no means an PvP player myself. Never found it compelling nor interesting in any of the games I've played over the years. I do have friends in this game that do enjoy it, and aren't the type that like to go around griefing anyone they find. I had to ask myself, what would it take for me to actually be willing to do any PvP, even if it was a minor amount. This is what I came up with. Is it perfect? No, but I thought it was a start.

Just to try and be clear, the basic core idea is this. A new optional zone that is mainly PvE content that switches from Red to Blue and back using brief bouts of PvP as the mechanics for the switch. When it's PvP time no one who isn't interested in doing PvP has to go in there. When it's the PvE time, you can't be attacked as the PvP rules no longer apply. That simple.

I understand PvP isn't a majority of folks "cup of tea" which is why I'm trying to keep it where you can join in to decide the "fate" of the zone, or just wait till it's been decided by others. I think Cryon3_0's suggested mechanic of making sure that after a bit, if one side's had it too long the other side get's increasing help to get it back until they get it back. In that way both factions gets a chance at the zone occasionally one way or another. Again, removing any need to force those that don't want to PvP from having to do so.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
I'm also a "no" on the OP's idea.

For over 99% of the playerbase, development time spent on PvP has less than zero value. I say "less than zero" because that development time could have been spent on activities that the PvE portion of this community might enjoy, instead of creating another virtually empty zone, as the OP suggests.

As an alternative to the OP's suggestion, which could easily lead to confusion and irritation for PvE players who have no desire to participate in PvP, I have two suggestions:

1. Put all "Fed Ex" missions to visit PvP contacts out as OPTIONAL missions, when they come up, instead of forcing them onto every single alt a player rolls, as they level up. Don't bother the 99% of the playerbase that has opted out of PvP with reminders about an activity that they have already, and very plainly, rejected.
2. Make all badges and temp awards awarded in PvP zones available through other means.

That would allow the 99+% of the playerbase who has no desire to participate in PvP to leave it entirely behind, with no losses whatsoever from refusing to participate.

Bribing people with badges and temp powers to enter PvP zones with their PvE characters, so that they would end up offering their PvE characters as "bait" for PvPers, was never a good idea. It probably solidified the dislike of PvP for *many* players, instead of motivating them to freely participate in it.

As I mentioned to Forbin and I guess I haven't made as clear as I've tried.

I'm looking for a new zone that is mainly PvE content. A zone that switches sides back and forth between Hero and Villains depending on the outcome of occasional small PvP windows with a specific game mechanic involved. New content for PvE'rs. New content for PvP'rs. Win-Win. On top of that, a unique zone dynamic.

You get badges for the Villains and Hero's when their faction owns the zone, and you've got badges for the PvP'rs or the Adventurous when no one owns the zone.... what's wrong with that?

The only truly "forced" reason for anyone who's a PvE player to join in on the PvP portion is impatience. If they can't wait until someone else has changed faction control to their side, then yes that would be "forcing them". But that still comes down to the players choice of whether they wish to join in or not.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
I'm also a "no" on the OP's idea.

For over 99% of the playerbase, development time spent on PvP has less than zero value. I say "less than zero" because that development time could have been spent on activities that the PvE portion of this community might enjoy, instead of creating another virtually empty zone, as the OP suggests.

As an alternative to the OP's suggestion, which could easily lead to confusion and irritation for PvE players who have no desire to participate in PvP, I have two suggestions:

1. Put all "Fed Ex" missions to visit PvP contacts out as OPTIONAL missions, when they come up, instead of forcing them onto every single alt a player rolls, as they level up. Don't bother the 99% of the playerbase that has opted out of PvP with reminders about an activity that they have already, and very plainly, rejected.
2. Make all badges and temp awards awarded in PvP zones available through other means.

That would allow the 99+% of the playerbase who has no desire to participate in PvP to leave it entirely behind, with no losses whatsoever from refusing to participate.

Bribing people with badges and temp powers to enter PvP zones with their PvE characters, so that they would end up offering their PvE characters as "bait" for PvPers, was never a good idea. It probably solidified the dislike of PvP for *many* players, instead of motivating them to freely participate in it.
I'm still lost.

How does this force anyone to PvP? Or even visit the zone?

Last time I went to Faultline for PvE was ALONG time ago. And it was for a Numina TF.

This zone wouldn't be any different. Sooo...why would it upset a PvEr? Because the devs spent some time on a PvP zone?

Or because it puts PvE content in a PvP zone, and they don't want the choice to avoid it?


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